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#151 |
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read 'pop's post above mine. your question can just as easily be turned around to 'what do the competitive players have against the casual players?'
is it really so horrible to have ONE event, held four times a year just for the fun of it, with no prizes on the line?
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#152 |
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no one is ruling out competitive players. The event isn't tailored towards competitive players but they can still play / have fun / get the swag.
[IMO release events are the strongest marketing initiative that POP has. As such that have to target new/inexperienced players and their parents] |
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#153 | |
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Mom: Once again I don't think you and I are on as far opposites as it seems. I agree PR's should not have additional prizes such as packs, but perhaps look into something else...like all of the undefeateds getting a "winner" stamped card or pin like they did in the past. Nothing that will add pressure or anything but something small that rewards players...this is more of a suggestion and not something I would be heart broken on either way. At the same time I agree fun should be the primary goal.
I also think a great compromise between the casual and competitive player is drafting...something I think Pokemon would look more into in the future. I find the format easier to build decks and I can also do a better job of getting commons and uncommons I want from the set. Its a bit more stuctured but at the same time still the same "fun"atmoshphere as PRs ---------- Post added 08/07/2012 at 07:57 PM ---------- Quote:
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#154 | |
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Absolutely nothing, 'Mom. They're no competition! Sorry, just had to add a little humour there.Not trying to be argumentative and all, but it looks like it's catching on .... that prereleases CAN be improved. That's the focus of that "other" thread. Seems we're getting off the topic of this thread and bringing the argumentative spirit over to this one. Too bad, since it doesn't have to be that way at all. To many people it looks like PTO's on one side of the fence and almost everyone else on the other. Not a good sign.
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.... it's time. ![]() ![]() ![]() ![]() ![]() . New: Friend code 5343-8299-8341 Retirement means my opinions are my own, but feel free to disagree! I'm frequently wrong, and old enough to realize it. Last edited by P_A; 08/07/2012 at 07:57 PM. Reason: poor gramar - or maybe just not a proper word. |
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#155 | |
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In fact, an afterdraft that 99% of your prerelease players play in makes it sound like they are interested in staying longer than 3 hours. Yet players look forward to the afterparty more than the actual party .PokePop, SD PokeMom, it appears you missed the point of my post completely. I'm not saying anything about the competitiveness of the event or the number of rounds. I'm saying that players are putting more focus on the after event than the main event. That is a reflection of a low opinion they have for a prerelease. They don't really care about the main event--the party--it is what happens after the party that they are interested in. If you want to wrap that in a competition perspective, players wanting to play in a booster draft afterward could be a symptom that they are seeking a more competitive event to play in using the new cards that a prerelease does not satisfy. PokePop said 99% of his prerelease players also play in the booster draft. Are there prizes for those booster drafts? If so, that's a lot of players looking to play in a more competitive format. Don't we have league for that, only the players don't have to settle for 4 times a year because most leagues are weekly?
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Last edited by ShadowCard; 08/07/2012 at 08:30 PM. |
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#156 |
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99% of the players in his draft were playing in the prerelease, not the other way around.
...did the other thread spill over into this one? |
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#157 |
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I don't think it's good for Pokemon to not have any sealed events that are meant to be competitive. Maybe they could do one weekend of non-competitive pre-releases where you just get your 8 packs as you do now, the promo, and the deck box, followed by a second weekend of pre-relases where you get 8 packs and none of the side products, but plus the prize support of a booster box for first, half box for second, and 1/4 box for 3rd/4th.
I would venture to guess the second weekend would have much higher attendance than the first weekend. Contrary to the belief that some seem to have, I think a lot of new players and less skilled players would really like a chance at a box. Lesser skilled players will probably never win significant prizes in a Premier Event, maybe win a couple of packs at a Battle Roads if they're lucky, but most can't even do that. Having an event series where lesser skilled players would be on more even footing for playing into the prize support would probably really appealing to these players, while also being appealing to competitive players who would hope to use their skill advantage to try to take some of these tournaments, even if they don't necessarily pull the best cards compared to other players. |
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#158 | |
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#159 |
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ShadowCard: You missed a word in there. "Competitive players". Every one of your references ti "Players" is actually a reference to "Competitive players".
And, like Tutti said, you got Pop's point backwards. I thought that 75% retention was pretty darn good, and I think Pop thinks the same. But that almost everybody in the Draft also plays in the Prerelease says a lot more about the popularity of the Pres.
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#160 | |
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The PR happens first, then the draft. Let me know if I understand this statement correctly,
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If so, the point about time is null because the overwhelming majority of players who played in the PR showed little sign that +1hr of a new event would stress their schedules any more than +1hr caused by a 4th and 5th round would have. If the afterdraft has prizes, it shows that the players would prefer to make time in their schedules for an event that has prizes instead of playing an additional 2 rounds that have no benefit. That players base a decision on attending a prerelease on whether or not there is an afterdraft means that they value the afterdraft more than the prerelease. It is not the party that attracts them but instead the activity after the party.
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Last edited by PokePop; 08/08/2012 at 07:31 AM. Reason: Sorry, meant to quote. fixed back to what it was |
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#161 | |
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#162 | |
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#163 | |||
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What it means is that if I have 20 players in the draft, all 20 of them usually had also played in the prerelease. Once in a while, every few events, someone shows up late and plays in the draft without having been at the prerelease. If it ever became an issue where numerous players were skipping the PR and just coming for the draft, then I probably would enforce a rule about participation in the PR. But I don't have that problem, so I don't have a rule. Quote:
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I've made my reasoning pretty clear on why adding competition to a PR is a bad idea. PTOs are not all agreeing with this point because we are Stepford wives. They have lived through the issues that prizes brought into PRs and those problems greatly outweighed the benefits. Agree with it or not, competition via prizes for winning are not coming into PRs. And I'm done with this and the related topic. I've said everything that I can say within my NDA.
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Rules Team Member / Member of Team Compendium - The Pokemon Rulings Compendium - Co-Owner of PokeGym.net
Premiere Tournament Organizer Invited to Judge every US National Championship and World Championship Masters Head Judge TCG World Championship 2010 - Seniors Head Judge US Nationals 2009 Last edited by PokePop; 08/08/2012 at 07:39 AM. |
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#164 | |
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I enjoyed the pre-release events as opportunities to get the new cards before the stores sell them, as well as the opportunity to meet older players (the league events in our area seem to be mostly kids) and a chance to practice my new skills! |
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#165 |
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Not all PTOs do after drafts though, I wish there were some drafts here.
I think the last draft I was in (POKEMON) was Crystal Guardians (?)
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[ homeofmew |Christine "Tina" Michie] [Masters Division | Houston, Texas/ USA] [Fly For Fun |Server: Tanuki | Guild: Triumph| 150 Hero Ranger/Crackshooter] [#2 Ranger/Tanuki] [#2 Ranger/ All Servers] |
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#166 | |
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Administrator
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Caveat: Some venues would not allow the TO to hold side drafts. This should be taken into account so it may not be possible for all PRs to have side drafts.
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Rules Team Member / Member of Team Compendium - The Pokemon Rulings Compendium - Co-Owner of PokeGym.net
Premiere Tournament Organizer Invited to Judge every US National Championship and World Championship Masters Head Judge TCG World Championship 2010 - Seniors Head Judge US Nationals 2009 |
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#167 | ||
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Other than taking a food break, who, after having dropped after 3 rounds of PR would be interested in playing in a draft but has to wait on players who are also interested in playing in the draft but choose to play out their PR rounds? This, of course, assumes that there is sufficient product to support a draft after the PR.
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#168 |
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My PTO only holds 3 rounds of the pre-release, and no side drafts. In the past, we've done theme deck challenges.
Do the side-drafts use boosters from the new set? Are the prizes boosters from the new set?
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#169 | |
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Administrator
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Occasionally I have to limit the size of the side event due to how much product I have and to make sure I have enough for remaining PRs.
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Rules Team Member / Member of Team Compendium - The Pokemon Rulings Compendium - Co-Owner of PokeGym.net
Premiere Tournament Organizer Invited to Judge every US National Championship and World Championship Masters Head Judge TCG World Championship 2010 - Seniors Head Judge US Nationals 2009 |
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#170 | |
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I don't have any issue with the PR structure, the 3 round thing done here and other parts of the country doesn't bother me at all. Actually I like it. All I was saying it would be nice is pokemon had different formats of tournaments once and a while ie pass-drafts. Now I am not implying we should have like type 1, type 2, standard, vintage, ect. But booster drafts, and maybe one other type of play other than modified- constructed.
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[ homeofmew |Christine "Tina" Michie] [Masters Division | Houston, Texas/ USA] [Fly For Fun |Server: Tanuki | Guild: Triumph| 150 Hero Ranger/Crackshooter] [#2 Ranger/Tanuki] [#2 Ranger/ All Servers] |
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#171 | |
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Administrator
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Rules Team Member / Member of Team Compendium - The Pokemon Rulings Compendium - Co-Owner of PokeGym.net
Premiere Tournament Organizer Invited to Judge every US National Championship and World Championship Masters Head Judge TCG World Championship 2010 - Seniors Head Judge US Nationals 2009 |
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#172 | |
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![]() So it took a while for good ideas like encouraging shorter Pre-Releases main events and having a side event as well. Locations that can't get enough time for a longer tournament are justified in having just one event, or when product is too scarce, etc. The point of a Pre-Release is to show off new product while at the same time providing an extremely laid back, minimally competitive tournament environment. It is mostly a training exercise, the step between Pokemon League and Battle Roads. Seriously, it is a tournament structured so that new players and experienced players will both need time to build a deck and write out a deck list; imagine if it was a regular, constructed event! Better to have something where people learn the motions for a serious tournament in a less serious atmosphere. Tying all this into the main discussion, it brings up supply issues for Pre-Releases. TPCi needs to really work on their logistics, because Pre-Releases, especially with additional side events, are a beautiful way to satisfy the whole player base. I know shipping everything back and forth can be a huge issue because it is a huge expense and a hassle besides. A single promo running out in select locations is an embarrassment but not a gamekiller. Having it happen to regularly, or finding out that supplies are just too limited for the event? That can be a real turn off to would-be customers. |
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#173 | |
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#174 |
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In a different TCG I used to play in the pre-releases were competitive. Winners won playmats, deckboxes, and packs. But at the same time, all pre-releases happened at the same day at the same time.
People would be given their packs to open. After opening, you'd record all of the cards you received on a paper they gave you. Then you'd fold up the paper (with the cards) and hand it to the TO. After everyone finished, the TO would hand those 'packs' out randomly (no one ever got the cards they pulled themselves) and only then would you build a deck. It was very well run, and no one could cheat. |
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#175 | |
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