PokeGym Home PagePokeGym ForumsPokeGym Members BlogsPokeGym Image GalleryPokeGym Researching TowerPokeGym TCG SearchPokeGym Tournment Decklist CreatorPokemon Official Rulings Compendium

Go Back   The PokeGym > Pokemon Trading Card Game > Deck Help and Strategy


Closed Thread
 
Thread Tools Display Modes
Old 12/23/2011, 09:08 PM   #1
IronicTrout
 
Cnvv

This is my new HIGHLY experimental build:

Pokemon:
3-3 Cinccino (do the wave)
2 Victini (V-create)
3-2-3 Vileplume
2 Pichu
2-2 Ninetales (Roast reveal)

T/S/S:
3 Pokemon Collector
3 Pokemon Communication
3 Pokemon Catcher
3 Professor Oak's New Theory
2 PlusPower
2 Junk Arm
2 Rare Candy
2 Switch
2 Cheren
1 Black Belt
2 Twins

Energy:
3 DCE
1 Rescue
9 Fire

STRATEGY:

Cincinno: Main attacker. Powerup use the wave quickly to quickly hit decks before they have a chance to really set up

Victini: Able to dish out 100 also for cheap

Vileplume: Slows your opp down so I can start to hit their basics and gaining quick prizes

Pichu: Able to fill my bench quickly so I can hit ASAP with Cinccino or Victini

Ninetales: Adds stupid amounts of consistency

The goal is to set up a vileplume fairly quickly and either power up Cinccino or Victini quickly so you can start getting off farily easy OHKO's while your opp hopefully has a hard time setting up fast enough to deal with get shot for 100 over and over.
IronicTrout is offline  
Old 12/24/2011, 11:08 AM   #2
MetaKnight
 
MetaKnight's Avatar
 
I played Vileplume Mew Cinccino with Slowking tech at Cities. I do like this idea a lot, with the Ninetales+Vileplume, but I think you run too many Trainers.

I'd stick with 4 comms and 3 candy, or drop 'plume. Any means of getting Energy back from your discard might also be helpful.

Gl with your deck.
MetaKnight is offline  
Old 12/24/2011, 08:08 PM   #3
IronicTrout
 
Quote:
Originally Posted by MetaKnight View Post
I played Vileplume Mew Cinccino with Slowking tech at Cities. I do like this idea a lot, with the Ninetales+Vileplume, but I think you run too many Trainers.

I'd stick with 4 comms and 3 candy, or drop 'plume. Any means of getting Energy back from your discard might also be helpful.

Gl with your deck.
I thought I was running too many trainers. I'm gonna test something like:

-3 Pokemon Catcher
-2 PlusPower
-2 Junk Arm
-2 Switch

+1 Rare Candy
+2 Cheren
+2 Fisherman
+2 Juniper
+2 Elm's
IronicTrout is offline  
Old 01/06/2012, 07:56 PM   #4
Alazor
 
Alazor's Avatar
 
Images: 3
I've been playing a deck similar to this, this is how I'm playing it:

Pkmn: 20
# Name Set
3 Cincinno BW
3 Mincinno EP
2 Reshiram Promo
2 Ninetails COL
2 Vulpix COL
1 Bouffalant BW
1 Cleffa COL
1 Stantler Unleashed
2 Vileplume Undaunted
1 Gloom Undaunted
2 Oddish Undaunted

Trnrs: 26
# Name Set
2 Cheren EP
3 Sage's Training COL
3 Professor Juniper BW
2 Pokemon Collector HGSS
2 Professor Elm's Training Method Dragon Frontiers
2 Twins Triumphant
3 Fisherman HGSS
2 Blackbelt Triumphant
1 Flowershop Lady Undaunted
3 Rare Candy
3 Pokemon Communication BW

Nrg:
# Name
8 Fire
4 Double Colorless Energy
2 Rescue Energy

Strategy:

Overview:

Get Ninetails out to use its Poke-Power: Roast Reveal. This will help power up Cincinno's 2nd Do the Wave attack early game. Reshiram's second attack paired with Vileplume's Allergy Flower Trainer lock Poke-Body are used late game to knock out the remaining pokemon with Blackbelt (you will probably be behind on prizes).

The beauty of this deck is that you have drawpower under trainer lock, which comes from the Fisherman and Roast Reveal combo, which ensures that you won't miss an energy drop because of the drawpower. Cheren fills in any gaps in drawpower. Cincinno abuses Pokemon Communication, when Vileplume is not in play.

Early-Game Set-Up (T1-2):

Active: Cleffa or Stantler

Benched:

Oddish
Mincinno
Vulpix

Mid-Game Set-Up (T3-4):

Active: Cincinno

Benched:

Reshiram
Cincinno
Gloom
Vileplume
Ninetails

Late-Game Set-Up (T5-6):

Active: Reshiram

Benched:

Bouffalant
Cincinno
Vileplume
Vileplume
Ninetails

I'm liking the strategy to it, although I am not sure what to think of the damage cap. Druddigon or Tornadus would be nice additions?
__________________
Remember 9/11.

"I don't think of all the misery but of the beauty that still remains."

-Anne Frank
Alazor is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 01:57 PM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.

This site is owned and operated by Team Compendium, Inc.
All content is © 2000-2011 Team Compendium, Inc.
The PokeGym is not affiliated with The Pokémon Company, International
or any anime or video game companies.