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Old 04/13/2011, 06:40 PM   #1
ajhawk
 
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MagneRock Help

What is better for MagneRock: a 2-2 warp energy/rescue energy split, or 4 warp energy? I also run one Palmer's.

Also, I do not have any Rare Candy but do have 4 Judge and 4 Engineer's. Would it be better to have 2 Rare Candy andonly 3 Judge and 3 Engineer's?

Finally, I run straight Magnezone without an alternative attacker. Would it be wise to make room for a 1-0-1 Machamp SF line if I add the Rare Candy?

Thanks! :)
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Old 04/14/2011, 03:49 PM   #2
Darkwalker
 
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With Palmer in deck already Warp is more important than Rescue. 3-4 Warp is far better than using Rescue, which you may end up having to Lost Burn away to get a KO. Running a Seeker with 3-4 Warp can help with healing as well.

Assuming you are running 4 Spiritomb, go with 0 Rare Candy.

I prefer using a Stage 1 backup attacker instead of another stage 2 line. Donphan Prime is a solid choice, Urzaring can work as well. There are others that can fit in based on your energy choices as well.
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