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Old 04/14/2011, 07:57 PM   #26
Team Rockets Assassin
 
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honestly i don't run any qs just because that for myself, it becomes too donkable.
at least 6 of your basics are easily sableye donked and warp energies should do justice for your plumes
for this reason, i throw in a crobat g, not only could flash bite win you a game but the free retreat is perfect to pair with a rescued gengar.
in a drawn out game, you may need a few energies, i suggest you let palmer contribute to your causse
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Old 04/14/2011, 08:25 PM   #27
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Re: attaching Warp to Vileplume "not mattering"-- Warp remaining on Vileplume is huge if your opponent dragged it up with Luxray only to retreat and snipe the bench with Garchomp, leaving Vileplume damage-free. It means that if it gets Bright Looked again (2nd Luxray lv. X, Seeker, Dialga, etc.), you don't have to attach again if you have Q, only discard what is already there.
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Old 04/15/2011, 11:11 AM   #28
Shino Bug Master
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Running the second Q is also nice, because when i need the first Q, i cannot afford to have it prized. I need access to some combination of 4 basics with a Collector, Oddish, Spiritomb, Q and Gastly. Havign to rely on Azelf to get a Q is rarely ideal, i actuall highly dislike usign Azelf wahtsoever. And multiple times, not having that Q means losing trainer lock. It also is just a nice card to be able to utilize multiple times. The only reaon you would play 1 over 2 is that donk chance, which is understandable, but really. This format, Oddish and Gastly are huge donk targets as is. Uxie/Azelf aren't even always safe. Q also has potential to be the basic that saves you from getting donked, so don't be hating on him.
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