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Old 01/12/2005, 05:37 PM   #1
ColdCoates90
 
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Jumpluff/Dark Hypno

Pokemon 21

4 Hoppip
3 Skiploom
4 Jumpluff
3 Drowzee
3 Dark Hypno
4 Dunsparce

Trainers 23

4 Steven's Advice
3 Pokemon Reversal
3 Celios Network
3 Rocket Admin
3 Rare Candy
2 Tv Reporter
2 Mr. Briney
2 Desert Ruins
1 ATM Rock



Energy 16

12 Psychic
4 Darkness

Last edited by ColdCoates90; 01/13/2005 at 11:37 PM.
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Old 01/12/2005, 06:33 PM   #2
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maybe swoop teleporter would be helpful to get rid of dunsparce...so like
-1reversal
-1 steven
+2swoop

thats all i could think of...cause i think think that 3 steven is good,and i dont really like pokemon reversal at all(too flippy) so thats just what i think
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Old 01/12/2005, 07:20 PM   #3
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Ehhh...

Looks like you lose vs. Blaze. You gotta fix that.
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Old 01/12/2005, 11:02 PM   #4
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Quote:
Originally Posted by SuperWooper
Ehhh...

Looks like you lose vs. Blaze. You gotta fix that.
Wooper theres one thing I've noticed. Every deck is not perfect. Every deck has some sort of auto loss and in this decks case that deck might be blaziken.But look at what Jumpluff togetic has going for it:
Gives Blastoise an auto loss
Monarchy might as well give up
Magma is nearly an auto win
Gives Dark Decks fits
You can't kill my Jumpluff unless I get a Tails!(I'm sure there are many other benefits of using Jumpluff as well)

Should I give up an entire deck idea just because it loses to Blaziken?Also if my meatagame fills up with Blaze I'll swap out Togetic for Dark Hypno.

When that Meteor Shower stadium comes out(The one that allows you to use attacks from pre evoulutions)anyone think I should run them in here instead of ruins?

Last edited by ColdCoates90; 01/15/2005 at 06:18 PM.
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Old 01/13/2005, 09:28 AM   #5
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Oh stop it with the auto-loss, auto-win thing! It's pure pencil drawings. You can predict who is going to win, but you can't guarantee it. But I can say that Blaziken would give this deck alot of trouble, alittle too much actually. Jumpluff hurts blastoise EX how? It's weak to electric, and has no dark pokemon. Monarchy can OHKO jumpluff pretty easily, but Jumpluff can hurt Nidoqueen pretty badly aswell. Magma is pretty fast, and Camerupt can OHKO Jumpluff with FFC or FCC. You are correct, I can't kill Jumpluff unless you get heads, but you fail to mention that poison can take it down like a brick thrown in a lake. Any deck that doesn't attack many energy can give this deck alot of trouble IMHO. Remember also that the opponent can force jumpluff off the active if they want to KO something else, and in some cases, don't have to. Good luck with the deck. Blaziken is big right now, so watch out. You better put in some ATM: Rock to slow blaziken down, and try some mt. moon aswell to shut down the people that play it with delcatty. I'd actually reccomend a line of pidgeot, but play what you like.
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Old 01/13/2005, 12:44 PM   #6
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Quote:
Originally Posted by Prime
Oh stop it with the auto-loss, auto-win thing! It's pure pencil drawings. You can predict who is going to win, but you can't guarantee it. But I can say that Blaziken would give this deck alot of trouble, alittle too much actually. Jumpluff hurts blastoise EX how? It's weak to electric, and has no dark pokemon. Monarchy can OHKO jumpluff pretty easily, but Jumpluff can hurt Nidoqueen pretty badly aswell. Magma is pretty fast, and Camerupt can OHKO Jumpluff with FFC or FCC. You are correct, I can't kill Jumpluff unless you get heads, but you fail to mention that poison can take it down like a brick thrown in a lake. Any deck that doesn't attack many energy can give this deck alot of trouble IMHO. Remember also that the opponent can force jumpluff off the active if they want to KO something else, and in some cases, don't have to. Good luck with the deck. Blaziken is big right now, so watch out. You better put in some ATM: Rock to slow blaziken down, and try some mt. moon aswell to shut down the people that play it with delcatty. I'd actually reccomend a line of pidgeot, but play what you like.
How do you not see it? Jympluff is excellent vs stoise because they lay so many energy down(Jumpluff works off that)Togetic is resistance to fighting and Nidoqueen is weak to Jumpluff.I have been testing Magma for a while know and I can see that its not much of a threat.Its not played very much anyway.Tyranitar basically resigns to this deck because with one togetic out they can't attack me.(Not mention the sand damage tyrnaitar has weakness to grass.)
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Old 01/13/2005, 01:24 PM   #7
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Moltres423 ,

drop

+3 Pokemon Nurse
-3 ???
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Old 01/13/2005, 01:34 PM   #8
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maestro, pokemon nurse isn't legal in modified =/
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Old 01/13/2005, 01:40 PM   #9
the black guy
 
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Try and fit in shedninga
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Old 01/13/2005, 02:03 PM   #10
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The Black guy- whats so special about Shedinja?
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Old 01/13/2005, 02:13 PM   #11
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Quote:
Originally Posted by Moltres423
.Tyranitar basically resigns to this deck because with one togetic out they can't attack me.(Not mention the sand damage tyrnaitar has weakness to grass.)
Depends on which tyranitar Moltres....The spinning tail one will devastate your bench instead of the togetic.
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Old 01/13/2005, 03:02 PM   #12
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Hi Moltres,

Nice deck but it tends to work much better with Dark Hypno. Gorebyss and Togetic share a similar weakness with Jumpluff. All three need time to hit the other side. Dark Hypno on the other hand is rather fast. In case one tries to trick Dark Hypno with a low bench count send out Jumpluff and kill them softly since they now need to attach at least three to four to their lone warrior to deal a medium amount of damage. While they need time to rebuilt once their active falls Jumpluff is not hard to rebuilt at all. Togetic has the Body going for it but most Dark decks have none darkness assistance lines which can be used to activate the Anienctr Technical Maschine Rock. Also note that Powers and Bodies bypass Togetic rather easy.
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Old 01/13/2005, 05:17 PM   #13
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Quote:
Originally Posted by Moltres423
Tyranitar basically resigns to this deck because with one togetic out they can't attack me.)
You basically do beat TTarAmphy with this deck, but TTarAmphy is Tier 1 and you can't say anything auto-wins against a Tier 1 deck. Don't forget about Pidgeot, it can attack with that. =/
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Old 01/13/2005, 05:22 PM   #14
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Quote:
Originally Posted by Moltres423
How do you not see it? Jympluff is excellent vs stoise because they lay so many energy down(Jumpluff works off that)Togetic is resistance to fighting and Nidoqueen is weak to Jumpluff.I have been testing Magma for a while know and I can see that its not much of a threat.Its not played very much anyway.Tyranitar basically resigns to this deck because with one togetic out they can't attack me.(Not mention the sand damage tyrnaitar has weakness to grass.)
But Stoise's main attacker is DR Magneton, which will be equippd with an insanely huge total of 2 energy.
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Old 01/13/2005, 05:46 PM   #15
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Quote:
Originally Posted by Tagrineth
But Stoise's main attacker is DR Magneton, which will be equippd with an insanely huge total of 2 energy.
Jumpluff counts all energy on your opponent's side of the field.(Even benched) I can't imagine any Blastoise player ever sending in a Magneton with only 2 energy attached to all of his pokemon on his side of the field.

Edited the deck above:I'll try Dark Hypno.

Last edited by ColdCoates90; 01/13/2005 at 05:53 PM.
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Old 01/14/2005, 01:38 PM   #16
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...
You still lose to Blaze. =/

Jumpluff Gorebyss Togetic is probably the best version out there right now.
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Old 01/14/2005, 05:21 PM   #17
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I have been considering Lanturn(HL) in this.What is everone's opinon on this?
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Old 01/15/2005, 04:32 AM   #18
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Woop: Dark Hypno is what Beats Blaziken. They SARS you hit them with hypno that easy.


For a fix, first drop Some Psychic, you dont need that many. I would play DRE for the potential T1 Hypno/Candy but its up to you, instead of 12 psychic play like 7/4 DRE as they in no way hurt the deck.

Add a 4th Reversal to really mess w/ Blaze.

I dont have time so thats all ive got, but GL with it

Last edited by TheAnswer3; 01/15/2005 at 04:33 AM.
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Old 01/15/2005, 05:10 AM   #19
Prof Clay
 
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1 dark hypno on turn 2 is devastating to Blaze, especially if the Blaze player starts well. Very hard for the Blaze player to get the engine on-line against it. 80 to 100 damage for 2 energy against a full or almost full bench is a thing of beauty.
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Old 01/15/2005, 06:15 PM   #20
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Yes, Unfortunatly I pretty much fold to Tyranitar with Dark Hypno in the deck.Right now I'm trying Jumpluff and Lanturn and I can't seem to find the right card to tech against that deck. The only one that comes to mind is Togetic but then they attack my bench with spinning tail and ATM Rock my pokemon.
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Old 01/15/2005, 07:49 PM   #21
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If you face a Blasty deck with TA Walrein (maybe comboed with Wooper/Quag), then your Jumpy is a goner.

Otherwise, what's the point of this deck?
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Last edited by Professor Aspen; 01/15/2005 at 07:49 PM.
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Old 01/15/2005, 08:33 PM   #22
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Quote:
Originally Posted by Professor Aspen
If you face a Blasty deck with TA Walrein (maybe comboed with Wooper/Quag), then your Jumpy is a goner.

Otherwise, what's the point of this deck?
The point of the deck is an annoyer-beatdown strategy.Also heres another version I came up with:

Pokemon 21

3 Hoppip
3 Skiploom
3 Jumpluff
3 Snorunt(HL)
3 Glalie
1 Chinchou(Random Spark)
1 Lanturn
4 Dunsparce

Trainers 23

4 Steven's Advice
3 Pokemon Reversal
3 Celios Network
3 Rocket Admin
3 Rare Candy
2 Tv Reporter
2 Mr. Briney
2 High Pressure System(free Retreat on Glalie)
1 ATM Rock

Energy 16

3 Double Rainbow Energy
5 Water
8 Lightning

Heres what Glalie does for all you reaching for your Hidden legends cards:

Pokebody Ice Wall Damage done to Glalie by attacks from your opponent's pokemon with special energy cards attached to them is reduced by 40. (after applying weakness and resistance)

(from the bench or active it can still avoid spinning tail)
2 Colorless+1 Water Heavy Blizzard (50) Flip a coin.If heads put a damage counter on each of your opponent's benched pokemon.

Any fixes?
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Old 01/15/2005, 11:28 PM   #23
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thats why you play jumpluff with gorebyss. it covers the weakness and gives you a great attacker for only 2 energy.
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Old 01/16/2005, 02:18 AM   #24
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Hi Rulemaster,

Gorebyss sucks with Jumpluff. At the time Gorebyss would be a decent amount it is dead and outswarmed same time.

Hi Moltres,

Stick with Dark Hypno and see how to use the deck different to overcome this issue. Glalie is not bad but takes much more time and deals less then Dark Hypno. Jumpluff deck have this low beatdown weakness in the first turns and it needs to be covered. Dark Hypno seems to do that best to me.
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Old 01/16/2005, 12:48 PM   #25
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Quote:
Originally Posted by TheAnswer3
Woop: Dark Hypno is what Beats Blaziken. They SARS you hit them with hypno that easy.
AJ, I know the strategy, but it won't always work. You won't ALWAYS go first and hit them RIGHT AFTER they SARs. Because if you go 2nd, they have a chance to SARs and get one more Flash out of it. You might go first but not start with Drowzee. You might not get Dark Hypno on time. Once Blaziken gets built up, Jumpluff can't stop it. Dark Hypno beats Bex, you say? I'll agree with that. But what beats Blaziken swarms after the Blaze player has only 2-3 pokemon on the bench. Attach 2 darks and do 100 maybe. Yeah, and then another Blaziken comes up and gets rid of your 2 darks. NOW they're down 1 pokemon, and you don't have your darks on hand: Furret doesn't exist anymore and you don't play Pidgeot in Jumpluff.

Ehhh, I think you're taking Blaziken too lightly and overestimating your luck. Dark Hypno isn't always going to be ready T2 or T3.
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