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Old 09/25/2009, 11:02 AM   #1
amphy#1
 
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Honckrow SV The Thread

Honchkrow SV
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This card has sparked some debatable discussions here on the gym. Some want to use him as a tech, and some like to foucus on it's attack. Today we are going to talk about all of it's great possibilities.

Honchkrow SV: HP 90
Poke Power: Darkness Restore- Once during your turn (before you attack), if Honchkrow is your active Pokemon and your opponent's bench isn't full, you may use this power. Search your opponent's Discard pile for one Basic Pokemon and put it onto his or her bench. This power can't be used if Honchkrow is affected by a special condition.
dark colorless colorless Riot 30+
Does 30 damage plus 10 more damage for each Pokemon that isn't an Evolved Pokemon in play (both yours and your opponent's)
weekness lightning+20 resistance fighting -20 retreat cost colorless

Here are some other cards that players tend to use with Honchkrow SV.

Dusknior DP- Pokemon Power: Dark Palm- Once during your turn (before your attack), if your opponent has 4 or more Benched Pokemon, you may choose 1 of them and shuffle that Pokemon and all cards attached to it into his or her deck. This power can't be used if Dusknior is affected by a special condition.

Combo: First, you want to have Honchkrow SV active, and to use Darkness Restore when your opponent has 3 Pokemon on the bench. Then, use Dusknior's Dark Palm to shuffle one of your opponent's important pokemon back to the deck. If you want to put their active Pokemon back in, all you have to do is use Warp Point after you use Honckrow's power, then do Dark Palm to send it back to the deck.

Luxray GL LVX- Pokemon Power : Bright Look- Once during your turn (before your attack), when you put Luxray GL LVX from your hand onto your active Luxray GL, you may switch the Defending Pokemon with 1 of your opponent's Bench Pokemon.

Combo: Luxray GL's power is used to switch out the Active Pokemon with a weaker one on the bench setting up dusknior's Dark Palm.

In order for these to work, you must first get some of their Pokemon in the discard pile. The best way to do this is by KOing your opponent's Pokemon first. Any Pokemon that can attack fast, and KO a Pokemon fits this discription.

Honchkrow LVX HP 110
dark colorless Feint Attack: Choose 1 of your opponent's Pokemon. This attack does 40 damage to that pokemon. This attack's damage isn't affected by weekness, resistance, poke-powers, poke-bodies, or any other effects on that pokemon.
dark dark colorless Darkness Wing: 60
If the Defending Pokemon would be Knocked Out by damage from this attack, you may seach your Discard Pile for any 1 card. Show it to your opponent, and put it in your hand.
weekness lightning +30 resistance fighting -20 retreat cost

With the LVX you have the option of sniping with the 1st attack, getting back a card with the 2nd attack, or using Honchkrow SV's Riot.

You also have the choice of using 3 different types of Basic Pokemon when it comes to Honchkrow SV.

Murkrow MT HP 60
[ ] Swarm: Serch your deck for Murkrow and put it onto your bench. Shuffle your deck afterward.
colorless colorless Hide Crowd 20: Switch Murkrow with one of your Bench Pokemon.
weekness lightning +10 resistance fighting -20 retreat cost colorless

Being able to search for another Murkrow is very useful in todays format.

Murkrow SW HP 50 Dusk Stone: Murkrow can evolve the turn you play it.
dark colorless Feint Attack Choose one of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by weekness, resistance, pokepowers, pokebodies, or any other effects on that Pokemon.
weekness lightning +10 resistance fighting -20 retreat cost colorless

Evolving quick helps you to attack faster, making you that much more disruptive.

Murkrow SV HP 70
[ ] Swicheroo: Move a Pokemon Tool card attached to 1 of your opponent's Pokemon to another of your opponent's Pokemon (excluding Pokemon that already has a Pokemon Tool on it). (If an effect of this attack is prevented, then this attack does nothing).
darkcolorless Flap 20
weekness lightning +10 resistance fighting -20 retreat cost colorless

Being able to switch a tool to another Pokemon is great for messing up your opponent's strategy.

You can also add damage to Honchkrow's attacks for key KO's. Some of the cards that can do that are:

Crobat G Pokemon Power: Flash Bite- When you play Crobat G from your hand, you may put 1 damage counter on one of your opponents pokemon. You use this with Poke Turn. Trainer: Return 1 SP Pokemon and all cards attached to it back to your hand.

Plus Power - Trainer: If the Pokemon this card is attached to attacks, add 10 more damage to that attack (before weekness and resistance).

Honchkrow's weekness is a big problem in this format. Toxicroak G (promo), Mankey SV, and Relicanth SV can help you deal with those pesky Electric Pokemon.

Other cards that help get Honchkrow out and all of the other cards that you need are: Claydol GE, Uxie LA, Azelf LA, Luxury Ball, Roseanne's Research, Cynthia's Feelings, and Bebe's Search. These cards are staples in every deck. If you don't know what these cards do, you can look them up in the Research Tower.

I recently played Honchkrow SV and other cards in a BR's Tournament and took 4th place with it. Now that I have seen it's true potential, I think it is worth disscussing don't you?
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Last edited by amphy#1; 09/25/2009 at 11:28 AM.
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Old 09/25/2009, 11:06 AM   #2
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There are many techs that are better to have then honchcrow/dusknoir.
It takes up at LEAST 4 spaces in a deck (6 spaces if you run a 2-2 & 1-0-1, etc.)
That is clunky and too much to set-up.
Maybe as a fun deck, surrrre. But competitive, I don't see it going far at all.
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Old 09/25/2009, 11:09 AM   #3
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I can't say because I haven't tried out any varients of it, but isn't Weavile needed? Maybe a strong Warp Point Count if no Luxray GL Lv X?
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Old 09/25/2009, 11:12 AM   #4
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Honchkrow isn't really a competitive deck on its own, even with Dusknoir and other techs, If Riot only costed 2 energy, then I could see it being a competitive deck, but otherwise, I don't see it doing very well in the current Metagame, with Luxray being teched in 95% of all competitive decks these days.
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Old 09/25/2009, 11:17 AM   #5
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Quote:
Originally Posted by thegeneral69 View Post
There are many techs that are better to have then honchcrow/dusknoir.
It takes up at LEAST 4 spaces in a deck (6 spaces if you run a 2-2 & 1-0-1, etc.)
That is clunky and too much to set-up.
Maybe as a fun deck, surrrre. But competitive, I don't see it going far at all.
Dusknior only takes up 3 spaces. 1-1-1, and 1- RC- 1.
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Old 09/25/2009, 11:19 AM   #6
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Toxicroak G is another needed tech atm, or Mankey - although I dislike the 50 HP. Croak can take a hit then go back to the hand.
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Old 09/25/2009, 11:20 AM   #7
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Quote:
Originally Posted by I AM ZANGIEF View Post
Honchkrow isn't really a competitive deck on its own, even with Dusknoir and other techs, If Riot only costed 2 energy, then I could see it being a competitive deck, but otherwise, I don't see it doing very well in the current Metagame, with Luxray being teched in 95% of all competitive decks these days.
Players also have techs for Luxray in 95% of all competitve decks. I'll put a list of them in my original post later.
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Old 09/25/2009, 11:21 AM   #8
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Quote:
Originally Posted by amphy#1 View Post
Dusknior only takes up 3 spaces. 1-1-1, and 1- RC- 1.
UMMMM that's what I put. If you're talking about a deck that SOLELY consists of Honchcrow & Dusknoir, then you are in for a surprise. Luxray lv.X (you know, that tech in LOTS of decks) PWNS you to the max. Bright look your honchcrow and OHKO it, or drag up your Dusknoir DP and wait while you try to retreat it. Here's a rough Pokemon list:
4-3-1 Honchcrow
1-1-1 Dusky DP
2-2 Claydol
1 Uxie
1 Azelf
2 Unown G

You see this consitently beating Kingdra? Gengar? Speedrill? Anything with Luxray Lv.X? I don't.
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Old 09/25/2009, 11:32 AM   #9
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Quote:
Originally Posted by amphy#1 View Post
I recently played Honchkrow SV and other cards in a BR's Tournament and took 4th place with it. Now that I have seen it's true potential, I think it is worth disscussing don't you?
. . .

This thread is a joke, right?

Honestly . . . the effort is . . . commendable, but . . . my god . . . are you even aware of the current meta?
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Old 09/25/2009, 11:39 AM   #10
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I think it takes way too much set up.....
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Old 09/26/2009, 06:44 AM   #11
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Originally Posted by Phazon Elite View Post
. . .

This thread is a joke, right?

Honestly . . . the effort is . . . commendable, but . . . my god . . . are you even aware of the current meta?
No, it's no joke, and I am aware of the meta. What's wrong with a little bit of creativity?
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Old 09/26/2009, 06:56 AM   #12
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Honchkrow is very motley because Sp's will have a way around him and other decks will keep their bench packed like a can of sardines.
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Old 09/26/2009, 08:41 AM   #13
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Quote:
Originally Posted by amphy#1 View Post
No, it's no joke, and I am aware of the meta. What's wrong with a little bit of creativity?
Well, when the creativity results in something as terrible as Honchkrow.dek, there's something wrong with it.
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Old 09/26/2009, 09:10 AM   #14
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honchkrow's very good, it's just that it's attack is a tad slow (3 energies is to much for any pokemon really) i tried it with luxray though and it does work. u just cut the honchkrow line down to 2-2-1 or just 2-2 (i like the 2-2-1 a bit better)
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Old 09/27/2009, 09:14 AM   #15
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Honchkrow SV is good with the LV.X and Metagross SV so that you can bring back a 50-60 HP Basic and OHKO it for a free prize. Weavile SW is also useful to help with the Energy costs and get Special {D} Energy in play faster.
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Old 09/27/2009, 04:31 PM   #16
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Originally Posted by Phazon Elite View Post
Well, when the creativity results in something as terrible as Honchkrow.dek, there's something wrong with it.
If winning with Honchkrow is wrong, then I don't want to be right.
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Old 09/27/2009, 04:45 PM   #17
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Wasn't there already a Honchkrow SV discussion here somewhere?
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Old 09/28/2009, 05:43 AM   #18
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Quote:
Originally Posted by amphy#1 View Post
If winning with Honchkrow is wrong, then I don't want to be right.
AHAHAHAHHHAHAHAHAHAHAAHHAH

NICELY PLAYED!

Ampy FTW!

Way to curb the hater-aid.
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Old 09/28/2009, 06:38 AM   #19
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I got 4th with Honchkrow as well. I like it but the meta around me is just too tough to play it anymore.
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Old 09/28/2009, 08:05 AM   #20
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If winning with Honchkrow is wrong, then I don't want to be right.
lol ok then, have fun with that.
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Old 09/28/2009, 08:35 AM   #21
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UMMMM that's what I put. If you're talking about a deck that SOLELY consists of Honchcrow & Dusknoir, then you are in for a surprise. Luxray lv.X (you know, that tech in LOTS of decks) PWNS you to the max. Bright look your honchcrow and OHKO it, or drag up your Dusknoir DP and wait while you try to retreat it. Here's a rough Pokemon list:
4-3-1 Honchcrow
1-1-1 Dusky DP
2-2 Claydol
1 Uxie
1 Azelf
2 Unown G

You see this consitently beating Kingdra? Gengar? Speedrill? Anything with Luxray Lv.X? I don't.
Hey General,

The idea of this the DuskKrow combo is to control your opponent's bench and disrupt his energy placement. Neither Dusknoir nor Honchkrow are heavy hitters (although I know Amphy likes to use Honhkrow X)... I run Luxray GL X as my main attacker in my DuskKrow deck. My deck splits 50-50 against Speedrill...

my deck runs
3-1 Luxray GL X
1-1 Honchkrow
1-1-1 Dusknoir
2-2 Claydol
1 Uxie
1 Azelf
1 Unown G
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Old 09/28/2009, 03:30 PM   #22
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Originally Posted by Phazon Elite View Post
lol ok then, have fun with that.
Thanks, I will.

Back to back posts merged. The following information has been added:

Dito Dave FTW!! The idea is to disrupt your opponent, then lower the BOOM on em. In his case the BOOM is Luxray GL LVX. Although I take a different route than he does, I still reach the same goal.
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Last edited by amphy#1; 09/28/2009 at 03:38 PM. Reason: Doublepost Eliminator
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Old 09/28/2009, 03:42 PM   #23
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I would try darkrai lv x to make honchcrow to do even more damage.
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Old 09/29/2009, 07:32 AM   #24
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Maybe use Dusknoir SF and Dusknoir lvx because they can spread some damage.
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Old 09/29/2009, 07:47 AM   #25
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Quote:
Originally Posted by Ditto Dave View Post
Hey General,

The idea of this the DuskKrow combo is to control your opponent's bench and disrupt his energy placement. Neither Dusknoir nor Honchkrow are heavy hitters (although I know Amphy likes to use Honhkrow X)... I run Luxray GL X as my main attacker in my DuskKrow deck. My deck splits 50-50 against Speedrill...

my deck runs
3-1 Luxray GL X
1-1 Honchkrow
1-1-1 Dusknoir
2-2 Claydol
1 Uxie
1 Azelf
1 Unown G
Yeah see, the problem with your "speedrill" match-up is #1 I NEVER have basics in my discard (Night Maintenance) and if I see someone try to whip out the ol' honchcrow, I can NM/Palmer's any basic back to avoid that dilemma. And #2 if you go 50/50 with that list against Speedrill....well, the player you played is not very good at all. I played around Dark Palm four times in two straight BR's, won them all. It's not that hard to play around this list.
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