|02/01/2010, 02:06 PM||#1|
Star Wars Set
I love Star Wars, so this came naturally:
The STAR WARS Set
Anyone is free to add to this set as long as they follow set rules:
ALL CARDS MUST BE RELATED TO THE STAR WARS UNIVERSE. ALL POKEMON OF MAIN OR SIDE CHARACTERS.
There is a W/R triangle:
Resistances and Weaknesses:
Sith<>Jedi (weak against each other)
Rebels: Type: [RB]
Are characterized by sabotaging the enemy, such as status effects. They use little resources (energy) to use their attacks, but their attacks to little overall damage most of the time. They have average HP. Low retreat costs.
Imperials: Type: [IP]
Are brute force, high damage, high HP. They have high retreat and high energy usages for most attacks.
Mercenaries: Type: [MC]
They include Bounty Hunters, such as Jango and Boba Fett, smugglers, such as Han Solo, and Crime Bosses, such as Jabba the Hutt. They focus on card searching and supporting the others. Damage is there, but not as high as the others. Medium to low HP. Average retreat costs.
JEDI AND SITH-[JD] and [ST]
In addition to Rebel, Imperial, and Merc, there is also Jedi and Sith types. USE ONLY IN APPROPRIATE SITUATIONS. They're weak against one another, and have no real defining characteristics, other than having unique abilities (that you make). They use the same energys as well: the Force [FC].
In this set, LEGENDS and the like consist Pokemon of Main Characters from Star Wars. Darth Vader, Luke, Han, C-3PO, and the like.
Do exist. Use appropriate energy for each type.
Imperial Gengar- HP: 130 [IP]
Stage 2- Evolves from Imperial Ghastly
Imperial Genger receives 10 less damage from attacks for every [IP] energy attached to him. You can't prevent more than 30 damage in this way.
[IP][IP] Stun Blaster- 60
You may choose 2 of the opponent's benched Pokemon. This attack does 20 damage to each of them.
[IP] Imperial Bombardment- 70
Discard up to 3 energys from Imperial Gengar. You may do 30 damage to one of your opponent's benched Pokemon for each energy you discarded.
Darth Vader's Darkrai LEGEND- HP: 140 [ST]
If Darth Vader's Darkrai LEGEND is you active Pokemon, in between turns, you may place one damage counter on one of your opponent's Pokemon.
[FC][FC] Saber Slash- 70
If the Defending Pokemon has any status effects on it, then this attack does 70 damage plus 40 more damage. Discard 1 energy card attached to Darth Vader's Darkrai LEGEND.
[FC][FC] Retribution- 120
Discard 2 energy cards attached to Darth Vader's Darkrai LEGEND. If the defending Pokemon has "Obi-Wan's" in its name, then this attack's base damage is 200. The defending Pokemon is now burned.
Mercenary Raichu- HP: 60 [MC]
Stage 1- Evolves from Mercenary Pikachu
If the effect of an attack of your active Pokemon calls to discard energys, move those energys from your discard pile to your hand.
Turbolaser Blast- 60
Discard all energys attached to Mercenary Raichu.
[MC][MC] Sublight Engine- 50
Search your discard pile for any one card, and place it in your hand.
Resistance- [RB] -10
Retreat Cost- None
Jedi Gardevoir-HP: 100 [JD]
Once per turn, you may search you deck for 1 energy card, and attach it to one of your Pokemon.
[FC] Saber Throw- 60
The defending Pokemon is now burned.
[FC][FC] Rend -100
Discard 2 energys attached to Jedi Gardevoir.
Weakness- [FC]+30 +30
CHARACTER NAME- HP: xx [TYPE]
[ATTACKS AND WHATNOT]
*Note: not all of these are required, such as flavor text, just preferable.
Have at it.
Last edited by Marov; 02/02/2010 at 07:46 PM.
|02/01/2010, 07:12 PM||#2|
Sith Dunsparce HP 90 [ST]
Energy Sense- once during your turn you may shuffle two cards from your hand into your deck and send one basic energy from the defending pokemon into the lost zone
Glaring force- 30
If the defending pokemon has 1 energy attached to it this attack does 30 plus 20 damage and the defending pokemon is now burned.
|02/01/2010, 07:16 PM||#3|
Rebel Porygon Z HP: 110 [RB]
Evolves from Rebel Porygon2
Picture- First person view of the controls of a Rebel Snowspeeder on Hoth, circling a AT-AT. A Blue hologram of a Porygon Z is floating on the dashboard, helping with the cross hair and targeting system.
Targeting Computer Off
Once during your turn, before you attack, you may put damage counters onto Rebel Porygon Z until he is 10HP away from being knocked out. If you do, you may discard as many Basic Energy Cards, Pokemon Tools, or any other cards attached to your or your opponent's Pokemon. If you have already used Targeting Computer Off during this battle, you may not use this Poke-power.
Look at your opponent's hand.
You may switch Rebel Porygon Z with one of your benched Pokemon. If you do, that Pokemon's attacks do 40((Too much? Help me out here.)) more damage to the defending Pokemon.
Employed by the Rebel forces to help with targeting computers, these virtual Pokemon have sometimes been known to malfunction.
W - [IP] +30
R - [MC] -20
|02/01/2010, 07:37 PM||#4|
You should restrict Trick Maneuver to +40 for the next turn. I would say the card is under broken... you can't do any damage with it...
I like the overall idea... but the LEGENDs idea is honestly a bad one, at no time should you have people battling Pokémon (unless this is the Manga where they fight along side their pokémon ). You could do owner's Pokémon (like Darth Maul's Deoxys LEGEND)
|02/01/2010, 08:19 PM||#5|
Ehh....I could change it to be people only. To me, thats more important. But, that wouldn't have anything to do with Pokemon. So from now on, pokemon only!
Echo Base- Stadium
Picute: AT-AT's advancing on Rebel positions on Hoth, Rebel's retreating.
All [RB] type Pokemon's retreat cost is 0.
Back to back posts merged. The following information has been added:
Millennium Falcon- Supporter
Discard any number of cards from your hand and flip a coin for each card you discarded. For each heads, you may search your deck for any card, and put it into your hand.
Back to back posts merged. The following information has been added:
Luke's Entei LEGEND- [JD]
Whenever damage from attacks is done to Luke's Entei LEGEND, you may search you discard pile for one card, and put it into your hand.
[FC][FC] Flaming Saber- 60
This attack does 30 damage to all of your opponent's Pokemon.
[FC][FC] Force Heal- 40
Remove damage from all of your benched Pokemon equal to the amount of damage you did to your opponent.
Weakness- [ST]+30 x2
Last edited by Marov; 02/03/2010 at 05:39 PM. Reason: Doublepost Eliminator
|02/03/2010, 06:04 PM||#7|
Death Star- Stadium
Your attacking pokemon does 10 extra damage for each imperial pokemon on your side of the field (You cant add 30 extra dmage in this way)
Imperial Abomasnow120HP [IP]
If a pokemon on your bench is damaged by any attack, pokebody, pokepower, stadium or trainers, put 2 damage counters on the defending pokemon. (If multiple benched pokemon are damaged only put 2 damage counters on the defending Pokemon)
[IP] [IP] Freezing blast 60
flip a coin, if heads the defending pokemon is paralyzed, if tails the defending pokemon is confused.
|02/04/2010, 07:00 PM||#10|
|02/04/2010, 08:33 PM||#11|
And Malrov it's ENERGIES not energys.
Are you a fan of Black Kyurem? If you are, then come to my Black Kyurem page here https://www.facebook.com/pages/Black...70399936312699
|02/06/2010, 06:42 AM||#12|
I really don't mean to sound rude or anything, but after I was corrected the first time, I didn't need two other people telling me the same thing. xD Read the entire thread before pressing quote when you come to a statement you'd like to reply to.
|02/09/2010, 08:37 AM||#13|
Unfortunately, my grammatical errors are too much for Arceus to handle.
And please try to contribute instead of just commenting. Especially if its bashing.
Imperial Energy- Special Energy
When you attach Imperial Energy to a Pokemon, all of its attack's damages are increased by 10. You can't add more than 30 damage in this way.
Rebel Energy- Special Energy
When you attach Rebel Energy to a Pokemon, its retreat cost is -1.
Mercenary Energy- Special Energy
When you attach Mercenary Energy to a Pokemon, its HP is +10. You can't add more than 30 health in this way.
Force Energy- Special Energy
When you attach Force Energy to your Active Pokemon, you may move any number of energies attached to any of your Benched Pokemon to your Active Poekmon.
Imperial, Rebel, Merc, and Force Special Energy Cards...
|02/09/2010, 09:07 AM||#14|
If you wish to be a purest switch Trainer with Goods, I like goods better becuse most "trainers" (Pokémon Trainers) are actually supporter cards
The Reading's Off The Chart!
Type: Goods - Pokémon Tool
Picture: Screen of the midi-chlorian Scaner on Tatooine.
Whenever you attach an Energy card from your hand to the Pokémon that The Reading's Off The Chart! is attach to you may search your discard pile for an energy card and attach it to that Pokémon
Attach The Reading's Off The Chart! to 1 of your (JD) or (ST) Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
I'm not 100% sure about the verbiage, I did it without reference so... meh...
|02/09/2010, 09:30 AM||#15|
It's fine, Cardz.....:)
Mercenary Magikarp- HP:40 -
Draw 1 card from your deck, and draw the top card from your discard pile.
Water Rage- 40
You may switch Magikarp with one of your benched Pokemon.
Mercenary Gyarados- HP: 120 -
Stage 1- Evolves from Mercenary Magikarp
:ppower: Spice Trader
Once per turn, you may flip a coin. If head, remove 3 damage counters from one of your Pokemon.
Deep Dive- 40
Remove 4 damage counters from one of your Benched Pokemon.
Ice Fang- 60
Choose one of the Defending Pokemon's attacks. Your opponent may not use that attack during their next turn.
Resistance- [RB] -30
Merc supporters...those scoundrels...
|02/17/2010, 07:06 AM||#16|
These all look pretty good, just a couple problems.
1. Pokemon never says "Energies." It's always "Energy Cards" or "Energy", they never pluralize it.
2. For Magikarp's flail, you can rearrange your discard pile however you want. If you're going to make it do that, just say:
Draw 1 card from the top of your deck and chose a card from your discard pile and put it into your hand.
Changes are in italics, not sure of the wording on the discard pile part.