PokeGym Home PagePokeGym ForumsPokeGym Members BlogsPokeGym Image GalleryPokeGym Researching TowerPokeGym TCG SearchPokeGym Tournment Decklist CreatorPokemon Official Rulings Compendium

Go Back   The PokeGym > Pokemon Trading Card Game > Deck Help and Strategy


Closed Thread
 
Thread Tools Display Modes
Old 01/18/2012, 11:16 AM   #1
pokedude101
 
Wink ChandyPlume

This is my deck list for ChandyPlume. It’s okay at setting up, but how could I make it faster?

Pokemon (26):
4-3-4 Chandelure (Litwick Promo)
2-2 Dodrio
3-1-2 Vileplume
1-1 Blissey Prime
1 Cleffa
1 Jirachi
1 Victini (V-Create)

Supporters/Trainers (24):
4 Pokemon Collector
3 Sage’s Training
3 Twins
3 N
1 Seeker
3 Pokemon Communication
3 Rare Candy
1 PONT
1 Flower Shop Lady
1 PETM
1 Tropical Beach

Energy (10):
5 Psychic
3 Fire
2 Rescue

Strategy: Get Vileplume out ASAP to set up the Trainer Lock early. Then, start setting up multiple Chandelures and a Dodrio to get free retreat to spread damage with Cursed Shadow. Later in the game, set up a Chansey to use Blissey Prime when needed to remove all damage from my Chandelures without discarding many Energies (since this deck does not use a whole lot of Energy the majority of the time). Seeker is used to bring Blissey back for a second Blissful Nurse. Cleffa to start the game off. Jirachi is used later in the game to devolve the opponent’s Pokemon (lowering their HP) instead of having to spread a ridiculous amount of damage to those high HP cards. I have been testing Victini out in this deck and it works wonders! I usually always have my bench full so the ability to do 100 damage for 2 energies instead of having to slowly spread is a nice option. Let me know how I can fix this! Thank you!

Last edited by pokedude101; 01/20/2012 at 05:29 PM. Reason: New suggestions
pokedude101 is offline  
Old 01/18/2012, 12:51 PM   #2
Dory
 
Dory's Avatar
 
I really love the celebi in here. I've top cut with chandy/plume multiple times, 1 with a victini v-create tech (really helped with the durant match up, and CaKE, the two hardest match ups IMO) Only thing I can suggest is up the energy count, or take out the 1-1 blissey prime. I've never liked blissey in chandy/plume but I can see why it's really good in it. And I would try to fit a flower shop lday somewhere, possibly for -1 N.
__________________
Youtube
Trade Thread
HG FC: 3266 8409 6457
Dory is offline  
Old 01/19/2012, 01:20 PM   #3
kirbyking
 
kirbyking's Avatar
 
Truthfully, this list isn't bad at all, but it could use a little improvement.

- 3 grass
- 1 seeker
- 3 pokemon communication

+ 3 rainbow
+ 1 N
+ 3 good supporters
__________________
1st place Southern Plain Regionals 2011 and Survivor of the Grinder 2011

Is currently wishing to have a good signature.
kirbyking is offline  
Old 01/19/2012, 02:26 PM   #4
SummerDaze
 
SummerDaze's Avatar
 
Celebi is interesting, but it doesn't really do much against the vast majority of meta decks (CAKE, Durant, ZPST, 6 Corners, Reshiram-based decks or the mirror) because they either rely on basics or non-damage attacks/abilities. Actually, I'm not sure it will help against Eel-based decks or Truth decks either, since they also can use basics to attack. Putting that aside, however, I would suggest:

-1 Lampent
-1 Virizion
-1 Twins
-1 N
-2 Rescue Energy

+1 Communication/Professor Elm
+1 Rare Candy
+2 PONT
+1 Flower Shop Lady
+1 Psychic Energy

Virizion doesn't have enough HP to witstand attacks from Zekrom/Reshiram/Magnezone (or the new EXs), and doesn't seem worth the space for the occasional opportunity to draw 2 cards in the first couple of turns. If you want a secondary attacker, I'd suggest Mewtwo EX from the new set since it can use the grass energy as well and can abuse Dodrio.

I think 4 Twins is too many because a lot of people have figured out not to take prizes until they're set up. 3 still lets you abuse the engine, but gives you space for another Rare Candy, which will help you set up faster off the draw.

N can be great if you get behind or if you get the Beach out. However, I've found (having played the deck through CCs) that a mix of 2 Ns and 2 PONTs maximizes your ability to get the draw you need while still preserving the benefits of N. I think this is going to be the case even more after ND comes out, since people will play Skyarrow Bridge, making it less likely that Beach will stay in play if you get it out.

Having a 4th Communication or a PETM will help your consistency a lot. I personally use the PETM, since I can use it under lock. Others swear by 4 Communication. Which you use is a matter of preference, but I'd definitely have a total of 4 cards capable of getting your evolutions in any case.

2 Rescue Energy seems a bit of overkill. 2 Rescues will give you 6 Chandies, which should be sufficient to win. By removing them you can increase the Psychic Energy and make room for the last PONT. This still leaves you with 10 energy, which I think is enough. Even if you feel like you need more energy than that, I still would decrease the Rescue line and increase the basic energies.

Finally, Dory mentioned Flower Shop Lady, which I agree would be helpful and further minimize the need for the 4 rescue energies. If you wanted to include FSL, I'd take out 1 of the Lampents. You should be able to Candy into 1 of your Chandies and, even if you don't, the 2 Rescue Energy will allow you to preserve your Lampents for later use. I think in the long run, you'll get more use out of FSH than you do the 4th Lampent.

I hope this helps.
SummerDaze is offline  
Old 01/19/2012, 04:43 PM   #5
pokedude101
 
Thanks for the inputs! I really want to keep Blissey Prime because with most Pokemon topping at 120 damage (since Vileplume cancels PlusPowers) that leaves my Chandelures with 10HP left, and most of the time, with no energies attached to them, I would love to get that damage off for free. Also after looking at the Top Tier decks and considering that new EX Pokemon are being released next week (all of which I'm pretty sure are Basic Pokemon), I decided to remove the Celebi Prime. I updated with the new decklist.
pokedude101 is offline  
Old 01/19/2012, 07:00 PM   #6
KAZUTO!!!
 
KAZUTO!!!'s Avatar
 
Take out a Chandelure for a Lampent (Vileplume is your top priority, Rare Candy rarely gets used on Litwick. Either use a 4-3-3 line, a 4-4-3 line, or a 4-4-4 line). Personally I think 4-4-4 is ideal, but 4-4-3 is okay. Lampent is extremely useful for Luring Light, far more than you might think.

Needs Pichu! Pichu helps sooo much for setting up. Most builds only use one AFAIK but I use two, because if it's Prized I often have trouble setting up. 4 Twins is also incredibly helpful, especially if you use Pichu.

Also IMO Fire are superior to Rainbows, if you attach a Rainbow to Chandelure you now have 120 HP which is within KO range of a lot more (Blue Flare and Bolt Strike being the main ones).
__________________
500 Championship Points : Masters
R.I.P LuxChomp
Top 4 Worlds 2012 (Seniors)
KAZUTO!!! is offline  
These members say thanks for this post:
Old 01/20/2012, 02:50 AM   #7
joedexter23
 
joedexter23's Avatar
 
dude nice idea with the vicitini. my cities is on saturday and i may just be using that now.
__________________
joedexter23 is offline  
Old 01/20/2012, 05:24 AM   #8
SummerDaze
 
SummerDaze's Avatar
 
One thing I forgot is the new Chandy from ND. You may want to consider a Chandy line of 3x NVI and 1x ND. It gives another use for the Fire energy (which I agree should just be basic Fire), helps deal with the Absol tech and gives you a better match up against Durant.
SummerDaze is offline  
Old 01/20/2012, 02:57 PM   #9
kirbyking
 
kirbyking's Avatar
 
I am confused. Someone tell me why you would play pokemon comm. in a trainer lock deck?
__________________
1st place Southern Plain Regionals 2011 and Survivor of the Grinder 2011

Is currently wishing to have a good signature.
kirbyking is offline  
Old 01/20/2012, 03:19 PM   #10
KAZUTO!!!
 
KAZUTO!!!'s Avatar
 
Quote:
Originally Posted by kirbyking View Post
I am confused. Someone tell me why you would play pokemon comm. in a trainer lock deck?
To search out Vileplume. Basically instead of having 2 "Vileplume" cards in your deck excluding Twins, you have 5. Also let's you lower your hand size for Tropical Beach, return useless Pokemon to your deck, and is discardable through Sage.
__________________
500 Championship Points : Masters
R.I.P LuxChomp
Top 4 Worlds 2012 (Seniors)
KAZUTO!!! is offline  
Old 01/20/2012, 03:46 PM   #11
kirbyking
 
kirbyking's Avatar
 
Quote:
Originally Posted by KAZUTO!!! View Post
To search out Vileplume. Basically instead of having 2 "Vileplume" cards in your deck excluding Twins, you have 5. Also let's you lower your hand size for Tropical Beach, return useless Pokemon to your deck, and is discardable through Sage.
That is true, but it is kind of inconsistent with the flow of the deck. You use one and the other two don't do anything. I can understand the value, but the deck works just fine without pokemon communication.
__________________
1st place Southern Plain Regionals 2011 and Survivor of the Grinder 2011

Is currently wishing to have a good signature.
kirbyking is offline  
Old 01/20/2012, 05:06 PM   #12
t-dawg
 
t-dawg's Avatar
 
I love the techs in your deck. I played ChandyPlume at a local cities and went 7-0 with it. But in my deck I went for a non-attacking version. So I had a 2-2 line of Blissey prime and a 1-1 Darkrai Cresslia Legend. Very good to counter against Renucleus. IMO 3 N is not needed and would drop one for another PONT. Also I would drop one Pokemon Communication for one more Seeker. Sense you have PETM the 3rd Communication isn't needed.
__________________
Best Question Ever: CAN I SPOINK YOUR SKITTY? Question made up by:T-DAWG & ADAM
Pokemon Catcher is just broken the card should say "Play this card and take a Prize." Because that is what it will do.:
2012 Season W:74 - L:20 Premier Rating:1764.89 W/ 37 Championship Points
TRADE THREAD:http://pokegym.net/forums/showthread...37#post2153137
t-dawg is offline  
Old 01/20/2012, 05:25 PM   #13
KAZUTO!!!
 
KAZUTO!!!'s Avatar
 
Quote:
Originally Posted by kirbyking View Post
That is true, but it is kind of inconsistent with the flow of the deck. You use one and the other two don't do anything. I can understand the value, but the deck works just fine without pokemon communication.
So by that logic, you shouldn't play Rare Candy either? Yeah, you might have 2 dead cards in your deck, but once you have Vileplume, your opponent will have many more dead cards than you, and you can always discard them with Sage. And with PLume, getting a dead topdeck or something generally doesn't matter so much, because once you set up, you're generally good for the game. Finally, if necessary you can Seeker up your own Vileplume and use Communication to get what you need, then Rare Candy another Oddish back to PLume or Evolve a Gloom.
__________________
500 Championship Points : Masters
R.I.P LuxChomp
Top 4 Worlds 2012 (Seniors)
KAZUTO!!! is offline  
Old 01/20/2012, 05:36 PM   #14
pokedude101
 
Yeah I was testing out the deck, and I guess I forgot that Victini was really the only one that needed an energy other than Psychic Anyways I substituted the Rainbows for Fire Energies.
These different ideas for techs are also very helpful! I see how Darkrai Cresselia LEGEND would be useful in some situations and I would have to try that one out.
Quote:
Originally Posted by SummerDaze View Post
One thing I forgot is the new Chandy from ND. You may want to consider a Chandy line of 3x NVI and 1x ND. It gives another use for the Fire energy (which I agree should just be basic Fire), helps deal with the Absol tech and gives you a better match up against Durant.
Yeah I was actually looking at that myself. Basically a Cursed Shadow x3 for only one Energy and it gives me an attack to use for once! Thank you for all of the suggestions!
pokedude101 is offline  
Old 01/20/2012, 06:49 PM   #15
kirbyking
 
kirbyking's Avatar
 
Quote:
Originally Posted by KAZUTO!!! View Post
So by that logic, you shouldn't play Rare Candy either? Yeah, you might have 2 dead cards in your deck, but once you have Vileplume, your opponent will have many more dead cards than you, and you can always discard them with Sage. And with PLume, getting a dead topdeck or something generally doesn't matter so much, because once you set up, you're generally good for the game. Finally, if necessary you can Seeker up your own Vileplume and use Communication to get what you need, then Rare Candy another Oddish back to PLume or Evolve a Gloom.
Again I was saying I agree with your logic for this deck, but generally candy is the only trainer in trainer lock. As you said there are many ways to dump them if you don't need them.
__________________
1st place Southern Plain Regionals 2011 and Survivor of the Grinder 2011

Is currently wishing to have a good signature.
kirbyking is offline  
Old 01/21/2012, 12:46 AM   #16
KAZUTO!!!
 
KAZUTO!!!'s Avatar
 
Yep. As far as I know most Trainer lock builds use 3 Communication, I have in every Trainer lock deck I've played this season (used Trainer lock at Regs, 3 CCs, and a BR), Ross used 3 in his Worlds deck, and most lists I see online play 3 as well. It helps a lot.
__________________
500 Championship Points : Masters
R.I.P LuxChomp
Top 4 Worlds 2012 (Seniors)
KAZUTO!!! is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 05:57 PM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.

This site is owned and operated by Team Compendium, Inc.
All content is © 2000-2011 Team Compendium, Inc.
The PokeGym is not affiliated with The Pokémon Company, International
or any anime or video game companies.