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#1 |
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Fiery Rage (RS-on)
Well, I don't know if this is a worthy tournament deck to play at States - but I like a fun concept, nevertheless. So I decide to make a serious Charizard ex deck:
Pokemon (25): 4x Charmander (Rage) 3x Charmeleon (Smokescreen, Fireworks) 2x Charizard ex 2x Charizard (Dragons) 4x Dunsparce 2x Pidgey 1x Pidgeotto 2x Pidgeot 2x Horsea (Paralyzing Gaze) 1x Seadra (Rocket Returns) 2x Kingdra (Rocket Returns - No Weakness) Trainers (21): 3x Steven's Advice 3x Copycat 2x TVR 2x Meteor Falls 1x Switch 1x Warp Point 4x Celio's Network 4x Rare Candy 1x Pokemon Retreiver Energies (14): 7x Fire 4x Rainbow 3x Boost This is an experimental deck. The goal is to negate Weaknesses of Charizard, making it difficult to impossible to One-Hit KO. Then take advantage of Meteor Falls to Rage. Use Burn Down as needed - for 2 Fire and 1 Boost. Burn Down, however, means that you could have a hard time getting the next Charizard or Charizard ex up. In the long run, that's why Charmeleon with Smokescreen is needed. I think there are plenty of room for improvement. So any comments or suggestions are appreciated.
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35th - US Nationals 2006
Top 8 - Mesa, Arizona Gym Challenge '06 3rd - CA State Championships '06 1st - El Segundo CC Top 32 - Worlds 2005 |
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#2 | ||
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Meteor Falls wont work for EX Pokemon but you may wanna sneak in a Suprise TIme Machine then you switch between Zard's and use the stadium to you plan
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WWSDPMD?Proud Member of the HOT TIE SOCIETY!!! Hola Entrenador!
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#3 |
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hmmmmm, I dont know Wil?? looks more like a cool "FUN" deck?? the reason being is there's no way of getting your Fire Nrg back onto the Charizard line, unless you plan on burning your "BOOST" nrg's to "SLASH" your opponent, but then there goes your boost for the game...because "Meteor Falls" will not work on your EX?!! unless your planning on hitting them with "SMOKESCREEN" for like ever, until you have enough for Char EX's big attack...I dunno??
Another way would be to use it with something that either adds energy per turn via attack, power, body or trainer...just my opinion!?? later |
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#4 | |
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Yeah, your energy count seems a bit on the low side, even with four boost. You don't have room for another pokemon line, so Energy Charge and ERS come to mind.
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#5 |
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Sorry, I didn't pay attention to Meteor Falls's restrictions - so a very different version:
Pokemon (19): 4x Charmander (Rage) 2x Charmeleon (Smokescreen, Fireworks) 3x Charizard (Dragons) 3x Chinchou (Pound, Spark) 3x Lanturn 4x Plusle (Deoxys) Trainers (20): 3x Steven's Advice 2x Copycat 3x TV Reporter 3x Meteor Falls 1x Mr. Briney's Compassion 1x Switch 3x Swoop! Teleporter 4x Celio's Network 3x Rare Candy 1x Pokemon Retreiver Energies (18): 6x Fire 6x Lightning 4x Double Rainbow 2x Scramble So this time, the strategy is to do Bench damage and big damage to opponent's Active Pokemon. Ideally, the game should start with Plusle and end with Plusle. But in the mid-game, Charizard and Lanturn needs to get the job done. Now Rage should be wonderful - because I can do the Flame Pillar first, then takes some good damage and Rage next turn. I don't think Charizard and Lanturn works very well together, despite the Energy advantage. Currently, I'm want to Flame Pillar quickly with Boost, then Rage by attaching a Basic Energy next turn. However, the flip side of it is Double Rainbow with Meteor Falls can do the same thing. I'm not sure. But a Pidgeot and Charizard with ATM [Rock] and other utility cards may work too. Any comments and suggestions are appreciated.
__________________
35th - US Nationals 2006
Top 8 - Mesa, Arizona Gym Challenge '06 3rd - CA State Championships '06 1st - El Segundo CC Top 32 - Worlds 2005 |
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#6 | |
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+1 Team Magma's Numel +2 Team Magma's Claydol +1 Team Magma's Baltoy +1 Boost +3 Energy Charge +2 Maxie -2 Meteor Fall -1 Rainbow Energy -1 Kingdra -1 Seadra -1 Horsea -6 Other things of your liking with the Team Magma's Claydol/Camerupt line, together with Boost/.Energy Charge. you will be able to OHKO any of your opponent's Pokemon every turn. Dunsparce, Pigdeot and Maxie are of the up most importance for this strategy. With the constant OHKO you will not need such a large Kingdra line. A Stadium card might seem a good idea.
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(Signature Under Construction).
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