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#1 |
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Jumpluff/Dark Hypno
Pokemon 21
4 Hoppip 3 Skiploom 4 Jumpluff 3 Drowzee 3 Dark Hypno 4 Dunsparce Trainers 23 4 Steven's Advice 3 Pokemon Reversal 3 Celios Network 3 Rocket Admin 3 Rare Candy 2 Tv Reporter 2 Mr. Briney 2 Desert Ruins 1 ATM Rock Energy 16 12 Psychic 4 Darkness Last edited by ColdCoates90; 01/13/2005 at 11:37 PM. |
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#2 |
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maybe swoop teleporter would be helpful to get rid of dunsparce...so like
-1reversal -1 steven +2swoop thats all i could think of...cause i think think that 3 steven is good,and i dont really like pokemon reversal at all(too flippy) so thats just what i think
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member of T34M SUP|23M3
supporter of TEAM SLUGMA and TEAM HONKEY |
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#3 |
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Ehhh...
Looks like you lose vs. Blaze. You gotta fix that. |
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#4 | |
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Gives Blastoise an auto loss Monarchy might as well give up Magma is nearly an auto win Gives Dark Decks fits You can't kill my Jumpluff unless I get a Tails!(I'm sure there are many other benefits of using Jumpluff as well) Should I give up an entire deck idea just because it loses to Blaziken?Also if my meatagame fills up with Blaze I'll swap out Togetic for Dark Hypno. When that Meteor Shower stadium comes out(The one that allows you to use attacks from pre evoulutions)anyone think I should run them in here instead of ruins? Last edited by ColdCoates90; 01/15/2005 at 06:18 PM. |
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#5 |
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Content Developer
Blog Admin Contest Host |
Oh stop it with the auto-loss, auto-win thing! It's pure pencil drawings. You can predict who is going to win, but you can't guarantee it. But I can say that Blaziken would give this deck alot of trouble, alittle too much actually. Jumpluff hurts blastoise EX how? It's weak to electric, and has no dark pokemon. Monarchy can OHKO jumpluff pretty easily, but Jumpluff can hurt Nidoqueen pretty badly aswell. Magma is pretty fast, and Camerupt can OHKO Jumpluff with FFC or FCC. You are correct, I can't kill Jumpluff unless you get heads, but you fail to mention that poison can take it down like a brick thrown in a lake. Any deck that doesn't attack many energy can give this deck alot of trouble IMHO. Remember also that the opponent can force jumpluff off the active if they want to KO something else, and in some cases, don't have to. Good luck with the deck. Blaziken is big right now, so watch out. You better put in some ATM: Rock to slow blaziken down, and try some mt. moon aswell to shut down the people that play it with delcatty. I'd actually reccomend a line of pidgeot, but play what you like.
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#6 | |
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#7 |
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Moltres423 ,
drop +3 Pokemon Nurse -3 ??? |
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#9 |
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reply
Try and fit in shedninga
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I am black!
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#10 |
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The Black guy- whats so special about Shedinja?
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#11 | |
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__________________
Head Judge St louis Regionals 2007-2011), Masters Head Judge Nats 2011, Masters Head Judge Grinder San Diego 2009, 2011, World's Judge 2008-2011...And Taylor Mitchell"s Dad--she's done pretty good at this game]
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#12 |
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Hi Moltres,
Nice deck but it tends to work much better with Dark Hypno. Gorebyss and Togetic share a similar weakness with Jumpluff. All three need time to hit the other side. Dark Hypno on the other hand is rather fast. In case one tries to trick Dark Hypno with a low bench count send out Jumpluff and kill them softly since they now need to attach at least three to four to their lone warrior to deal a medium amount of damage. While they need time to rebuilt once their active falls Jumpluff is not hard to rebuilt at all. Togetic has the Body going for it but most Dark decks have none darkness assistance lines which can be used to activate the Anienctr Technical Maschine Rock. Also note that Powers and Bodies bypass Togetic rather easy. |
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#13 | |
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#14 | ||
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__________________
From Pojo's forum: "you sacrifice synergy to be playing electrodes and rayquazas in a blaziken deck as it is. it isn't broken enough"
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#15 | |
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Edited the deck above:I'll try Dark Hypno. Last edited by ColdCoates90; 01/13/2005 at 05:53 PM. |
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#16 |
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You still lose to Blaze. =/ Jumpluff Gorebyss Togetic is probably the best version out there right now. |
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#17 |
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I have been considering Lanturn(HL) in this.What is everone's opinon on this?
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#18 |
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Woop: Dark Hypno is what Beats Blaziken. They SARS you hit them with hypno that easy.
For a fix, first drop Some Psychic, you dont need that many. I would play DRE for the potential T1 Hypno/Candy but its up to you, instead of 12 psychic play like 7/4 DRE as they in no way hurt the deck. Add a 4th Reversal to really mess w/ Blaze. I dont have time so thats all ive got, but GL with it
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Last edited by TheAnswer3; 01/15/2005 at 04:33 AM. |
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#19 |
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1 dark hypno on turn 2 is devastating to Blaze, especially if the Blaze player starts well. Very hard for the Blaze player to get the engine on-line against it. 80 to 100 damage for 2 energy against a full or almost full bench is a thing of beauty.
__________________
Head Judge St louis Regionals 2007-2011), Masters Head Judge Nats 2011, Masters Head Judge Grinder San Diego 2009, 2011, World's Judge 2008-2011...And Taylor Mitchell"s Dad--she's done pretty good at this game]
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#20 |
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Yes, Unfortunatly I pretty much fold to Tyranitar with Dark Hypno in the deck.Right now I'm trying Jumpluff and Lanturn and I can't seem to find the right card to tech against that deck. The only one that comes to mind is Togetic but then they attack my bench with spinning tail and ATM Rock my pokemon.
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#21 |
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If you face a Blasty deck with TA Walrein (maybe comboed with Wooper/Quag), then your Jumpy is a goner.
Otherwise, what's the point of this deck?
__________________
Against Worlds being on Sunday!
Was not the Western domain originally founded on Christianity? Why should we change for the sake of Capitalism, lets move Worlds! Example: There was a number1 player for the swiss rounds at NZ nationals, therefore the most likely to goto Worlds at the end of the day. Gaving up his number one spot to be in his Father's house on Sunday. Statically, PUI is lossing great talent by holding events on Sunday. Last edited by Professor Aspen; 01/15/2005 at 07:49 PM. |
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#22 | |
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Pokemon 21 3 Hoppip 3 Skiploom 3 Jumpluff 3 Snorunt(HL) 3 Glalie 1 Chinchou(Random Spark) 1 Lanturn 4 Dunsparce Trainers 23 4 Steven's Advice 3 Pokemon Reversal 3 Celios Network 3 Rocket Admin 3 Rare Candy 2 Tv Reporter 2 Mr. Briney 2 High Pressure System(free Retreat on Glalie) 1 ATM Rock Energy 16 3 Double Rainbow Energy 5 Water 8 Lightning Heres what Glalie does for all you reaching for your Hidden legends cards: Pokebody Ice Wall Damage done to Glalie by attacks from your opponent's pokemon with special energy cards attached to them is reduced by 40. (after applying weakness and resistance) (from the bench or active it can still avoid spinning tail) 2 Colorless+1 Water Heavy Blizzard (50) Flip a coin.If heads put a damage counter on each of your opponent's benched pokemon. Any fixes? |
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#23 |
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thats why you play jumpluff with gorebyss. it covers the weakness and gives you a great attacker for only 2 energy.
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Lafonte: HOME OF THE ONLY 2-TIME WORLD CHAMPION
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#24 |
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Hi Rulemaster,
Gorebyss sucks with Jumpluff. At the time Gorebyss would be a decent amount it is dead and outswarmed same time. Hi Moltres, Stick with Dark Hypno and see how to use the deck different to overcome this issue. Glalie is not bad but takes much more time and deals less then Dark Hypno. Jumpluff deck have this low beatdown weakness in the first turns and it needs to be covered. Dark Hypno seems to do that best to me. |
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#25 | |
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Ehhh, I think you're taking Blaziken too lightly and overestimating your luck. Dark Hypno isn't always going to be ready T2 or T3. |
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