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#1 |
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Kyurem + Dusknoir
A fellow player at my league mentioned a combination of Kyurem from NV and Dusknoir from FB/CF. On paper it seems pretty beastly. One question I had was 'how could you set it up quickly?'. We thought maybe Blastoise but 2 lines of Stage 2s is kinda risky. There is Ether but that's a kinda iffy too. What do you guys think?
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Favorite Pokemon/ Pokemon Dreamteam 1. Ninetales 2. Gallade 3. Sceptile 4. Scizor 5. Jolteon 6. Flygon
Current deck: Ho-oh EX / Terrakion For every 1 decklist I come up with there is at least 5 others i think of. |
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#2 |
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Registeel/Dusk is better IMO. You can get turn 2, and dusk and regi are heavy ballable.
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'11, '12 Worlds Qualifier
350 CP |
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#3 |
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I'm a big fan of Dunknoir. Run it with Accelgor.
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#4 |
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Front Page News Editor
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^It requires an absolute set up of Accelgor/Mew/Goth/Darkai/Dusknoir and possibly Venasaur to get back Mew, but maaaan. Perfect locks are really difficult to make but that is one.
Dusknoir will work mostly as a 1-0-1 tech with Ditto. I dont think he'll work as a center of a deck. But anything that spreads will work with Dusknoir.
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Top 8 at States, 3rd Regionals with Kicks from Brixton =D 2009 2nd Regionals with DandyLions :D 2010 Rec: 46-16 w/Vilegar (4 Cities TC, 2 Wins, 10th States, 4th Regs) =] 2011 Top 8 with Gothitelle, Autumn Regionals :] 2011-2012 season 146/400 CP So far! |
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#5 | |
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2nd Burien CC '08, T16 Northwest RC '08, 1st Bremerton MD PR '08, 2nd Renton SBR '08, T4 Renton CC '09, 1st Seattle CC '09, T16 Washington SC '09, T4 Burien FBR '09 1st Bremerton U PR '10, T4 Renton SBR '10 1st Seattle SBR '10, T4 Marysville CC '10 2nd Renton CC '10, T8 Oregon States '11, 1st Burien SBR '11, T4 Redmond FBR '11 T4 Lakewood CC '11, T8 Renton CC '12 T4 Renton FBR '12, T8 Bremerton CC '12
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#6 |
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Front Page News Editor
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Once the lock is in place, nothing. Because they can't. Whatever you paralyze will never die because you move all the damage counters off it and KO the bench til you win. The only thign that can stop it is beating it before the lock is set, playing Reuiniclus, or getting a Garbodor + Tool off before they set up Goth. Or them missing their energy drop which is the most likely scenerio.
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Top 8 at States, 3rd Regionals with Kicks from Brixton =D 2009 2nd Regionals with DandyLions :D 2010 Rec: 46-16 w/Vilegar (4 Cities TC, 2 Wins, 10th States, 4th Regs) =] 2011 Top 8 with Gothitelle, Autumn Regionals :] 2011-2012 season 146/400 CP So far! |
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#7 |
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Shino, I'm not sure you understand. Let's say I'm playing against your "perfect, unbreakable lock" deck. I have two Vulpix' on my bench. During your turn, you can only knock out one of them. I use this time to evolve into Ninetails to send your Goth back to the bench for the Shelmet you somehow have on your bench (Accelgor+Mew+Goth+Dusk+Darkrai+Venasaur is a full field), the Accelgor you have out so Mew can copy it, or break the lock next turn by sending up Venasaur (you have to use your attachment to retreat Venasaur, so you don't have the attachment to Deck and Cover). I can then use a switch to attack and either knock out the Shelmet/Accelgor or just put damage on Venasaur. Either way, that is 2 turns of your lock broken, which can be more if I Devo Spray the Ninetails.
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#8 | |
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#9 |
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Kyurem+Dusknoir needs energy acceleration. Blastoise is probably your best option. With Blastoise, I would probably make Dusknoir a 1-0-1(or something similar) tech w/ Ditto. With Ether, I would design your deck around it and maybe run Lunatone to look at the top cards of you deck.
@TowelMan-With Dusknoir, they could retain enough damage on the field to knock out both, which they will definitely try to do once they know you use Ninetails. Ninetails will buy you at most 1 turn without trainers. I would assume the absolute set up of the lock would mean getting the energy on Venusaur so they simply retreat it and attach to Mew EX. You could get two turns w/ out paralysis by killing Accelgor. But good luck getting the energy and pokemon in play to kill Accelgor or even evolve Ninetails. Especially when your under a one-sided trainer lock and your opponent can slowly kill whatever it wants w/ Dusknoir. However, Ninetails is the only major threat to the lock once it begins. Though, Audino from Freeze Bolt/ Cold Flare (like Unown CURE of this format) can remove special conditions and break the Accelgor lock. |
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#10 | |
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Front Page News Editor
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![]() Yep, no perfect lock here. Don't know what gave you that idea. Hahaha... Still, Dusknoir/Spread stuff will be okay.
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Top 8 at States, 3rd Regionals with Kicks from Brixton =D 2009 2nd Regionals with DandyLions :D 2010 Rec: 46-16 w/Vilegar (4 Cities TC, 2 Wins, 10th States, 4th Regs) =] 2011 Top 8 with Gothitelle, Autumn Regionals :] 2011-2012 season 146/400 CP So far! |
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#11 | ||
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LO of one League and LL of another. And my Judging history is: Floor Judge at 4 Regionals, HJ at 2 States (Both Seniors), Floor Judge at 4 States, HJ at 11 City Championships. Floor Judge at 3 City Championships. HJ at 14 Battle Roads. HJ at 35 Pre-Releases. Staff at the 2008 California VGC Showdown Qualifier I also currently have 224 Lv.Xs, 39 Legend pieces, 57 Primes, 53 non-EX FA's, 43 EXs and 44 FA EXs |
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