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Old 03/08/2010, 03:50 PM   #1
cpeterik
 
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Sorry About All the 'CurseGar' Threads but....

So this whole "CurseGar" hype has really been freaking me out lately. Everyone is saying it is the BDIF, it's the safest choice with the best match-ups, etc etc...

I was so scared of it in fact, that I tech Azelf Lv.X in my Plox deck to counter weakness. I even thought of teching a 1-1 Weavile line to hit Gengar for weakness.

Then I started thinking... Gengar will switch to Spiritomb most of the time.. so I'm like "DUH!!!! JUST CHATTER LOCK FTW!!!"

Now, am I an IDIOT for thinking this? I must obviously be missing something. I am SURE Cursegar will play Warp Energy just for this reason, but even then, how many copies are they running??? They have to rely on dead-draw to get the energy because until next set, we don't have a way of searching Special Energy.

So even IF they run Cyclone, even IF their 1 (or 2) Cyclones aren't prized, I'm still going to get a good amount of turns to get fully set up and get ready for the Gengar on-slaught once they DO draw the Cyclone Energy.

So is it as easy as this??? Is there something I'm missing? Am I not the only idiot out there that thinks this??!?
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Old 03/08/2010, 03:52 PM   #2
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Most CurseGar decks that I have seen only use Spiritomb at the beginning as a lock+start. Chatter Lock is a great idea, but if you have more prizes, you might just end up locking yourself
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Old 03/08/2010, 03:58 PM   #3
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Originally Posted by DragonClyne725 View Post
Most CurseGar decks that I have seen only use Spiritomb at the beginning as a lock+start. Chatter Lock is a great idea, but if you have more prizes, you might just end up locking yourself
That's not true. Cursegar will try to keep the lock going all game. That's true, though chatter lock does't work when you have less prizes than your opponent.

BTW i would play 2 warp nrg in curse gar.
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Old 03/08/2010, 04:24 PM   #4
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That's not true. Cursegar will try to keep the lock going all game. That's true, though chatter lock does't work when you have less prizes than your opponent.

BTW i would play 2 warp nrg in curse gar.
But I will Chatter lock turn 1 or 2, meaning we will be even in prizes.
Once they draw Warp energy, they will promote Gengar and hit Chatot meaning I will get the first hit or KO on Gengar...
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Old 03/08/2010, 04:32 PM   #5
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Unown G kills Chatter Lock.
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Old 03/08/2010, 04:39 PM   #6
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Unown G kills Chatter Lock.
That's true. But then why do so many people talk about Chatter lock if Unown G is so common??
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Old 03/08/2010, 06:05 PM   #7
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Because in select situations Chatter Lock CAN work. Usually in these situations its later in the game, you're up in prizes, and your opponent's bench is full so they can't play down an Unown G.

If you're trying to Lock from T1 or T2, their bench will not be full and really you'll just stall out until either time is called and you go into sudden death or one of you decks themselves.
Or you could hope your opponent goes into a rage of confusion and flips the table.

(:
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Old 03/08/2010, 11:28 PM   #8
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I think it's better to chaterlock LATEGAME. Otherwise they're just going to wait to get Unown G (which they will be able to get eventually through supporters or a lucky draw).

When I see people play cursegar, they G fainting spell gengar or something and most cursegar play 2 Unown G. If you wait till they ATTACH the Gs, then you're set because you can lock to your hearts content, especially if you're up on prizes. It's not too much of a stretch to be able to get some cheap mime or tomb kills before that without dying.
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Old 03/09/2010, 01:19 AM   #9
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Remember that CurseGar relies on free retreat of either Mime or Tomb achieved via Moonlight Stadium or Unown Q. Since they dont play too many Moonlights, you can easily win the stadium war and when they Unown Q something, you chatterlock it.

Easy in theory, harder to implement.
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Old 03/09/2010, 05:03 PM   #10
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You'd have to, practically, show up with a Gengar COUNTERDECK just to pull that off though ... yes?
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Old 03/09/2010, 05:10 PM   #11
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During cities championships I played Cursegar+tomb and I let my opponent use lock up with me on Azelf while having a full bench and with Nidoqueen out plus no warp energies ;_;. He was playing deckout FlygonlvX so I insta-scooped in game 1 cause I knew I would just get decked out after he set-up. I was ahead on prizes too :/

Second game I played not dumb and left a bench spot open so I could G him up cause it happened again.


Moral of the story? Go for it: but make sure your opponent is really tired (aka dumb) so they forget to G up their tomb while having full bench and or fall behind on prizes :/
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Old 03/09/2010, 05:25 PM   #12
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Warp Energy is good for getting out of a few sticky situations I hear...
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Old 03/09/2010, 06:48 PM   #13
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They might not play warp energy if they don't know about this, but now the secret is out. I thought of this a while back, but I used spinerak MT. It uses one less energy so you can start locking before they take a prize.
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Old 03/09/2010, 07:03 PM   #14
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Why are you worried about Cursegar? It's not that great, and is fairly easy to play around if you know what you're doing.
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Old 03/09/2010, 07:22 PM   #15
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Luxray gl x tech or palkia x tech. Bring it up, ohko gengar(gallade). Half the problem,solved right there.
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Old 03/09/2010, 10:45 PM   #16
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What bad matchups does cursegar have? I am thinking about running this, gyarados, or dialga chomp. So I am just curious.
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Old 03/10/2010, 06:54 PM   #17
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Gehami, Luxchomp can destroy cursegar's slow setup. If cursegar can get set up then it can beat Luxchomp.
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Old 03/10/2010, 11:16 PM   #18
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Not too sure how it would fare against FlyTank (with Nidoqueen and/or Dusknoir DP), or GlisTomb, or any Gengar varient that can just snipe over top of whatever gets pushed up after the hit and run...
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Old 03/11/2010, 01:13 AM   #19
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You can counter Luxchomp with Mewtwo lvx. Most variants don't run mewtwo lvx.
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Old 03/11/2010, 01:44 AM   #20
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You can counter Luxchomp with Mewtwo lvx. Most variants don't run mewtwo lvx.
Because Luxchomp is SOOO focused on attacking your ACTIVE pokemon right?

Luxchomp is going to bypass Mew2 X without any diffuculty. Either they Lux out something else or Chomp something on the bench...
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Old 03/11/2010, 01:51 AM   #21
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No it is not the best counter but in Cursegar it can work pretty well. You could put your mewtwo on your bench, have a spiritomb active and then hope they can't kill your mewtwo.
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Old 03/11/2010, 08:16 AM   #22
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Lol, this was my thought when I heard that Cursegar was a bad matchup for Shuppet...

Shuppet can entirely counter all setup-based Spiritomb decks with a single Chatter/Imbound lock (I myself prefer Imbound because of the energy requirements being achievable by default Shuppet energy lineup in 1 turns) not running Warp Energies and/or 2 Unown G's. As 1 Spiritomb is not enough to keep Shuppet on leash (due to teched in Regice), you will propably see 2 placed down. You should proceed to chatter/imboundlock to the first Spiritomb. Once Unown G is played down, play down Regice and Regi move. If another Spiritomb comes forward, just proceed to lock it. If anything else comes forward - well, you're free from the trainerlock altogether, or you may just double blower your way to lock the Spiritomb without G.

Spiritomb, while a greater starters of our time, has a vulnerability for the locking that should be taken in account on the Spiritomb based deck builders. Either this, or losing to the retreat lock.

The lock mentality also works best with Shuppet, as it's deemed to take some early-game prizes before being completely locked down. Of course, you should have a method to make the game last for 40 minutes even though you'll be locking every turn, but I'm sure there are cards to make this happen (Unown Z being the bad example here).
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Old 03/11/2010, 12:32 PM   #23
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This deck sounds relatively unbeatable. Idk wht to play to beat it. Maybe beedrill will fair well? idk
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Old 03/11/2010, 12:52 PM   #24
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Thank God DIALGACHOMP doesnt have to worry about the trainer lock being that Dialga Lv.X shuts off non-SP Poke-Body's
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Old 03/11/2010, 01:03 PM   #25
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Cursegar is not all about putting Spiritomb active. Yes, that's the main strategy to slow down the opponent early in the game or to fight against SP decks, but in lategames vs Flygon, Plox etc you just give away prizes. You often put Gengar SF or Mime active and not only Spiritomb.

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Lol, this was my thought when I heard that Cursegar was a bad matchup for Shuppet...
Not just a bad matchup, but an absolute autoloss.
While Spiritomb is very effective against Shuppet, you also have Mr.Mime to stop Shuppet. Chatot lock is not a problem since you have Unown G, maybe even Warp Energy. Of course you do not have an unlimited amount of those cards, but neither has Shuppet an unlimited amount of Chatots. ;)
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