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Old 09/06/2010, 07:07 PM   #1
Cardkeeper
 
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A few cards

Alakazam Lv.49 120 HP

Stage 2 Pokémon - Evolves from Kadabra

Malfunction

Anytime during your opponent's turn when your opponent plays a Trainer card from his or her hand, you may discard 2 cards from your hand. If you do, that Trainer card does nothing. This power cannot be used if Alakazam is effected by a Special Condition.

Energy Harness 40

You may search your discard pile for up to 4 basic energy cards, show them to your opponent, and shuffle them into your deck.

Psychic Attack 60

W: x2
R:
RC:



Entei Lv.72 110 HP

Basic Pokémon

Spark Rebirth

Once per turn (before you attack) you may search your deck for up to 4 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterwards. If you do, put 2 damage counters onto Entei. This power cannot be used if Entei is effected by a Speical Condition. You can't use more than 1 Spark Rebirth Poké-Power each turn.

Flame Brush 40

Exploding Fire 120

Discard 3 energy cards attached to Entei.

W: x2
R:
RC:

More to come.
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Old 09/06/2010, 07:08 PM   #2
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And what about these cards? If they're yours you made up, well, I've seen the Alakazam power before.
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Old 09/07/2010, 06:07 AM   #3
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Ugh i don't like Alakazam, too Yugioh trap cardy IMO. Entei is CRAZY GOOD for Charizard decks, make it 2 energies.
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Exactly you noob, Charizard is far superior and will rule the World. Charizard is faster, more destructive and has more combos than magcargo
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Old 09/12/2010, 10:55 AM   #4
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haha, or one, even
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Old 09/12/2010, 09:51 PM   #5
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Mr. Mime HP 70

Teleport

Once per turn (before you attack), if Mr. Mime is your active Pokemon, you may discard all cards attached to Mr. Mime, and switch it with one of your benched Pokemon. This power can't be used if Mr. Mime is effected by a Special Condition.

Bullet Wall

Any damage done to Mr. Mime by attacks is reduced by 30 (after applying Weakness and Resistance).

# Controling Hand 20

You may move a basic Energy card attached to your opponent's active Pokemon and attach it to one of your opponent's benched Pokemon, and do 10 damage to that Pokemon. (Don't appy Weakness and Resistance for benched Pokemon).

W: x2
R:
RC:

More to come...
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Old 09/12/2010, 11:00 PM   #6
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All of these are absolutely insane. Discard 2 as much as you want to stop your opponent's Candies, Radars, heck, I would love to see the interaction between that and Power Spray. Furthermore you can just use its first attack to shuffle discarded Energy back in, allowing you to maintain a lasting trainerlock.

Entei, you search out 4 energy from your deck, AS MUCH AS YOU WANT. The 2 damage counters and the once-per-turn only don't quite make up for it, that's still pretty sick - and combining it with Alakazam, well, that's an obvious, easy trainer lock that can last all game. Instant archetype.

(110 HP on the Entei is also really insane.)

Mime's Teleport is essentially a free switch since you never need energy attached to it for any reason, and reducing by 30 + essentially a Tail Code makes it ridiculously playable.
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Old 09/13/2010, 05:44 AM   #7
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^^ Thanks for the reviews. The main reason they seem so overpowered is because they are Primes. Did I forget to mention that? lol Fail :p Also, Entei's HP is supposed to be 100.
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Old 09/13/2010, 06:51 AM   #8
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I'm all for seeing more "instants" in this game, but that Alakazam is way OP, especially with it's shuffling attack.
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