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#1 |
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Elemental Outburst Deck
Here is my third deck, with a lot of changes. First, I decreased the number of Pokemon (still a good lot-27-, but a little less is still less) Second, added more Trainer cards. I know that 2 Supporter maybe sound not enough. This time, I'm concentrating in the use of the three basic elemental types: , , .
PS1: I had the deck complete for about a week. Still, I couldn't thread it because of Internet problems. PS2: I know I've been asking this in all of my decks, but, if you think it is good, can you tell me how much does it approximately cost? Pokemon (27) 2 Oshawott with Water Pulse 1 Dewott with Water Gun and Razor Shell 1 Samurott with Shell Armor and Hydro Pump 2 Tepig with Singe and Firebreathing 1 Pignite with Flame Charge and Heat Crash 1 Emboar with Heat Crash and Flare Blitz 1 Emboar with Inferno Fandago and Heat Crash 2 Snivy with Paralyzing Gaze and Tail Smack 2 Servine with Wring Out 1 Serperior with Royal Heal and Leaf Tornado 1 Serperior with Vine Whip and Feaf Storm 2 Pansear with Flare 2 Simisear with Collect and Stadium Burn 2 Pansage with Seed Bomb 2 Simisage with Collect and Stadium Drain 2 Panpour with Water Gun 2 Simipour with Collect and Stadium Wave Trainers, Supporters, Stadiums (18) 4 Rare Candies 1 Skyarrow Bridge 1 Burned Tower 1 Battle City 3 Revive 4 Junk Arm 2 Pokemon Collector 2 Pokemon Communication Energy Cards (15) There are actually two choices: one that is legal now and an alternative for when the Dragon Blade/Dragon Blast decks come out in international. BDD(Before Dragon Decks) 4 Fire Energies 4 Grass Energies 4 Water Energies 3 Rainbow Energies ADD (After Dragon Decks) 3 Fire Energies 3 Grass Energies 4 Water Energies 2 Prism Energies FGDP 3 Rainbow Energies The strategy I use mostly benefits from the versatility of having three different types, alog with the abilities if each Pokemon. First, Emboar can use Infeno Fandago in a very good combination with Burned Tower and/or Battle City. Serperior's Royal Heal negates the drawback of the Rainbow Energies (AND heals all pokemon by 10 HP each turn), and its Leaf Tornado prepares the other Serperior for the next turn, which uses Lef Storm to heal even more damage. Also, Samurott's Shell Armor reduces any damage done to it, and its Hydro Pump can make a good lot of damage after set-up. Last but not least, the three Elemental Monkeys can draw cards a turn in case of emergency, while al three benefit from the Stadium cards. Generally, I like this deck for its ability to adapt in almost everything. |
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#2 |
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It looks like it would be super inconsistent, especially with no draw supporters...
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My Sales Thread: http://pokegym.net/forums/showthread.php?t=172542
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#3 |
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No idea why you deleted the other thread, when you're just going repost it with no edits. Also if you're using the Monkey trio to draw cards if you're in an emergency, then you've already lost the game and wasting a turn to draw 3 cards won't save you.
Too many pokemon make for an inconsistent deck, unless it's a truth deck, but the only reason why that deck works is because Vileplume slows down the opponent and most importantly, stops Pokemon Catcher and Reuniclus keeps things alive alot longer, but i digress. The only 2 pokemon who have any real synergy in this deck is Samurott and Serperior: Samurott tanks and Serperior heals the damage off Samurott keeping it alive longer. Everything else in the deck is jut either a hinderence or unecessary (The Monkey Trio especially). Heck i would even say drop everything except the Monkey Trio and make a fun T2 deck based around getting out a "Monkey" with a Stadium in play and hitting for 60 damage plus an effect and use a heavy amount of Exp Share to keep energy on the field as 90HP is fairly low so you won't always be able to keep manually charging a "Monkey". If you want to take it a step further, you could base the deck around Simisear and use a Volcarona DE tech to amplify the burn damage so compensate for Simisears poor damage ouput. |
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#4 | |
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I'll post something i posted a while ago to someone who was starting and didn't knew how the game really worked.
The main issue on your deck is the abusive ammount of Pokémon and lack of consistency. Maybe you have an Oshawott on there, but since you only have 1 Dewott and 1 Samurott, chances will be you'll be drawing Tepigs, Simisears or energy before the Samurott.Quote:
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#5 |
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1st, I didn't delete the thread.
2nd, I tried this deck in PlayTCG, and I admit it didn't go out as thought, especially with Dark Explorers. I like that Simisear idea (with Chandelure added) However, I'm also thinking of a LEGEND deck. What do you think? |
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#6 |
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First thing to ask yourself is why would you include Chandelure? What does it do that the other pokemon can't? will it benefit the deck enough to be worth the space?
Going to need more info apart from just a "Legend deck" there are alot of cards that could pass as a "Legend deck" though of course some Legends are better than others as functioning as main attackers. |
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#7 |
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1st, I think Chandelure would be a nice attacker. It can cause 30 damage in 3 pokemon simultaneously for only ONE enrgy, and for two (thought discarded) it can Inferno the opponent for 80 damage and 40 damage burn! Doesn't sound useful?
2nd, I mean a deck consisting mostlyof LEGENDS, with Indigo pPlateau and Legend box. |
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#8 |
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The main problem with your deck is that you're trying to accomplish too much while neglecting the things you need to set up. In most games you're not going to be able to get anything out and attacking. The most important part of the deck is the trainers and supporters, and in your deck it's the smallest part. You're using the Monkeys as draw power, which is unreliable and a bad decision. You're giving your opponent a free turn since yours ends as soon as you draw your 3 cards. I understand that running a deck that, on paper, can do everything, but in reality your trying to do too much and will end up doing nothing at all.
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I started playing between HGSS Unleashed and HGSS Undaunted.
3rd at 2011 Santa Clara Spring Battle Roads with Zekrom/Luxray GL Lv.X 1st at 2011 Santa Clara Cities with Zekrom/Eelektrik 31st at 2013 Vancouver Regionals with Rayeels + Victini EX |
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#9 |
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The first thing you need to do is throw out this whole list and start anew. Choose a pokemon to centralize the deck around. Probably Emboar since its the best of the three.
The second thing you'll need to do is figure out what pokemon will properly support your build. I'd recommend Reshiram, and Typholsion. I also always recommend having a Mewtwo ex for the the fact that its just so good in any deck. The third thing you need to do is figure out what trainers and supporters will be best for your play style. If your a fan of disruption you choose N as a card. After that you'll need to figure out what energy you need to properly run the deck. If you find that your deck has too many cards or isn't performing the way you expected, look through the deck and eliminate those cards which don't help you and add those which will. Making a deck is very tough but try to stick to this formula Pokemon = 18 - 24 Cards Trainers/Supporters = 25+ Energy = 12-16 If you can stick to this formula you'll find that your deck is going to be more consistent as long as you have a healthy amount of draw and search power. Most of the time these types of cards will be Trainers or Pokemon with Powers NOT attacks (Cleffa being an exception). |
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