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Old 09/08/2009, 08:46 AM   #1
brick11
 
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Absol

this deck could b very good but it needs a lot of work so any suggestions/comments are welcome

pokemon:14
3-1 absol lvX
3 saybleye
2 honchkrow G
2 crobat G
1 chatot G
1 absol SW
1 uxie

T/S/S:38
4 cyrus conspiracy
3 roseannes research
3 marleys request
2 lookers investigation
2 cyrus initiative
1 aarons collection
4 poketurn
4 energy gain
4 sp radar
4 powerspray
3 warp point
1 luxury ball
2 galactic HQ
1 moolight stadium

NRG:8
2 call energy
4 special dark energy
2 basic dark energy

strategy
start with absol g, honchkrow G and/or sableye. The key here is to use chatot G to put good cards on the top of their deck and send them to the lost zone. with poketurn and marleys darkness send can be used a LOT. basically the goal is to use it 2 times a turn for 4 turns which essentially is 8 darkness send which is 1 1/2 cards each time with a total of 12 cards average in the lost zone and if u hit more heads more or less head less. then with marleys possibly getting u some back even more. usie is for if the hand runs out. lookers is for seeing their hand for the possible doom news donk. or if they have a powerspray to spray uxie/darkness send/disrupting spy.

thought/thinking about:
SSU-allows even more darkness sends

Any suggestions/comments are welcome THNX.

Last edited by brick11; 10/10/2009 at 11:44 AM.
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Old 09/08/2009, 10:00 AM   #2
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I would put Absol G over Metagross, because it can be more disruptive.
4 turn and 4 SSU are not necessary, use 4 turn but SSU isn't needed because it's flippy :p
About Stadiums, I personally, don't like them, because most of times they also help your opponent, and most of times they are a dead draw,
Also Absol solve some of yor late game problems.

Well, hope I helped.
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Old 09/08/2009, 10:29 AM   #3
Gunwing
 
If you want to destroy basics why not a lumineon or a honchkrow SV.
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Old 09/08/2009, 10:38 AM   #4
brick11
 
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reverse holo: well the stadiums would b for metagross anyway and if i took it out there would b no real need for them and yea SSU i could take out but for what???

gunwing: well honckrow could possibly help them i want to destroy basics early game but i need cards more for mid-late game
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Old 09/08/2009, 10:38 AM   #5
bradclarkston
 
I agree add a faster G line over metagross, Absol is a great disruptor and can do some damage. I've been playing him as a tech in my Garchomp toolbox and he works well. Even a Ape or Lux 2-1 line would be good for fast attacking.

For the rest:

-2 SSU
-2 night teleporter

+1 Vs Seeker
+2 Warp Point
+1 Bebe's Search
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Old 09/08/2009, 10:39 AM   #6
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what about sandslash SV anyone????

Back to back posts merged. The following information has been added:

bradclarkston: yea... idk why i had night teleporter in there lol but yea warp i forgot about that and do u think sandslash SV would be any good???

Last edited by brick11; 09/08/2009 at 10:41 AM. Reason: Doublepost Eliminator
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Old 09/08/2009, 10:48 AM   #7
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I tried a Primeape deck on Redshark, and it requires a secondary attacker.
As you go through the game, the chances they have a pokemon in their top 4 goes down.
Rhyperior worked well.
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Old 09/08/2009, 10:50 AM   #8
brick11
 
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rhyperior SV?????
that could work 30+ for 2 but sandslash if u got heads would do really well like 40 plus poison and paralysis and then next turn they have 60 on cause of poison and they were paralyzed so sandslash doesnt have any damage on him and u 40 again which brings them up to 110 because of poison in 2 turns which could b really good
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Old 09/08/2009, 11:23 AM   #9
bradclarkston
 
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Originally Posted by brick11 View Post
what about sandslash SV anyone????

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bradclarkston: yea... idk why i had night teleporter in there lol but yea warp i forgot about that and do u think sandslash SV would be any good???

I played Sandslash in last weekends pickup mutant draft it helped me to the top-cut but I think it's going to be a bit slow for regular play. 40 for 3 is good but the paralyzed/poisoned part was just to flippy for my taste which drags down the attack. And the power is just worthless in regular play since you have to put them in your hand which takes another turn plus fill your hand up so Claydol/Uxie isn't as effective.

I'd start out with a 2-1 line of ether Blazekin FB.X or Infernape 4.X and see how that runs the added bonus to running them is that stadium card (I can't remember the name of ...), the one that lets you move a Fighting or Fire energy from any pokemon to another every turn. I'd run two of them over contest hall any day.

- Brad
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Old 09/08/2009, 11:26 AM   #10
brick11
 
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yea u mean stark mountain yea thats true and blazekin or infernape 4 might work especially with stark ok let me make some changes to the list...

EDIT: done wat do u think???

Last edited by brick11; 09/08/2009 at 11:33 AM.
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Old 09/08/2009, 01:35 PM   #11
bradclarkston
 
I like the pokemon lineup but maybe

-1 Chatot G
+1 Unown G

to give you a fighting chance against Machamp type decks.

I'm not sold on having four night teleporter's. It just seems like your going to get it early when you have 7 or 8 cards in your hand that you can't git rid of. Maybe;

-2 Night Teleporter
+1 Luxury Ball
+1 Premier Ball

Just for a bit more flexibility.
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Old 09/08/2009, 02:06 PM   #12
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I would maybe add Luxray GL as a tech or a secondary attacker. You can use Chatot G to look at the top cards, bring up a high-HP Pokemon, Bright Look a big Pokemon on the bench, and then Top Drop for however much damage. And don't you think that an energy gain or two might help for when you are using Infernape 4?
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Old 09/08/2009, 04:30 PM   #13
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good word of advice.... If you get "power sprayed or power-locked" you're going to need a second way to organize their cards to keep their goodies away... Check into Creselia's "Future Sight".... There might be other cards that let you organize the top of their decks as well....
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Old 09/08/2009, 04:56 PM   #14
brick11
 
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THNX for all the awesome suggestions. ill take 4 night teleporter out easy and 1 chatot g and add in

1 unown G
im gonna need something to keep me from getting power locked like EHLERZ5 said any ideas??? beside cressy?

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could power spray work??? made a few more changes

Last edited by brick11; 09/08/2009 at 07:08 PM. Reason: Doublepost Eliminator
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Old 09/09/2009, 05:30 AM   #15
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Power Spray? You'd almost never have the necessary pokemon SP in play to do that. Take them out for 2 volkner's. You need some good draw aside from Claydol and Uxie.
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Old 09/09/2009, 06:14 AM   #16
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You could try this, it has worked pretty well for me. This was, after trying several other Pokemon combinations, what I found to work the best. Sharpedo's free retreat is nice (for when you have no Weaviles and you want to bring up Primeape after dropping a Chatot) and it works surprisingly well with this deck, since primarily I use it as a mid to late attacker when necessary.

Pokemon 22
4-3 Primeape
3-3 Sharpedo
1-1 Claydol
3 Chatot G
2-2 Weavile

Trainers 24
2 SP Radar
4 Roseanne
1 Memory Berry
4 Poke Turn
3 Cyrus's Conspiracy
3 Bebe
1 Luxury Ball
2 Night Maintenance
2 VS Seeker
1 Moonlight Stadium
1 Cynthia's Feelings

Energy 14
4 Special Dark
2 Fighting
8 Basic Dark
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Last edited by waynegg; 09/09/2009 at 06:34 AM.
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Old 09/09/2009, 07:51 AM   #17
brick11
 
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flamingjapaneseman: with 1 or 2 infernapes and 1 or 2 chatot g's on the bench at the end of the turn would allow me to play them
waynegg:ill playtest that as well and see which one works better for me thnx for the suggestions keep em coming
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Old 09/09/2009, 01:56 PM   #18
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I'd say Waynegg's build is about as good of a primeape build as you can get.
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Old 09/09/2009, 06:32 PM   #19
brick11
 
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Well I'm gonna test both and see which one works best
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Old 09/10/2009, 04:58 PM   #20
eevee14
 
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y 4 bebes search u could add in other stuff u didnt have room 4
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Old 09/10/2009, 05:35 PM   #21
rerobey
 
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Primeape is a fun deck.

I run my Primeape deck with Machamp, Claydol, Chatot , Unknown G and Smeargle.
Use Lookers Investigation (on your opponent) & Poke' Turn in case the first time you lay down your Chatot fails to turn out any Pokemon. There is also 4 Poke Blower + in my deck, just in case I'm able to get lucky with Chatot.
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Old 09/10/2009, 07:18 PM   #22
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I personally enjoy the 1-1-1 Dusknoir tech with 3 Warp Points!

Also, Absol is great as a starter fro Baleful Wind. Gets the discarding going early and you can play Stark to shift a Fighting back to Prime and Warp!

Just a few thoughts!!

GL!
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Old 09/10/2009, 10:03 PM   #23
brick11
 
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Eevee14: Justin I'll think about it
rerobey: hmmmm that could work I'll playtest that 2
mrmechs:So u think that taking out the power spray and mayb a poketurn would work????
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Old 09/10/2009, 10:10 PM   #24
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i just beat one of those decks today :)....but not with infernape in it.
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Old 09/10/2009, 10:16 PM   #25
brick11
 
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What deck did u use??
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