|02/22/2010, 09:04 PM||#1|
Sheep Shock (Ampharos Prime/Garchomp SV)
3-2-3 Garchomp SV
3-2-3 (2 Ampharos Prime / 1 Ampharos PT)
1-0-1 Nidoqueen RR
2-2 Claydol GE
2 Crobat G
1 Uxie LA
1 Azelf LA
4 Bebe's Search
4 Roseanne's Research
4 Rare Candy
3 Poke Turn
2 Volkner's Philosophy
2 Night Maintenance
1 Luxury Ball
2 Sunyshore City Gym
3 Double Colorless Energy
2 Call Energy
Deck Total: 60
The strategy of the deck is simple, manipulate your opponent's energies by having them take a damage counter to their Pokemon everytime they attach an energy to that Pokemon. By combining Ampharos Prime's Conductivity Poke-Body with Garchomp SV's Dragon Intimidation Poke-Body you have a nice combo going for yourself.
With Garchomp as your Active Pokemon whenever it gets damaged your Opponent bounces an energy to their hand and with Ampharos Prime on your bench they'll be reluctant to re-attach that energy you bounced with Garchomp's Dragon Intimidation thus placing a damage counter onto that Pokemon.
Nidoqueen RR is there to help lessen damage from Garchomp SV and still take damage to boot as well while absorbing attacks to bounce more energies back to your Opponent's hand. Another nice part about Ampharos Prime is that getting 2 out on your bench allows you to stack it's Poke-Body Conductivity allowing you bounce the energies they re-attach with Garchomp and they take 2 damage counters.
Crobat G and Poke Turn help spread more damage in the process. I figured 2 would be sufficient considering all the search and access to get it out with ease.
I had a funny idea of running Lugia SW for Psychic Destruction but it doesn't seem worth it IMO. Spinda SV might be an option against Psychic decks for Synchro Removal. I'm considering taking out an Ampharos Prime for the Platinum version for Damage Bind. Tell me what you guys think, pretty funny deck idea eh?
Incase you're wondering I was the one who mentioned this deck on Pojo first before Garch brought it up on the Card of the Day section for Ampharos Prime here on PokeGym...
Last edited by Poke Trainer J; 02/23/2010 at 01:13 AM.
|02/22/2010, 09:33 PM||#2|
I had the same deck idea when I first saw Ampharos Prime. I played it a good deal and sadly it doesn't keep up in this format. It is a fun deck but the combo doesn't set up fully until turn 4-5. Try adding spiritomb. It helped speed me up when I started with it. I didn't run queen, I was testing consistency at the time. Try damage bind though since you have queen. I played a jamming amphy and 2 Sunnyshore and a couple of belts. 4 DCE is a must! Good luck with it.
Refs: PKMMalevolent, PSOfan2000, Prime, Niqu3, Thunderbolt, Bangiras, Miamisportsfan45, whiteninja5, Gir, Ben, Havoc, SupremeBlader22, lugiaseeker x2, CharizardHector589, steelixdude, pokemon211, xXxAnthonyGxXx, DarkMagnus, EternalFire, Let Fire Fall, PokemonForever, Kirstin, ShawofMordor
|02/22/2010, 10:41 PM||#3|
So I should take the Crobat G's out for Spiritomb AR, Poke Turn for Expert Belt, while taking out Sunyshore City Gym for another DCE? One of my main concerns is not having another Ampharos Prime on my bench for Conductivity to spread 2 damage counters while I could be stuck with Ampharos PT instead for Damage Bind which with Crobat G's Flash Bite does work pretty well but can be easily backfired from Dumbo running their Nidoqueen RR for damage spread prevention.
I was also reluctant to run Nidoking RR over Nidoqueen RR for Territoriality which seemed to work well in this deck with Ampharos Prime's Conductivity. Dugtrio PT would be bad for Sinkhole cause it's very easy to get around and it'd be a waste of deck space. AMU Plox can get around it easily with Gardevoir Lv. X.
For my Ampharos line I was thinking 2 Mareep PT - 1 Flaffy SW - 1 Ampharos Prime and 1 Ampharos PT (Damage Bind) would that work? I'd like to keep the Pokemon in this deck down to 24 to make it less clunky. I don't know If I should really take Crobat G out for Spiritomb AR. Any more advice, suggestions, and tweaks to this deck are greatly appreciated...