![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
#1 | ||
|
Pre-XVII Werewolf Metagame Analysis
Greetings, and welcome to the PokeGym Werewolf Metagame Analysis thread! Thank you for taking the time to come to this thread, and for your investment into this game and the community it has created. Thanks is also due to Cardzmaster2004 for bringing Werewolf to the PokeGym, and for his interest in the game. Without him and this game the Pokegym would be definitively more boring.
Written by: Sandslash7 Ikrit WARNING! The following contains commentary on WW that may be uncomfortable for players in the game. You may experience: disappointment, humor, excitement, trepidation, awkwardness, anxiety, or anger following the reading of this post. However. This post and thread are in the best interests for everyone and this game as such, it is recommended that this be REQUIRED reading for all those interested in Pokegym Werewolf from this point on. ALSO: Any “CAP”s “bold” ”Italics” or color are for emphasis alone. Due to the length of this post it can fall victim to TL;DR syndrome and as such the emphasis markers serve to identify primary and secondary theses throughout.Now, you may be wondering why this thread is necessary. Before that however, it is necessary to establish a baseline by examining some history of Pokegym Werewolf. Pokegym Werewolf started back in 2006 when Cardz brought it to the forum. Unfortunately WW I had some issues (to be dealt with later), but it jumpstarted the WW playing on the Gym. 6 years later, there have been a grand total of 14 completed games of WW on the Gym. (IV was hosted at Origins/cancelled and VII [LOST] was cancelled). However, this will be the first time WW games, their trends, and the current meta have been objectively analyzed. There have been various semi-pertinent discussions in the post-game of most WW games, but this will be the first outside work that will analyze the meta as a whole and take into consideration multiple WW games. Now, to get to the why: We (henceforth: SS7 and Ikrit) have increasingly noticed that there are systematic problems that are becoming both increasingly dangerous and increasingly prevalent. We discussed the issues between ourselves and have come to the conclusion that these issues exist and are dangerous. Still, to be sure, we extended our discussion to several other players as well as some completely external third parties. Resoundingly both ourselves and the other players have become sure that something needs to change. It is also important to understand that we love this game. WW is really one of the only reasons some of us come to these forums, from the matching of wits with the players, to the friendships that exist simply because of WW, to the stretching of logic and discernment. We have thoroughly enjoyed butting rhetorical heads with you all, and this has been an incredibly fun and enriching experience. And so, because of our love of WW, we have become sure that this discussion is necessary as the agent of this necessary change. __________________________________________________ A brief outline of the thread(searchable by the tags): Focuses:
Appendices:
Note one: Focus five is by far the primary and most important topic, and the initial reason for this thread’s conception. Note two: This thread will NOT be a “complain about WW MCV” thread. There WILL be issues discussed here from X, XV, XVI and other WW games. But this thread will not be sidetracked by excessive complaining over one particular issue or game. Data collection, analysis, and discussion is good. Unnecessarily negative criticism is not, and will not be tolerated. __________________________________________________ Section 1: Trends in Gameplay {TG} Initially, let us take stock of the possible win conditions that have been held by players in WW games in the past. Once these WCs are established and defined we can identify their interactions. Town: These players must lynch or kill all wolves and other scum (LMS indies/third parties) to be victorious.Now, there have been 14 completed WW games on the Gym. Six have been won by Independents of the LMS flavor. Eight have been won by Town. Lets break this down more specifically. WW I: Town victory, but with a little help of poor sportsmanship. If you’ve never heard the story of Mr. X, please jump down to the bottom for Appendix 2: {MR.X}.Here is where the analysis gets interesting, after having six games in a row won by indies, the pattern shifts. WW X: Town Victory by a hair.However, this data needs to be broken down statistically to be turned into actionable information: Just about forty percent of games have been won by indies, while almost sixty percent have been won by town. No games have been won by wolves. The indies who have won have been those with LMS-type win conditions, notably this is the most prevalent win condition for indies to have. Survival-only indies are a very different animal and are thus not noted above. Third parties have not won, so their percentage matches the wolves at zero. Now, after the indies won several games, we see the town start reigning, even if many of them were close victories. There are a few reasons as to WHY the town began winning instead of the indies, and is still winning to this date. Some of the more obvious possibilities are:
Here are the possible reasons:
In addition to the trends in the victorious faction, there are also other evident trends in gameplay. Games have been getting longer. Extraordinarily so. The average game of Werewolf before XII was around 10 pages long (at 40 posts per page, ~400 posts). The average game AFTER XII is now 54 pages long and over 2000 posts long. What does this mean for gameplay? Well there are a couple of things. The first is that people are talking more and using more deduction/logic. This is a good thing and should be supported completely. The second is there are more junk posts that clutter up the thread, making searching for said logic and reasoning harder. This is bad, and should be avoided (see XVI for needless bumping issues, as well as Section 5) XVI, the most recent game, had over 4400 posts in it. I think this bloating is excessive. XV had great conversation in it (especially late game) and was over 40 pages and 1500 posts shorter. This, again, will be discussed in greater detail in Section 5. OK, so we’ve gone over some trends in gameplay. All 14 completed games have been examined. Through this examination it has been noted where the indies, town, and wolves have won, as well as other gameplay trends such as game length. TL;DR? {TG}
Section 2: Balance Issues {IBI} First, understand that this topic is not formed out of any negative feelings about recent or non-recent events. This thread goes WAY beyond game balance and design and that really is only a side-issue to the primary one in Section 5. Nonetheless balance has been an issue in our eyes for some time, even back to WW X, and due to the evidence and data we have collected it needs to be addressed. Taking a look at the data collected from these games we can pull out some very clear balance issues that may address the trends stated above. There is a link appended to this document in Appendix 3: {WWD} which points to a Google Spreadsheet set with all of the raw data accumulated if you would like to double-check any statements OR see it for yourself. These graphs, charts, and statistics will be referenced in this and the following section liberally.
TL;DR? {IBI}
Section 3: Role Creation Issues: {RC} As outlined above, there has been an increase in town power roles over the past few games. These power roles also include an increase in information-type roles as well. We have also seen an increase in WW PRs, but this has not been enough to counterbalance the town side of things, nor is increasing power creep tenable. So. We have problems with role creation.
TL;DR? {RC}
Section 4: Modding Issues {PMI} To start with, the moderators should be applauded for taking time out of their schedule to host a game for our fun and enjoyment. All WW players are indebted to and should gratuitously thank Cardz, LOLZ, ShellShock929, Spoinkmaster, Absoltrainer, DukeFireBird, Lucario EX, and Arcanine/Arbok Master for their willingness to be mods/narrators for WW games. However, occasionally issues arise that must be acknowledged and dealt with about how a moderator has constructed or run a game.
TL;DR? {PMI}
Finally, we reach the HEART of this thread. Personal Playing Issues. {API}
TL;DR? {API}
Section 6: Overall Recommendations {REC} These recommendations are based off of the data we’ve gathered, as well as off of the trends and meta that has been seen and elaborated upon in the above sections.
So, what does this mean for the game of WW? It is hoped that players take these considerations to heart, and examine for themselves the facts of the meta that have been elucidated here. Everyone is welcomed to discuss and debate these topics, and are encouraged to do so to bring further growth out of the changes presented here. We would also like to specially thank in no specific order: Absoltrainer Arcanine/Arbok Master orcmonkey2000 Ultimately we thank all of you for reading through this and striving to better this game we all love. __________________________________________________ Appendix 1: Abbreviation/Definition List {ADL} WW = Werewolf or werewolf, check context. WW “Roman numerals” (WW XV) = Werewolf game 15 etc Mod = Moderator/Host/Narrator N#/D# Update = Update written by mod for Night/Day noted by number N#/D# = The Night or Day of that number Cycle = One period of time, whether Night or Day. (so Day 2 is cycle 3) Indie = Independent Aligned Player Village = Total number of players in a game, regardless of alignment Townie = Town Aligned Player Town = Group of players having a Town alignment (or adjective describing one’s town-ness) 3rd Party = Player of Non-Indie, Non-Town, Non-Wolf Alignment Role = Role/Ability received from the mod Scum = Anti-town Aligned Player (Non-Town Faction OR Anti-Town Indie) LYLO = Lynch-or-Lose scenario for the town, where if they do not lynch a wolf/indie then the wolves/indies win. OOC = Out-Of-Character (used in reference to playstyle) Gym = PokeGym WC = Win Condition LMS = Last Man Standing (WC) NK = Night Kill PR = Power Role RR = Role Reveal IR = Information Role VT = Vanilla Townie Vig = Vigilante SK = Serial Killer Mass-Claim = Tactic where all players claim their role/name/both. __________________________________________________ Appendix 2: {Mr. X} Well, if you’ve never heard the story of Mr. X, take a seat around the campfire while we share the story of how the most famous of WW antagonists had his creation! WW I was a VERY Pokemon themed WW game. Every person was a Pokémon of some fashion or other. The game progressed pretty well for the town, and we lynched a Wolf D1. Soon N2 was upon the town. That night an individual who joined the forum under the Name Mr. X sent out a PM to various players in the game, claiming to want revenge on the wolves. In the PM, he included the names of the remaining wolves, as well as the order in which to lynch them. The town eventually lynched these players in that order the next 3 days, and the town won very convincingly, only lynching a townie once, if at all. Fortunately, Cardz was alerted of this issue, but he decided to let the game play out to see how this event affected the players. Sure enough they played right along with the PM. Cardz revealed at the end that the game had been spoiled by Mr. X. In WW III, Tourney Pros, Cardz decided to actually add Mr. X into the game itself as the person who had hired the werewolves. After this addition and the evolution of his character, other mods began using Mr. X in other scenarios, and he became integrated into our WW lore. And thus, Mr. X, the antagonist you all know and love was originally an antagonist to Werewolf as a whole, so Mr. X’s stance as being antagonistic to the town fits perfectly. It’s a pretty funny story now and gives us some really unique flavor for our WW games that dates back to the very beginning. __________________________________________________ Appendix 3: Werewolf Data {WWD} Here is the link to our data spreadsheets in excel. Here is the link to our data spreadsheets in google docs. Here is the link to our graphs in a pdf. Here is the link to our graphs in a xps. Here is the link to our graphs in a docx.
__________________
Quote:
Pre-XVII Metagame Analysis | Comprehensive Werewolf Compendium! Last edited by Sandslash7; 11/12/2012 at 11:06 AM. |
|||
|
|
|
| These members say thanks for this post: |
|
|
#2 | ||
|
Sandslash, you and me (and Ikrit) have been discussing everything in the above post consistently for the last 3 or 4 months or so, and you know I agree 100% with everything on here. If I have time, I'll make a bigger post, but I just want to acknowledge that I agree with every word
__________________
Team M ~We will remember~........OH GOD!! I AM IN CONTROL of the "BORED LOCKDOWN!" ........Metanite:R.I.P.Student of Texas A&M and Proud Member of the Corps. of Cadets Army ROTC Quote:
|
|||
|
|
|
|
|
#3 | |
|
|
I actually think this thread will help many of the current moderators and the moderators to come. Thanks SS7 and Ikrit.
Well, that's quite the interesting story on Mr. X. I wonder if I get to see him someday. Hold on, someone's at my door. Prepare to die PMysterious. Wait, no. Ghetsis! I'm sorry for you being in my soul! I promise to... Enough!!!! Mr.X is coming to see you. Mr.X? Wait, in my room? With your dead body in it. Wait, was Mr. X the one who sent the beam flying? Why in fact, yes. KILL HIM! "scream" Quote:
__________________
The power of Light and Dark come to me as I was Jedi Jigglypuff. However, ever since my death in the past, I wanted revenge. So now, I am Darth Jigglypuff.
Please join this site to play my newest modded game, Werewolf 4- The Night of the Cultwolf. http://playwerewolf.webs.com/apps/forums/ |
|
|
|
|
|
|
#4 | |
|
Excellent. Have you taken a look at the data? It paints a very vivid picture of the trends as they sit right now.
While balance isn't the primary issue, it is definitely something that I think is necessary to discuss and very pertinent to future games. If you have any other comments, please do share them!
__________________
Quote:
Pre-XVII Metagame Analysis | Comprehensive Werewolf Compendium! |
||
|
|
|
|
|
#5 |
|
|
GOOD GRIEF! That is a lot of work you guys have done. I'm surprised that you guys took a lot of effort just to do one of the biggest posts I have seen in my life AND all of that data.
P.S. Don't use the role I have put in when Mr.X killed me, please. It is MY role and no one elses, okay? Also, just for ATs sake. OH GOD!! I AM IN CONTROL of the "BORED LOCKDOWN!" End of story.
__________________
The power of Light and Dark come to me as I was Jedi Jigglypuff. However, ever since my death in the past, I wanted revenge. So now, I am Darth Jigglypuff.
Please join this site to play my newest modded game, Werewolf 4- The Night of the Cultwolf. http://playwerewolf.webs.com/apps/forums/ |
|
|
|
|
|
#6 | |
|
It is a lot of work.
So many hours were spent on this thread. Because we love WW, and we want WW to level up and evolve. We felt that Gym WW is worth it, and that the players and the community here are worth that investment.
__________________
Quote:
Pre-XVII Metagame Analysis | Comprehensive Werewolf Compendium! |
||
|
|
|
|
|
#7 | ||
|
A couple of quick points:
1. Mods should write their own rules for their game. Rules should be about 10-15 and be concise. General explanation of how mafia is played should live elsewhere and not clutter up the opening posts. 2. Quote:
EDIT: VT roles are great for this as well as SS7 pointed out. There ARE other ways around this as well. 3. Quote:
4. About rudeness. I disagree with the reasoning for banning it, but agree that it should be banned. Rudeness is a pretty potent tool for gauging someone's alignment. Unfortunately, it does have the side-effects of making the game less fun for other players, particularly new players. Since the gym does not have newb games or multiple games going on at once, I believe that rudeness should be banned to allow newer players the chance to learn. I disagree about it not being effective for scum-huntingthough.
__________________
Rules of 'Gym WereWolf
1. 'Gym WereWolf is Srs Buzness. 2. Free thinking is encouraged, unless I disagree with your opinion. 3. Posting too much is a scumtell. Posting not enough is a scumtell. 4. The only correct way to post is to complain about exams in every post. |
|||
|
|
|
|
|
#8 |
|
|
Some personal things that bug me:
Well, actually, just one right now. Too many people use school as an excuse to lurk and people buy it. I don't care if you're the best student in the whole wide world, if you cannot take time to play the game then the town should be feeling okay pressuring or voting for you. Allowing it makes it a safe wolf claim.
__________________
The Yanmega Guy![]() Fresno, California; Masters![]() Yeah, I work for 6P![]() |
|
|
|
|
|
#9 |
|
Front Page News Editor
Forum Moderator |
You guys ever consider having assistants to mod a game? Design, balance, create roles- and get some input on adding twists into the plot?
I thought it was cool to be able to claim items, Pokeballs, ect...... but it was complicated. It did add a bit of play into the game- but the way it was distributed was tough. I think more thought is needed to play test the idea or collaborate with other WW hosts to see if there is a better system/way to implement "bonus" material before putting it into the game.
__________________
Team R Member ![]() Black2 FC: 0519-5091-8715 Bring It On! |
|
|
|
|
|
#10 |
|
|
@cabd: Hey! I was telling the truth about that one! I'm 14 years old. Of course I would have school in April and May. I still had time for the game, but using school as an excuse? Nope. I'm not using it as an excuse.
__________________
The power of Light and Dark come to me as I was Jedi Jigglypuff. However, ever since my death in the past, I wanted revenge. So now, I am Darth Jigglypuff.
Please join this site to play my newest modded game, Werewolf 4- The Night of the Cultwolf. http://playwerewolf.webs.com/apps/forums/ |
|
|
|
|
|
#11 |
|
|
One thing I do as a game host/mod is use random.org to assign items/extras/etc. Or, i'll use a hidden thing created at the beginning. For example, the 3rd vote on the person lynched day one gets XYZ item that night...
__________________
The Yanmega Guy![]() Fresno, California; Masters![]() Yeah, I work for 6P![]() |
|
|
|
|
|
#12 | |
|
Quote:
1. Jason's suicide in XVI was against the spirit of the game, I felt. I think that the rules should be changed in the future to give bans in the next game to players that flagrantly violate the rules. TK's was at least strategical, but I still think the rule should be made to prevent people from doing that by banning them from the next game(s). I am not saying Jason should be banned. What he did was technically within the rules of the game at the time. 2. Priority should be given to players to register for games who are active. Players who are inactive for large periods of time or are not dedicated to the game should be given low priority for registration. I realize this is hard to do, but it could be done in a next-game basis. so if someone replaces out of a game due to inactivity, then they would not be allowed in the next game unless a shortage of players was had (or maybe they could only go on the waitlist). Then after THAT game they could enroll normally again.
__________________
Rules of 'Gym WereWolf
1. 'Gym WereWolf is Srs Buzness. 2. Free thinking is encouraged, unless I disagree with your opinion. 3. Posting too much is a scumtell. Posting not enough is a scumtell. 4. The only correct way to post is to complain about exams in every post. |
||
|
|
|
|
|
#13 | |
|
Cardz did institute the "Co-Mod" system into WW (which is VERY GOOD).
However it could be used to even greater effect, like you said Benzo, by allowing the Co-Mod access to the game before hand so they can add/tweak/balance things and throw in cool ideas. Honestly in XVI the co-mod system didn't get much more above an occasional vote-count from Cardz. It can drastically be expanded for the games' benefit! (did that answer your question?) About the items. Indeed items can be a cool thing to add it, but I feel that they should be the rare exception, rather than something present in high quantities. Also as you were saying distribution is tough. More consideration on the part of the Mod who implements them would be required.
__________________
Quote:
Pre-XVII Metagame Analysis | Comprehensive Werewolf Compendium! |
||
|
|
|
|
|
#14 |
|
|
On the issue of vet status issues, there is in fact an experiment going on right now to test the notions of identity and input worth. It's on 6P, though. And still in progress.
__________________
The Yanmega Guy![]() Fresno, California; Masters![]() Yeah, I work for 6P![]() |
|
|
|
|
|
#15 |
|
We need to talk about randomization of roles as well I believe. I know different mods do it different ways. I did it 100% random. I took a list of roles and a list of players and randomized the players. Then I matched the first role with the first random player, etc. So totally random. AT, how exactly did you do XV?
SS and I were worried about possible imbalances due to bad luck with randomization. I know on mafiascum they always do what I did (100% random). They would be hateful of any other system. I understand there feelings on that, but I think the gym is different and should be treated differently. The primary difference between the gym and MS is this: The gym has one game going at a time while MS has LOTS of games going at once. Oftentimes players are in 4 games at once and simply join another when they die. That means that a game with bad random balance (in player skill) isn't a huge deal because you can just queue for another game and not care. On the gym, if an unbalanced game exists then all the players are locked in it until the end. I do want to make an important point about this though. Each player should be equally likely to receive each role. Teams should be balanced by player skill without respect to who has the PRs. A new player and a very good player should be given the exact same chance at being: the alpha wolf, the seer, the priest, etc. This prevents the town and wolves from just lynching/NKing all the known good players in order to off all the PRs easily. I think the mods should roughly divide players into 3 groups (newish players, semi-skilled players, and very skilled players). Then a proportion of each team should be drawn from each group. FOR EXAMPLE. Assume a 24 person game with 6 wolves and 18 town. Assume you have 4 "very skilled" players, 12 "semi-skilled" and 8 "new" players. The wolf team is 6/24 or 1/4 of the total population. Therefore 1/4 of each of these individual groups should be chosen as wolves. 4 / 4 = 1 very skilled wolf, 12 / 4 = 3 semi-experienced wolves, and 8 / 4 = 2 newish wolves. I realize that complications with this system include: the mods ability to judge player skill correctly and uneven numbers. The example I gave was very clean. Once the group of wolves has been randomized, the individual assignment of roles within that wolf group (and also the town group) should be randomized. That way a new player could theoretically end up with any role in the game. In fact, every player would be equally likely to receive any single role in the game. The advantage is that the teams are evenly balanced to skill. An alternative to the above would be to simply do fully randomized but reroll the assignments until you think the teams look roughly even based on player skill alone. (Once again who gets PRs should not be accounted for at all, and all players should be equally likely to get one).
__________________
Rules of 'Gym WereWolf
1. 'Gym WereWolf is Srs Buzness. 2. Free thinking is encouraged, unless I disagree with your opinion. 3. Posting too much is a scumtell. Posting not enough is a scumtell. 4. The only correct way to post is to complain about exams in every post. |
|
|
|
|
|
|
#16 |
|
Front Page News Editor
Forum Moderator |
@SS7- yes. With a Co-mod knowing the outline and had a bit of "play" in creating some of the roles- there is less likely to have too many issues between the players and the mods, as long as the two mods keep good communication between themselves.
I am not against the idea of items, rare is better (IMO) but high quantity is not so in favor to me.
__________________
Team R Member ![]() Black2 FC: 0519-5091-8715 Bring It On! Last edited by Benzo; 07/25/2012 at 11:39 PM. |
|
|
|
|
|
#17 | |
|
|
Quote:
__________________
The power of Light and Dark come to me as I was Jedi Jigglypuff. However, ever since my death in the past, I wanted revenge. So now, I am Darth Jigglypuff.
Please join this site to play my newest modded game, Werewolf 4- The Night of the Cultwolf. http://playwerewolf.webs.com/apps/forums/ |
|
|
|
|
|
|
#18 |
|
I did fully random. So I wrote down all of your names in random.org. Then I hit "randomize list". Then I took the randomized players list and assigned them to the roles in order that the roles appeared in my notes. So yes. It was 100% totally random. I didn't try and do my proposed method of balancing player skill.
I think that this method is nice in theory, but doesn't work as well when you factor in the gym conditions: only one game is going at a time and all games are fairly long. This means that an imbalanced game will result in one drawn out and mostly uninteresting game that everyone watches. On MS the abundance of games makes this less of an issue. EDIT: I do believe it is VERY important that all players be equally likely to receive all roles though.
__________________
Rules of 'Gym WereWolf
1. 'Gym WereWolf is Srs Buzness. 2. Free thinking is encouraged, unless I disagree with your opinion. 3. Posting too much is a scumtell. Posting not enough is a scumtell. 4. The only correct way to post is to complain about exams in every post. |
|
|
|
|
|
|
#19 |
|
|
I actually have an idea.
http://www.barryfunenglish.com/enter...domStudent.php Yeah, I know it looks like a school device but let me tell you when assigning roles or doing things that anyone can get, this works wonders.
__________________
The power of Light and Dark come to me as I was Jedi Jigglypuff. However, ever since my death in the past, I wanted revenge. So now, I am Darth Jigglypuff.
Please join this site to play my newest modded game, Werewolf 4- The Night of the Cultwolf. http://playwerewolf.webs.com/apps/forums/ |
|
|
|
|
|
#20 |
|
|
Very well thought out and written. I am not sure how helpful my comments will be as I have only participated in one game of WW, whereas this covers a whole range of them. However, I agree with the recommendations, and am sure they will indeed help in the balancing of the game.
I agree with vanilla townies, but only if they make up the majority and not the minority. Perhaps roles that would have normally been given out at the beginning of the game can be progressively added mid-game based on how the players are playing. Perhaps it could be used to "award" players and give an incentive toward improving meta. Unfortunately the "heart" of the thread is where I don't necessarily agree on all points. Vet Reverence In terms of vet reverence, I can see how it needs to stop, but I don't see how it can stop. Social interaction will present a group with leaders and followers. People can and will be influenced by others in one way or another. A major influence will be the strength and skill of the player. I think that vet reverence is just a factor in a social game. The biggest thing that can be done to change vet reverence is to get new players into the game. Indeed, it is an area that only can be improved individually. Mod/Role Over-Reliance The Mod/Role over-reliance is where my inexperience is making this difficult to understand. We talk a lot of using the day play analysis, but all I can see out of day play analysis is WIFOM. The examples given about analyzing day play are "uncovering a trend in voting or the way one player acts about another player". From my understanding of WIFOM, trying to analyze the actions of a player is a dangerous way to play and will ALSO lead to unhelpful lynches, bandwagons and lucky hits or misses. While I agree that both day play reads AND update/information should be used in conjunction, I feel that this section devalues the use of update/information too much. I would argue that day play reads should be used as secondary evidence, while update/information should be used as primary evidence. I think that rather than decreasing reliance on mod/role information, they should work on improving their use of day activity analysis in conjunction with factual information. Plethora of small meaningless posts Aside from bumps and posts without any content toward the game, I don't see how one can judge what is meaningless and what is not. What I don't understand is how are many posts with only small bits of information any different from large posts with a great deal of information? In terms of thread length, it would increase only the number of pages and post counts, but the content would be the same split into 10 small posts or put into 1 long post. It would take a person the same amount of time to read through a giant post as it would be to read a bunch of small posts. Small posts can encourage thought; size does not always matter. I suppose this section could have benefited from a definition such as was given for vet reverence. The other problem with this section is the argument is made for one faction. What if small meaningless posts are an intentional part of ones play style to accomplish exactly what has been stated that it accomplishes? If the town stops paying attention for any reason (small post or otherwise) that is the fault of the town, not the small poster, and they (the town) should reap the consequences. Responses out of emotionalism While I agree that rudeness and demeaning remarks should be left out of an argument, I believe that emotion can have an important role both in obtaining reads and revealing information intentionally or unintentionally. It may be correct in that logically, emotional responses are detrimental, however it is an important tool in a social game. I don't feel that it should be outlawed. Again, as was stated, it is a matter of personal improvement to attempt to keep emotions out of responses. I like the summary stated that players should be weary of excessive emotionalism. |
|
|
|
|
|
#21 | |
|
|
Quote:
The answer so far is that it makes players use more logic and day hunting, and much less night play. Also, it makes reads more valuable than evr since you cannot use past games as "cheat reads"
__________________
The Yanmega Guy![]() Fresno, California; Masters![]() Yeah, I work for 6P![]() |
|
|
|
|
|
|
#22 |
|
|
I think it is making the game on 6p alot more interesting
__________________
There's No Shaymin Losing The Game
|
|
|
|
|
|
#23 |
|
|
This is a great write up, thank you for doing this. One thing which should be considered is true majority votes to lynch. Stop the plurality lynches please. Forcing the town to vote makes people step up and take a stance. I find the lack of voting to be a major town asset for a few reasons.
1. No one likes to be on the lynching block. The natural instinct is to fire back or consider your attacker scummy in the process. This helps create some confusion for the wolves. 2. Once the count gets to about L-3 or L-4 you are all but dead, so it forces early reveals. Fine if your town... 3. There is something to be said for actually hammering someone also. Someone has to end the day and it can be very nerve wracking as town to drop the hammer. It ends the day, you tend to look scummy (if it's to quick). Also it just makes the days drag out. I'm sure there are more reasons floating in my head but I gotta get ready for work. |
|
|
|
|
|
#24 | ||
|
Quote:
Quote:
(Arg, you aren't over that yet??? )
Last edited by King Piplup; 07/26/2012 at 05:20 AM. Reason: Adding |
|||
|
|
|
|
|
#25 |
|
Fantastic read, thanks for writing this! I definitely learned a bit, there more than a few points where I realized "Oh snap, I did that!" xD *cough vet reverence cough* This seems like it will become a resource for both players AND moderators alike.
For the record, I don't think Jason should be banned from the next game. However, his suicide is very anti-SOTG, considering he did not play to his win condition. As a townie, I personally feel it was his obligation to at least the day run its course. Ending the day he way he did is anti-town, which is against his win condition. However, seeing as we seem to be going through a bit of a transformational period anyway, I'm fine with letting it slide. In the future, I would highly recommend banning suicide on policy, at risk of being banned from the game for either a temporary or permanent amount of time. I have no other thoughts, very nice read.
__________________
"You'll hunt me. You'll condemn me. Set the dogs on me.
Because that's what needs to happen. Because sometimes the truth isn't good enough. Sometimes people deserve more. Sometimes people deserve to have their faith rewarded." -- The Dark Knight |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|