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#2 |
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Keep Jumpluff from setting up. That is probably the best way to beat a Jumpluff.
If they get Jumpluff set up, you have to keep your bench small and stay on top of the prize trade. If you can Luxray up a Crobat G, take that out, and take 100 damage from a Jumpluff with a Poketurn in your hand, that is great. If you hold a Spray in your hand, go for the Jumpluff and Spray the Claydol. Taking out Baltoys and Claydols early in the game can also hurt them.
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LA Senior State Champ 2009, 2nd Place LA States 2010 (Seniors) 2010 MS Senior State Champion
2nd Place Regionals 2010, Top 16 Regionals '09, Top 16 Nationals '09, 37th Worlds 2009 13x BR Winner, 7x CC Winner TEAM ROCKET |
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#4 |
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Just try and disrupt as much as possible. I recommend a quick sableye and initiative the help out of their hands. Get garchomp c and make sure that if they do gte claydol, you snipe it as soon as they get it and you spray the cosmic power. Snipe for game prizes with Honchy.
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-Top 16 Oregon States '11 Seniors - Top 4 Northwest Regionals '11 Seniors - Top 16 US Nationals '11 Seniors - Worlds Competitor '11 Seniors - Top 8 Oregon State Championship '12 Masters - Top 128 US Nationals '12 Masters - Multiple City Championship and Battle Road Wins-
Team OR-EE-GON |
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#5 |
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Don't play Honchkrow and Sableye in Luxchomp, it helps
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http://pokegym.net/forums/showthread.php?t=144057 Trades /Female |
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#6 |
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honchkrow isn't the best tech for this deck, it really doesn't help any matchup besides gyarados, and that's really not that hard of a matchup if you know what you are doin'.
and it's help gallade, not halp LOL. |
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#8 |
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thanks lord...and idk how honchkrow would work in this deck. i don't see how you would have the room...
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