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Old 05/15/2011, 08:51 PM   #1
keitarocks
 
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blastoise needs a friend: floatzel or feral?

im trying to build a water deck (HGSS format), so now i have 4 blastoise, but i dont know if should put 2 floatzels? or 2 ferals?
floatzels are fasters 'cause they are stage 1, but they let me put only 1 more energy, so i need at least 2 on my bench for blastoise.
on the other side is feral, its a stage 2, slower than floatzel but has more hp and i only need 1 on my bench, so ill have more rooms for another support pokemon like noctowls or even 1 magnezone prime, both draw power pokemons.
i need some help here.
thanks in advance.
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Old 05/15/2011, 09:03 PM   #2
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You dont need 2 Floatzel on the bench. Attach to Floatzel via his power, attach to Blastoise and move the energy on Floatzel up.
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Old 05/15/2011, 09:25 PM   #3
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and if u r playing feri, u can't play magnezone prime too many stage 2
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Old 05/15/2011, 11:11 PM   #4
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Go with Floatzel. In addition to the speed and space advantages that come with being a stage 1 over a stage 2, Floatzel has free retreat, meaning that if you start with Buizel, you don't have to waste energy after evolving (unlike the Feraligatr line).
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Old 05/16/2011, 07:59 AM   #5
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Run Floatzels with a fishing (pun intended) engine.
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Old 05/16/2011, 10:00 AM   #6
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i see, thanks for your opinions, but, whats a fishing engine?
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Old 05/16/2011, 10:11 AM   #7
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i see, thanks for your opinions, but, whats a fishing engine?
fisherman. it's a supporter that allows you to get 4 water energy back to your hand from the discard.
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Old 05/16/2011, 10:55 AM   #8
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oh i though it was something else, thanks :)
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Old 05/16/2011, 01:08 PM   #9
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Actually, fishing engine is an old term used to talk about things such as Pokeballs, Great Balls, Quick Balls, etc, used to both topdeck and run trainer heavy.

The idea of a Fishing Engine is to get what you using easily spammed trainers and topdecking and hand refreshing. The best example would be Scizor/Cherrim. Fisherman is part of the engine, but isn't the entirety of the engine itself.
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Old 05/17/2011, 10:09 AM   #10
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One advantage of Feraligatr is that after Zekrom attacks, Feraligatr can one-shot him without getting insta-one-shot back (Pluspowers notwithstanding). Just a little food for thought.
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Old 05/17/2011, 02:58 PM   #11
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I prefer Floatzel over Gatr. I made a quick video showing how it can work in the HGSS-on format, if you want to take a look its in my signature. its the newest video.
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Old 05/17/2011, 03:08 PM   #12
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I think Floatzel will be superior in a format with Catcher.
You won't like having your Feraligatr being Catcher'd over and over again.
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Old 05/17/2011, 05:33 PM   #13
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Hm, I say it all depends.

If you're going for speed, Zekrom isn't popular in your area, and/or Pokemon Catcher(when it comes) gets popular, definitely use Floatzel.
However, if Zekrom is popular then I suggest using Feraligatr since it has Grass weakness and can revenge kill Zekrom easily.
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Old 05/17/2011, 05:41 PM   #14
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I think Floatzel will be superior in a format with Catcher.
You won't like having your Feraligatr being Catcher'd over and over again.
In the same way you won't like Floatzel being brought up and KO'd.
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Old 05/17/2011, 06:30 PM   #15
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Well if Floatzel is brought up and not KOd he has free retreat, while Gatr will be out there for a while or you will have to pay the 3 retreat cost.

The point about Zekrom is valid though, but I'm assuming there is something better for a counter.
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Old 05/17/2011, 10:10 PM   #16
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nice video misnos, 1-1-1 feral is great too on a blastoise-floatzel deck
i would like to put some pokemon with draw power like noctowl or 1-1-1 magnezone prime.
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Old 05/17/2011, 10:57 PM   #17
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Well if Floatzel is brought up and not KOd he has free retreat, while Gatr will be out there for a while or you will have to pay the 3 retreat cost.
Floatzel will be brought up to be KO'd though, Gatr can probably instantly retreat through it's Power and DCE, Switch will also be a viable option.
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Old 05/17/2011, 11:03 PM   #18
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Re: Catcher and Floatzel/Feraligatr:

By the time Catcher comes out, the format is going to be a lot different than it is shaping up to be now anyway. As soon as we get the Genies plus Catcher, this and a lot of other set up decks are going to either become extinct or be reconfigured to include Vileplume in a (possibly futile) attempt to stop the turn-after-turn Catcher/OHKO from Basics abuse.

Right now, only a few cards can touch the bench, one of which is of course in this deck. Don't worry about Floatzel getting dragged active until you have to.
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