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Old 01/13/2005, 06:43 PM   #1
LugiasForce
 
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Smile Bench Destruction

All right, this is my first serious deck since... well, probably since the Neos were coming out. Anyways, it is Expedition on and I would like to modify it (R/S on).

Ok, here goes. Any tips, fixes, strategies would be greatly appreciated.

Pokemon:
4x Larvitar RR
2x Dark Pupitar RR
2x Dark Tyranitar RR 19 (grind)
2x Dark Tyranitar RR 20 (Sand damage)

3x Slugma RR
2x Dark Magcargo RR

2x Dunsparce SS

Trainers:
4x Copycat
3x Bill's Maintainence
3x Steven's Advice
3x Celio's Network
2x Rocket's PokeBall (thinking about adding 1 more)
2x Oracle
3x Rare Candy
1x Town Volunteers
3x Rocket's Hideout
2x Switch

Energy:
4x Dark Energy
2x Multi Energy
9x Fighting Energy
1x R Energy
1x Boost Energy

Strategy -
This is complete bench destruction. Build up with Larvitars and Slugma using Dunsparce, evolve with Celio's Network and Rocket's PokeBall. Come to think of it, I could add 2 more Rocket's PokeBall and take out 1 or 2, or even all 3 Celio's Network. Anyways, build up T-tar (either) do high amounts of damage to bench and active. 19 T-tar works well with R energy and Boost, boost is there mainly for protection against Gardevoir EX, and Blaziken EX, attach boost with a couple dark and do 150 damage with Bite Off. Dark Magcargo is for bench destruction aswell. My back-up hitter, so to say. I was thinking about taking out a couple fighting and adding multi, but I don't know. Tear it apart guys. Let me know what you think. It has done me well so far, it is currently 22-4.

Thanks for any help!

-Matt
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Old 01/13/2005, 07:34 PM   #2
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MATT!?!? You're..... BACK!

Here's something for you to consider, mister ex-RPC Cheif Deck Doc.
-Good Modified decks usually have 4 Dunsparce. It helps them just get set up faster all around.
-About your evolution lines, they seem a bit unbalanced. Try 4-3-4 and 3-3 or something like that.
-Rocket's Poke Ball is unnecessary. You should just go with Celio's and you'll be fine.
-A Stadium is necessary. 3 Desert Ruins will do the trick.
-Switch? How about Warp Point?
-Where is the Pow! Hand Extention? It's always nice to have 1 per deck.
-Bill's Maintenance over Steven's Advice or TV Reporter?
-Multi doesn't do any good because everything takes Fighting. Take them out for for Fighting and R Energy.

Consider all of this and get back to me sometime!
Your good ol' friend, ~Hyp~ ;)
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Old 01/13/2005, 08:09 PM   #3
LugiasForce
 
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Talking

Hey man!

Long time no talk. What's been going on with you? My chief deck doctor days are over. I have been out of it for a long time. Maybe you could help me out with the new modified. Give me some tips/tricks/show me some trends. Anyways, I do need dunsparce... atleast one more. I don't really use Magcargo all that much, but if I can find room I will add another. As for the Tyranitar line, that's fine, I've never had any problems getting them out. Rocket's PokeBall is awesome. Since I have Dunsparce to get the basics out, Rocket's PokeBall is perfect to get T-tar/Mag/Pupitar, and it isn't a supporter like Celio's. Already beat you on the stadium. Rocket's Hideout, you musta missed it. As for warp point... I've always prefered switch... guess it is just a preference thing. I'm not familiar with Pow! Hand Extension. Could you tell me what it does? I guess I could take the BM out and add some TV reporter, maybe another Steven's Advice too. I love it when my opponent uses dunsparce the turn before The Multi are there to provide Dark, and Fire for my Slugma if need be. I had Dark Metal energy in there in the first place, but Multi gives me more freedom.

Anyways :) LMK

Thanks for replying!

-Matt
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Old 01/13/2005, 08:14 PM   #4
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This combo can't work efficiently unless playing 2 on 2.
But anyway, Those attacks needyou many energy,
you will have not enough to attach them to suitable pokemon.

Also, where is ATM rock???
Dont you think if I evolve something you cant do sand damage anymore?
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Old 01/13/2005, 09:02 PM   #5
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what does 2x dunsparce mean?

j/k, i know you still looking for some more. for starters, what about:

-2 oracle
-1 town volunteers
(^for modified purposes^. are you considering boost unlimited, since it is supposed to get reprinted?)
-3 bill
-2 multi (you lose them if you have a dark attached)
-1 copy cat
-1 boost

+1 macargo (of some other kind besides dark, one togatic would kill you)
+2 dunsparce
+2 atm rock
+2reporter
+2r energy
+1 warp point
just for starters. gl
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Old 01/14/2005, 05:23 AM   #6
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Quote:
Originally Posted by Flareon
what does 2x dunsparce mean?

j/k, i know you still looking for some more. for starters, what about:

-2 oracle
-1 town volunteers
(^for modified purposes^. are you considering boost unlimited, since it is supposed to get reprinted?)
-3 bill
-2 multi (you lose them if you have a dark attached)
-1 copy cat
-1 boost

+1 macargo (of some other kind besides dark, one togatic would kill you)
+2 dunsparce
+2 atm rock
+2reporter
+2r energy
+1 warp point
just for starters. gl
flareon's fix is fine, but also:

-1 hideout
-3 celio's
+2 rocket's pokeball
+2 r. sneasel ex

yeah, now its fine
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Old 01/14/2005, 01:22 PM   #7
LugiasForce
 
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Pokemon:
4x Larvitar RR
2x Dark Pupitar RR
2x Dark Tyranitar RR 19 (grind)
2x Dark Tyranitar RR 20 (Sand damage)

3x Slugma RR
2x Dark Magcargo RR

4x Dunsparce SS

Trainers:
4x Copycat
4x Steven's Advice
3x TV Reporter
4x Rocket's PokeBall
3x Rare Candy
3x Rocket's Hideout
2x Switch

Energy:
4x Dark Energy
2x Metal/Dark Energy
9x Fighting Energy
2x R Energy
1x Boost Energy

There it is. Version 1.1. What do you guys think?

Thanks for all the help!

-Matt
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Old 01/15/2005, 04:54 AM   #8
HypnosProjectHQ
 
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It is quite a lot better, but if you want this deck Modified, take out the Boost Energy and a Fighting Energy for 2 Double Rainbow Energy. That should work. :)
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