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Old 11/23/2004, 02:48 AM   #1
Leo
 
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Team Rocket's Farm

Deck : Team Rocket's Farm
Made By : Leo

Deck List
---------
-Pokemon-22 Cards-
Mareep(TRR)x4
Dark Flaaffy(TRR)x4
Dark Ampharos(TRR)x2
Magnemite(TRR)x4
Dark Magneton(TRR)x2
Voltorb(TRR)x4
Dark Electrode(TRR)x2

-Trainer-18 Cards-
Rocket's Hideout(TRR)x2
Pokémon Retriever(TRR)x4
Rocket's Poké Ball(TRR)x4
Potion(RS)x4
Mr. Briney's Compassion(Dragon)x4

-Energy-20 Cards-
Double Rainbow Energy(TMTA)x4
Lightning Energy(RS)x16

-need a better trainer engine Help!
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Old 11/23/2004, 04:01 AM   #2
=Blaziken=
 
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Nice name for the deck. Consider using Dunsparce to fill your bench early and to stall for a while. You will need 3 of that; it comes from Sandstorm. Also, run a 3-2 or 3-3 evolution line instead of 4-2. This way, you will make the deck better, and you will have more room for trainers.

For the trainers, use card-drawing cards like TV Reporter, Steven's Advice, Celio's Network, Bill's Maintenance, Prof. Oak's Research and the like.

And could you please brief me on the strategy of your deck? What do you plan to do in the game?
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Old 11/23/2004, 04:07 AM   #3
Leo
 
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ok here is the plan :
i will use : Magnemite,Dark Magneton,Voltorb ,Dark Electrode these card to stall.
while charging up Dark Ampharos and bam!
Ampharos Zap!
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Last edited by Leo; 11/23/2004 at 04:09 AM.
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Old 11/23/2004, 06:21 AM   #4
Cephiro
 
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Hi Leo,

Wow u r indeed keen on building this deck. Well enuf of tt, now on the ======review!=====.
One thing...too many Stage 1s!!! U hv 4 DArk Flaffy?!
IMO reduce it to 3 and add in a regular Flaffy and an Amphy EX. Also there are too many Magnetmites and Voltorb...reduce the magnetmite and voltorb by 1 and increase their evos by 1 also....
Also, ur trainer engine needs alot of working on,.,..
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Old 11/23/2004, 10:14 AM   #5
Alakawham!
 
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Ok here's my opinion. I think you should drop the potions and 2 Briney's. Then add 2 life herbs and add some draw like steven's advice or T.V. Reporter. Also stick with a 4-3-2 or 3-2 evo line. You also might want to get some Rare Candies so you can evolve on the first turn. Lastly think about adding the Make a Wish Jirachi's. They will help you get your evoloutions out faster.
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Old 11/23/2004, 06:11 PM   #6
Leo
 
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well haveing a 4 - 4 - 2 line is to prevent no evos...
no chance must be taken...
i also have thought of putting in life herb...
but it is too risky...
for Briney's i can remove 2 away...
now i have two space in my deck for more cards to work effective with my trainer engine....
any suggestions?
modfied format pls...
if i can find a good card that can really search...(the best is still clieo's network,but it is just not possible to get it...)i can have a 3-3 lines pokemons like Magnetmites and Voltorb...
HELP!
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Last edited by Leo; 11/23/2004 at 06:14 PM.
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Old 11/23/2004, 06:56 PM   #7
mozartrules
 
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You have to have some non-electric energy in your deck (probably about half) to make the discard workable with Dark Ampharos. 4 Dark and 4 Dark/Metal would be a good place to start since you can get them out from the deck. DRE serves no purpose in this deck.

Be aware that there are two popular fighting decks being played (Team Magma, Monarchy) and you will right now have an almost auto-loss against both. These decks both use a full bench to work well (and Monarchy's lower stages are weak to psychic), so replace the Magneton line (which doesn't do anything for you) with Dark Hypno. You will need to play some Multi or Rainbow energy, but that should not be a big deal.

22 Pokemon
3x Mareep
3x Dark Flaafy
2x Dark Ampharos
3x Drowzee
2x Dark Hypno
3x Voltorb
2x Dark Electrode
4x Dunsparce

17 Energy
4 Dark
4 Dark/Metal
4 Rainbow
5 Electric

That would leave you with 21 trainers, others have alreasy given you advice on that.

Last edited by mozartrules; 11/23/2004 at 06:56 PM.
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Old 11/23/2004, 07:04 PM   #8
Leo
 
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err...
lord of the great pokemon...
why is DRE no use?
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Old 11/23/2004, 07:31 PM   #9
mozartrules
 
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Quote:
Originally Posted by Leo
err...
lord of the great pokemon...
why is DRE no use?
You have three attackers:

Dark Electrode only loses from DRE compared to a Rainbow or an Electric.
Dark Ampharos does gain in speed, but you will typically (I hope) power it up with Electrode's attack so the point may not be important. Losing 10 damage and having to discard DRE is a disaster!
Dark Magneton (which I don't think is worth playing) does gain speed, but the damage is inferior anyway.

What do you think the great advantage of DRE is in this deck?
How can you think about playing Dark Electrode with no Darkness and no Dark/Metal energy? As much as I like 30 for one energy, the power is the main reason for playing the card!

Last edited by mozartrules; 11/23/2004 at 07:32 PM.
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Old 11/23/2004, 08:14 PM   #10
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Hi Leo,

Ok onto the trainer engine...lets see over all wise u need draw (Steven's Advice, TV Reporter, Rocket's Pokeball, Rocket's Admin, Copycat, POR etc) and positional control cards (Switch, Warp Point, Briney...) and searching cards
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Old 11/25/2004, 03:12 AM   #11
Leo
 
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after day and day of rewiewing cards here is the new version of TRF(team rocket's farm)

Deck : Team Rocket's Farm
Made By : Leo

Deck List
---------
-Pokemon-22 Cards-
Mareep(TRR)x4
Dark Flaaffy(TRR)x4
Dark Ampharos(TRR)x2
Magnemite(TRR)x4
Dark Magneton(TRR)x2
Voltorb(HL)x4
Dark Electrode(TRR)x2

-Trainer-18 Cards-
Rocket's Hideout(TRR)x2
Pokémon Retriever(TRR)x2
Rocket's Poké Ball(TRR)x4
Potion(RS)x4
Switch(RS)x2
Mr. Briney's Compassion(Dragon)x2
Energy Restore(RS)x2

-Energy-20 Cards-
Lightning Energy(RS)x20
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Old 11/25/2004, 05:56 AM   #12
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It's a pretty good deck to me.
The main problem is - too many evolution lines even with NO Rare Candy. That's the point.
To me, potion is a...very unuseful trainer. Just 2 damage counters, it doesn't peam so much. Life Herb will be much better.
I suggest:

- Dark Flaaffy(TRR)x2
- Potion x 4
- Lightning Energy x 2
- DB Rainbow Energy x 1
+ Rare Candy (SS) x 3
+ Dark Ampharos(TRR)x1
+ Life Herb x 2
+ Darkness Energy x 3

Try it out.

~Ash. :D
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Old 11/25/2004, 06:21 AM   #13
Leo
 
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new version : Deck : Team Rocket's Farm
Made By : Leo

Deck List
---------
-Pokemon-22 Cards-
Mareep(TRR)x4
Dark Flaaffy(TRR)x4
Dark Ampharos(TRR)x2
Magnemite(TRR)x4
Dark Magneton(TRR)x2
Voltorb(HL)x4
Dark Electrode(TRR)x2

-Trainer-18 Cards-
Rocket's Hideout(TRR)x2
Pokémon Retriever(TRR)x2
Rocket's Poké Ball(TRR)x2
Rare Candy(SS)x2
Potion(RS)x4
Switch(RS)x2
Mr. Briney's Compassion(Dragon)x2
Energy Restore(RS)x2

-Energy-20 Cards-
Lightning Energy(RS)x20

rate it
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Old 11/25/2004, 10:12 PM   #14
Cephiro
 
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Hi Leo,

U r playing a Dark Amphy deck right? So i was jus wondering... where are the Dark energies?! Ok heres mi fix (ur deck is the complete opposite of mine...literally as in u hv too many basics and im struggling to add in more basics lol) Also ur deck is too weak to fighting, i suggest adding in those counter fighting
-4 Magnetmite
-2 Dark Magneton (too mediocre, u need bttr support)
-1 Voltorb
-2 Dark Flaffy
+1 Dark Electrode
+2 Drowzee
+2 Dark Hypno
-9 Lightning
+4 Dark energy
+5 Psychic
+2 Rocket's pokeball
+2 POR
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Current projects:
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