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Super Smash Bros. Battle Cards First Set
***THIS TOPIC IS NO LONGER BEING SUPPORTED, TO CHECK THE LATEST UPDATES FOR THIS SET, PLEASE CLICK ON THIS LINK***
Set Title: Click here to View Finally got around to updating all 59 cards for Super Smash Bros. Battle Cards's first set (Simply called Super Smash Bros. XD), which is all based on characters, items and stages that appeared in the first Smash game released on N64. For those of you who do not know much about the Smash Cards, they work just like the Pokemon TCG cards (Hence why I'm posting it here), with a few small differences listed below.
Also another thing to take note, while few of the Smashers with lower HP may come across as useless to you, future sets will be made with higher Stage cards for these Smashers (Including Lv.X card equivilents called FS, short for Final Smash). Click here if you want to see more Smash card sets. Now lets get on with it. Card Listing Rare 14/59 Giant Donkey Kong 15/59 Metal Mario 16/59 Polygon Team Uncommon 10/59 Jigglypuff 11/59 Luigi 12/59 Captain Falcon 13/59 Ness Common 2/59 Mario 3/59 Donkey Kong 4/59 Yoshi 5/59 Link 6/59 Samus Aran 7/59 Kirby 8/59 Fox McCloud 9/59 Pikachu Support Cards 17/59 Beam Sword 18/59 Home-Run Bat 19/59 Hammer 20/59 Fan 21/59 Motion-Sensor Bomb 22/59 Bob-Omb 23/59 Bumper 24/59 Green Shell 25/59 Red Shell 26/59 Ray Gun 27/59 Fire Flower 28/59 Star Rod 29/59 Maxim Tomato 30/59 Heart Container 31/59 Super Star 32/59 Character Select Screen 33/59 Stock Ball 34/59 Exit 35/59 Tag Team 36/59 SUDDEN DEATH! 37/59 Random Stage 38/59 Peach's Castle 39/59 Kongo Jungle 40/59 Hyrule Castle 41/59 Planet Zebes 42/59 Yoshi's Island 43/59 Dream Land 44/59 Sector Z 45/59 Saffron City 46/59 Mushroom Kingdom 47/59 Break the Targets! 48/59 Board the Platforms! 49/59 Race to the Finish! 50/59 Meta Crystal 51/59 Battlefield 52/59 Final Destination Energy Cards 53/59 Double Smash Energy 54/59 Fighting Energy 55/59 Fire Energy 56/69 Electric Energy 57/59 Metal Energy 58/59 Psychic Energy 59/59 Star Energy Ex Cards 1/59 Master Hand Ex If you're wondering why the numbers jump, it's because they're numbered differently compared to Pokemon TCG cards. But I'd reckon you guys would prefer it if they were grouped the same way as Pokemon TCG cards were. By the way, to help keep activity on this topic to last as long as possible, I'm only going to post 6 of the cards a day. This will include a card spoiler (Symbol for Star Energy will be [S]) along with a picture of the card. The first 6 can be found in my next post. Day 1 Quote:
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Last edited by Shadowmaster; 06/17/2012 at 05:59 AM. |
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#2 |
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Wow, I gotta admit, these look pretty sweet. I'll definately be checking this topic each day.
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Someone has to lose, might as well be ME
2011 - Top 16 St. Louis Regionals |
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#3 |
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I'm looking forward to see Ness :D (Earthbound fanboy)
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You're in for a long wait sadly Arth. XD
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Last edited by Shadowmaster; 09/14/2011 at 01:08 PM. |
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Day 3
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Last edited by Shadowmaster; 09/14/2011 at 01:11 PM. |
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#6 |
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Nice, I like this! I almost want to play it, lol. ^ ^
Just from what I'm seeing, Saffron City is a really awesome stage, and Link seems a little OP. Link + Saffron = T1 40 damage on average.
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Team B-Side
|| cardmaker, competitive tcg player, competitive vg player. ||![]() || programmer, game designer; fantasy writer, amateur artist. || ![]() |
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#7 |
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nice looking cards! im a fan
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#8 | |||||||
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Cheers for all the positive comments so far. Day 4 Quote:
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Last edited by Shadowmaster; 09/14/2011 at 01:15 PM. |
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#9 |
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Show me your moves made me lol alot
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I'm posting today's cards early, rather than posting them late at 10-11pm.
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Last edited by Shadowmaster; 12/15/2011 at 09:14 AM. |
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I like the variety of built-in drawpower, particularly Board the Platforms. That makes for a very interesting gameplay style.
Starting Saffron and then switching to Break the Targets in a Link deck though... ._.
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Team B-Side
|| cardmaker, competitive tcg player, competitive vg player. ||![]() || programmer, game designer; fantasy writer, amateur artist. || ![]() |
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#12 | ||||||
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Lol, for me it would entirely depend on whether the majority of the deck focused on coin flipping or if the deck didn't have much Energy.
Though I did make an Assist card (Equivilent to Supporter cards) that had 8 coin flips the once. >________> Day 6 Quote:
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Last edited by Shadowmaster; 09/14/2011 at 01:22 PM. |
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#13 |
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Star energy looks very realistic
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Thanks, here's the next batch.
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Last edited by Shadowmaster; 12/15/2011 at 09:14 AM. |
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#16 | ||||||
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XD
Next batch. Day 8 Quote:
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Last edited by Shadowmaster; 09/14/2011 at 01:28 PM. |
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#17 |
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Dude, I cannot wait for a Melee/Brawl expansion, that would be so cool.
But these cards still rock. I'm thinking of printing them out and playing with them at leagues or something.
__________________
Someone has to lose, might as well be ME
2011 - Top 16 St. Louis Regionals |
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#18 |
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W00t! Ness! XD
Btw, does anybody know that Ness actually can't learn PSI Fire on Earthbound? |
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I must warn you though, I do update previous cards once in a while for balancing purposes. Heck the reason I'm posting them here so people who have a better understanding of the Pokemon TCG mechanics/metagame could lend me their opinions on whether a card's too powerful or too weak. But there is a program that allows you to play nearly any kind of card games with other people online (Including Pokemon), I'll post more about it once I get the Smash Bros. plugin ready. Quote:
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Last edited by Shadowmaster; 04/06/2012 at 12:26 PM. |
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#20 |
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Oh heck yes. I want it.
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Team B-Side
|| cardmaker, competitive tcg player, competitive vg player. ||![]() || programmer, game designer; fantasy writer, amateur artist. || ![]() |
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#21 | |||||
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It's the final day now, and I've been saving the best/interesting cards for last. :)
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That's all of the cards from this set... Well almost all of them, I lied. There's one secret card but you're gonna have to find it yourselves. >____________>
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Last edited by Shadowmaster; 09/14/2011 at 01:34 PM. |
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#22 |
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Dude, the card back looks pretty sweet, thanks for sharing that.
Also, I had a comment about Kirby's Inhale. You should edit the text so that it says (except any Kirby in play) so that you cannot infintely use inhale. Also, why is Stock Ball in this set? That's a brawl item :P Haha, and it only took me a few minutes to find the secret card. I thought it was pretty funny, and I didn't even realize at first it was actually playable with a purpose. Good Job on all of these cards.
__________________
Someone has to lose, might as well be ME
2011 - Top 16 St. Louis Regionals Last edited by MattPL; 07/06/2010 at 02:34 PM. |
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#23 |
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Thanks for pointing that out, I completely overlooked that possibility.
I fixed the card now. Working on Kirby's attack is just a pain in general trying to word it out the right way so people know how the attack works as intended. Stock Ball's in this set because it's a rather obscure reference that refers to the stock icons used in stock matches. That and I thought having an item such as Stock Ball this handy would help improve the series's early set metagame. And cheers for the compliment. XD
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#24 | |
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I would try using this, though you may edit it to your liking. "Choose any Smasher in play (excluding any Kirby). Put 1 damage counter on that Smasher and choose 1 of their attacks. Kirby may use that attack after the end of your turn (Kirby must still have the energy necassary to perform that attack). When using another Smasher's attack, treat the attack as the same type of the Smasher who's attack you are using." Also, why does Star Rod say, when this card has 4 counters on it, discard it?
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Someone has to lose, might as well be ME
2011 - Top 16 St. Louis Regionals |
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#25 |
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You missed out the part where Kirby can only copy 1 attack at a time, his copied attack is meant to be saved for repeated use. Unless if that's what the attack description you suggested means or whether you think I'm making the attack too complicated. But at the same time I am trying to make it a useful attack.
And I only just realised I wrote out Star Rod's attack effect wrong, it's meant to say put 1 damage counter on this card afterward. XD I'll go fix it.
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