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Old 03/03/2012, 02:53 AM   #1
Zaffira
 
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Mewoir

Hi, I'm a new member and I need help to fix this Deck.

Strategy: The strategy is simple, My first turn i have "Mew P." in front and I lost "Gengar P." using "See Off". My second turn, I begin to Lost the opponent's pokémon by the Poké-body of Mew P and "hurl into Darkness" of "Gengar P.", whit Mr.Mime can see opponent's hand and with Spiritomb can shuffle her/his hand in Her/his deck and draw new 6 cards if no have a pokémon. When I have Lost 6 pokémon i play the Stadio "Lost World" and I win xD

Gardevoir can help me with her Ability, instead Jirachi can help me with his Attack.

This is the deck that I means.

- Pokémon: 18
2 Mr.Mime (CL)
2 Spiritomb (TR)
4 Mew (TR)
2 Gengar (TR)
1 Jirachi (CL)
3 Ralts (ND)
2 Kirlia (ND)
2 Gardevoir (ND)

- Trainer/Supporter/Stadium: 30
2 Lost World (CL)
2 Oak(HGSS)
4 Seeker (TR)
3 Pokemon Collector (HGSS)
4 Twins (TR)
3 Cilan (ND)
4 Pokemon Communication (BW)
3 Revive (BW)
2 Rare Candy (UL)
3 Xtransceiver (NV)

- Energy: 12
12 Psychic Energy

Thank you.
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Old 03/04/2012, 12:42 PM   #2
koltonsdragonite
 
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Get rid of the gardevoir line. you don't need it. You should add mime jr.
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Old 03/04/2012, 12:48 PM   #3
Zaffira
 
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2 mr mime
3 mime junior
4 mew p
2 gengar p
2-2 slowking
2 spiritomb

The pokemon are fine as well?
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Old 03/04/2012, 01:25 PM   #4
trainerjeff
 
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-4 mew p
-3-2-2 gardy line
-3 Xtransceiver
- 3 revive
-2 twins

+1rare candy
+4 N
+2 mime jr


i'd drop 4 mew prime. neither his attack or power sends your opponents to the lost zone. i'd run a 2-2 zoraork (or mewtwo if you have him) line if you were looking to use someone as an attacker. with his two dbe for an attack your opponent has is very nice, specially since zekrom and the ex's are so popular right now.

this deck is pretty slow because how supporter heavy it is and lack of decent trainers in the current rotation to help non-basic with low retreat costs. i'd try taking some and adding something like Pokemon catcher or lost remover to slow down your opponents . hand. think about adding more hand disruption cards since like N and Judge to further disrupt and slow down your opponent. Also thinking about possibly dropping the energy down to 10 and maybe adding a dbe energy(zoroark and mewtwo) since no poke really uses much energy in this deck.
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Last edited by trainerjeff; 03/04/2012 at 01:40 PM.
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Old 03/04/2012, 05:32 PM   #5
BlackBrock
 
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Quote:
Originally Posted by Zaffira View Post
2 mr mime
3 mime junior
4 mew p
2 gengar p
2-2 slowking
2 spiritomb

The pokemon are fine as well?
thats good, but drop 1 spirtomb and add in Ditto, for Dittobolic, and drop 2 twins for 2 seeker... and ull add anotehr combo of, Dittobolic, Seeker, Trick Reveal then Hurl in to Darkness... dittobolic will come in handy, andseeker will help free a spot on your bench.
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Old 03/05/2012, 07:04 AM   #6
Zaffira
 
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4 Mew P
2 Gengar P
3 Mr Mime
3 Spiritomb
2 Ditto

2 Lost World
2 Oak
4 Seeker
3 Pokemon Collector
4 Twins
2 Cilan
3 Pokemon Communication
3 Revive
4 Level Ball
3 Xtransceiver
4 switch
3 cheren

17 Psychic Energy

It's ok?
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Old 03/05/2012, 01:29 PM   #7
BlackBrock
 
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Quote:
Originally Posted by Zaffira View Post
4 Mew P
2 Gengar P
3 Mr Mime
3 Spiritomb
2 Ditto

2 Lost World
2 Oak
4 Seeker
3 Pokemon Collector
4 Twins
2 Cilan
3 Pokemon Communication
3 Revive
4 Level Ball
3 Xtransceiver
4 switch
3 cheren

17 Psychic Energy

It's ok?
-1 Mr. Mime
-2 Spiritomb
-1 Ditto
-1 Twin
-1Cheren

+2 Mime Jr
+2 Catcher
+2 Cheerleaders Cheer

or 2-2 SlowKing (Second Sight)
2 Mime Jr
you wont loose if you dont pull a ditto or a spiritomb, they're just disruption, and u can pull them back with seekers, so its fine to run only 1 because you can find them with level balls or collectors. Mime jr will help with the lsot zoning and help you set up. if you can find room for a 2-2 or 1-1 Slowking line that be great help to your controlling the opponets deck and what can can potentally draw into and set up your hurl into darkness,,, The Catchers so that when they have a heavy hitter, you can send them to the bench the do you Dittobolic / Seeker / Hurl into Darkness Combo. and Cheerleaders cheer will give your opponet the choice of drawing anotehr card, if you can fit in a slowking you'd know what they will draw and add to the amount of pokemon you can possably lost zone. also having the mime jr's will give you something else to start with... instead of lone spirtombs or ditto's and waste a energy to rretreat or waste a switch. (junk arm's wouldnt be a bad idea ether).
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Old 03/05/2012, 01:38 PM   #8
Electric Spider
 
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I think Exp Share could work in this deck.
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Old 03/05/2012, 06:36 PM   #9
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Quote:
Originally Posted by Electric Spider View Post
I think Exp Share could work in this deck.
Indeed! I've been testing out the experience share/Gardy idea for Mew. The key is, pure speed. As such, ditch most of your techs. 4 switch is overkill. Realistically, the odds of you hitting more than two pokes in hand is slim. And, if Gardy does get gusted, she's as good as gone. That being the case, worse case scenario, you can always retreat Gardy with one energy, which means you should still have one attached to Mew (making it two).
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Old 03/06/2012, 12:52 AM   #10
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17 is way to much, at least knock it down to 12 psychic and 4 prism so you can at least use some of attacks of your opponents in the lost zone since you still need the energy. also like chrataxe said, 4 is to much, gengar and mew p are free retreats, and the others are one. also if you're making it for currant tournaments, Level ball isn't a valid card.
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