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Old 02/19/2011, 04:46 PM   #1
Everyone Esplode Noaw
 
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DonChamp Deck

Hoping deeply for an awesome HGSS - On format, so here we go!

23 Pokemon
x4 Machop (TM)
x4 Machoke (TM)
x4 Machamp Prime
x4 Phanpy (HGSS)
x4 Donphan Prime
x3 Smeargle (UD)

22 T/S/S
x4 Pokemon Communication
x4 Rare Candy
x4 Super Scoop Up
x3 Professor Oak's New Theory
x2 Copycat

x2 Seeker
x1 Twins
x1 Black Belt
x1 Flower Shop Lady

15 Energy
x10 Fighting Energy
x3 Double Colorless Energy
x2 Rescue Energy

----

Strategy
Donphan goes out after you load your bench, Earthquake, Super Scoop him Up and commence Champ Buster for prizes everywhere.

Smeargle is a starter.
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Last edited by evil psyduck; 02/19/2011 at 04:51 PM.
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Old 02/19/2011, 07:27 PM   #2
GameStoreGrump
 
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Here's what I would do:

-4 Phanpy HS
-2 Donphan Prime
-1 Machop
-1 Machoke
-1 Machamp


+2 Junk Arm
+3 Plus Power
+2 Phanpy CL
+2 Pokemon Collector

Lostgar will still be playable in HGSS rotation, so running too many Pokemon's not going to be a good option. The Junk Arms will allow you to discard some extra clutter out of your hand while pulling back out Plus Powers, Pokemon Communications, and Super Scoop Ups.

Also in my current DonChamp deck, I'm running the CL Phanpy instead of the HS. The Poke Power helps keep him alive with a bad start.
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Old 02/19/2011, 08:05 PM   #3
Elite_4_Allen
 
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No, It lets phanphy stay alive. The body has nothing to do with phanpy.
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Old 02/20/2011, 09:14 AM   #4
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Quote:
Originally Posted by Elite_4_Allen View Post
No, It lets phanphy stay alive. The body has nothing to do with phanpy.
Only if you have the misprint... ...Which we all do.
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Old 02/20/2011, 09:46 AM   #5
Dragon Strife
 
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it says phanpy on the card. . . anyway, I think you should do this:

-2 hs phanpy
-2 machamp prime

+2 phanpy cl
+1 machamp sf
+1 machamp lv.X
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Last edited by Dragon Strife; 02/20/2011 at 09:52 AM.
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Old 02/20/2011, 12:28 PM   #6
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The pre-release Phanpy cards from the packs the majority of us received says "Phanphy" on the text of the Poke-Body......
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Old 02/24/2011, 08:26 AM   #7
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mine don't and I got the majority of mine from pre-release
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Old 03/02/2011, 06:08 PM   #8
chopemdown
 
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-1 rare candy -2 machamp -1 donhpan -1 phan -2 copycat -1 communication -2 fightning -2 rescue -1twin -1blk belt -1 pont
+2machamp sf (need it in sp matchups)
+3 bts
+2 bebes research
+2 warp points
+2 uxie
+1 azelf
+2 expert belt
+1 palmers contribution

Last edited by chopemdown; 03/02/2011 at 06:14 PM.
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Old 03/03/2011, 02:19 PM   #9
Gamer1oo
 
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i run lot less trainers and i think 4 machamp primes is to much even though thats ur stratigie
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Old 07/07/2011, 02:17 PM   #10
joshA11
 
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guys 4-4 donphan or the deck will die
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Old 07/08/2011, 12:33 AM   #11
Dragon Strife
 
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In mine I run a 4-4 Donphan and a 3-3 Machamp
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Old 07/08/2011, 12:56 AM   #12
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Quote:
Originally Posted by Dragon Strife View Post
I think you should do this:

-2 hs phanpy
-2 machamp prime

+2 phanpy cl
+1 machamp sf
+1 machamp lv.X
This guy knows his stuff. This will really help you in a load of other matchups. Trust me or at least him.

/sarcasm

In all seriousness 5 draw supporters is no where near enough to keep this deck always on it's feet. You should really try to include some Juniper. I also think that there is no need for a 4-4-4 Machamp line WITH 4 Rare Candy.
Ask yourself... do you REALLY need Machamp out THAT fast? Of course not. I run a 3-2-3 line with 2 Rare Candy. WIth 4 you have a bigger chance of starting with one, meaning it's going to slow down any Donphan setting up on your bench because you don't run switch to get Machop out of the active. I run Switch but it is not needed.

Smeargle isn't the greatest starter we've got. If you like him, then go ahead. In terms of HP, it's much better than Cleffa but you could take out 1 Smeargle for a Cleffa so you get that constant PONT for a few turns.

However, there are some VERY important cards you're missing in this deck. PlusPower and Pokémon Reversal are extremely useful in the deck by preventing your opponent setting up. This is very important when you're against MagneBoar, the most hyped deck of HGSS-on. BY taking out the Tepig/Magnemite their draw engine is gone. They are left with Cleffa to set up who will eventually flip heads and die or get killed by a Machoke.
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