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Old 08/26/2012, 07:05 PM   #1
Parm
 
RegiHeal

This is a deck I have been playing for a bit. I like the way it runs, and I never seem to be out of a game, accept to the autoloss Quad Entie/Garbodor

Pokemon: 15

4 Registeel EX
3 Groudon EX
4-4 Blissey


T-S- 31

4 N
3 Juniper
3 Bianca

3 Eviolite
4 Catcher
4 Switch
3 Heavy Ball
3 Energy Switch
4 Potion


Energy- 14

4 DCE
4 Prism
6 Fighting


The plan is to start with Registeel, and triple Laser by T2. Spread and hopefully knock out a couple of slow to evolve benched Pokemon. Groudon comes in later for the heavey hitting. Registeel can do this also if needed. Blissey heals the damage and slows down the opponent a bit.

I have found that the 10 Supporters hurts a bit. I don't know how to increase this, as things are tight, and the deck does run pretty smooth.

Ideas and thoughts greatly appriciated!

Parm
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Old 08/26/2012, 11:23 PM   #2
SHINING
 
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I like it. I like it, yes.

The main problem seems to be Rayquaza ex, you'll be in problems if they can Dragon Burst for 180 by t3, as your energies will be gone.
Sigilyph could be a problem, though I think that sniping and catchering is enough to avoid a Sigilyph, you may want to add a single Bouffalant or Terrakion (and hope they don't attach an Eviolite to Sigilyph).
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Old 08/27/2012, 06:01 AM   #3
DragonClyne725
 
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Quote:
Originally Posted by SHINING View Post
I like it. I like it, yes.

The main problem seems to be Rayquaza ex, you'll be in problems if they can Dragon Burst for 180 by t3, as your energies will be gone.
Sigilyph could be a problem, though I think that sniping and catchering is enough to avoid a Sigilyph, you may want to add a single Bouffalant or Terrakion (and hope they don't attach an Eviolite to Sigilyph).
Actually, Blissey manages to do a nice 90 damage with its attack, which just so happens to OHKO Sigilyphs. I agree that Rayquaza-EX is a problem, but most Rayquaza decks are based around Eelektrik, which goes down after 3 Tripe Lasers. As long as the Eels go down, Rayquaza loses its speed.

As for the deck, definitely try to fit in more support. Possibly taking out an Energy Search or a Potion or two might help. Since you're already running Blissey, you don't really need 4 Potions, maybe just 2-3.

So something like:
-1 Potion
-1 Energy Switch

+2 Cheren (or whatever you want to add)

Hope it helps!
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Old 08/27/2012, 10:58 AM   #4
Parm
 
Quote:
Originally Posted by DragonClyne725 View Post
Actually, Blissey manages to do a nice 90 damage with its attack, which just so happens to OHKO Sigilyphs. I agree that Rayquaza-EX is a problem, but most Rayquaza decks are based around Eelektrik, which goes down after 3 Tripe Lasers. As long as the Eels go down, Rayquaza loses its speed.

As for the deck, definitely try to fit in more support. Possibly taking out an Energy Search or a Potion or two might help. Since you're already running Blissey, you don't really need 4 Potions, maybe just 2-3.

So something like:
-1 Potion
-1 Energy Switch

+2 Cheren (or whatever you want to add)

Hope it helps!
Thanks for the response!!!

I have the potions in there, because if I can only get one Blissey set up, it is still a flip to heal, so this can really keep damage under control.

I couold possibly take one out, and add in an 11th supporter????

Energy switch give me a BIT of acceleration.

The build is tight....this is a tough meta....
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Old 08/27/2012, 11:47 AM   #5
SHINING
 
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I didnt thought of Blissey's attack, nice one.
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Old 08/27/2012, 01:57 PM   #6
Rambo
 
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If you're having trouble with Garbodor you could either try running Tool Scrapper, or you could run pluspower, allowing yourself to Catcher and OHKO Garbodor with Blissey. And I'm guessing you're using 3 retreat Chansey?
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Old 08/27/2012, 08:18 PM   #7
Parm
 
Quote:
Originally Posted by Rambo View Post
If you're having trouble with Garbodor you could either try running Tool Scrapper, or you could run pluspower, allowing yourself to Catcher and OHKO Garbodor with Blissey. And I'm guessing you're using 3 retreat Chansey?
Yes, 3 retreat Chansey. It can put a pokemon to sleep for 1 energy, and stall for a turn or 2.

Is tool scrapper a must run in most decks right now?
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Old 08/27/2012, 08:34 PM   #8
deashira
 
Quote:
Originally Posted by Parm View Post
Yes, 3 retreat Chansey. It can put a pokemon to sleep for 1 energy, and stall for a turn or 2.

Is tool scrapper a must run in most decks right now?
There are a number of major decks that will get shut down by Garbodor, but whether Tool Scrapper is a must run or not really depends on how much Garbodor sees play.

In this case I don't think you have to worry about Garbodor. Sure, it shuts off your healing but it's not likely to be paired up with anything that will OHKO your attackers. Lay down a couple of Tromps and it'll be within KO range for any of your pokemon. Then just catcher, KO and let the healing begin.

RM
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Old 08/27/2012, 08:54 PM   #9
SHINING
 
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A good Garbodor deck never has just 1 Garbodor in play, it has 2 or 3 with a tool each one. Anyways, They lack firepower and consistency, your deck doesnt relly entirely on Blissey so I don't think you'll have any problem at all. Except for Entei/Garbodor, as you said.
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Old 08/27/2012, 09:03 PM   #10
Parm
 
Quote:
Originally Posted by SHINING View Post
A good Garbodor deck never has just 1 Garbodor in play, it has 2 or 3 with a tool each one. Anyways, They lack firepower and consistency, your deck doesnt relly entirely on Blissey so I don't think you'll have any problem at all. Except for Entei/Garbodor, as you said.
I agree here.

In the short time I have been playing this game, I know you can not be favoured against every deck. I just hope quad Entei/Garbodor isnt a huge presence in my meta...LOL


I have also wondered about the Energy. Is there any advantage to dropping the fighting count, adding in 4 Blend energy, with steel/fighting, and then having the 2 plain fighting? If I did this, I guess Energy switch becomes useless in this deck.....

Ideas?
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Old 08/27/2012, 11:32 PM   #11
deashira
 
Quote:
Originally Posted by Parm View Post
I agree here.

In the short time I have been playing this game, I know you can not be favoured against every deck. I just hope quad Entei/Garbodor isnt a huge presence in my meta...LOL


I have also wondered about the Energy. Is there any advantage to dropping the fighting count, adding in 4 Blend energy, with steel/fighting, and then having the 2 plain fighting? If I did this, I guess Energy switch becomes useless in this deck.....

Ideas?
You would be running twelve special energy. Garchomp would have a field day with that. Don't forget about Enhanced Hammer, too. You're already at a bit of a disadvantage to those, so if anything I would cut some prisms to make room for Metal.

RM
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Old 08/29/2012, 08:43 PM   #12
fluttercraft
 
i think the energy switches are non essential. and if entai/garbador is that big of an issue maby play 1 or 2 kuyem exs for the OHKO on entai, granted powering it up on a DCE and 2 prisms would be difficult. maby the FSEW blend wouldnt be too bad of an idea.
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Old 09/01/2012, 11:25 PM   #13
Parm
 
Would a single Mewtwo EX in here as a tech help for the Garbodor? I would then need a search card to find it when I needed it though
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Old 09/02/2012, 05:17 AM   #14
Dark Shedinja
 
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I would think about playing this deck with Darkrai EX so you could retreat you Blisseys without Switch.
IMO Potion isn´t needed since your Blisseys provide enough of healing power.
If you use Darkrai, Terrakion seems like a bettee choice for a secondary attacker, since it onehits sigilyphs and can be powered up easier.

I´m testing this deck for fun with Darkrai/Sableye/Hammers in it.
That might be another option to consider.

BUT, if you play the Deck with Darkrai, you´ll have to face a horrible Terrakion EX match-up.
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Old 09/05/2012, 12:02 AM   #15
Parm
 
So I am considering some tweaks after some play testing

1- Remove the Groudon EXs for Terrakions
2- Tech in one Mewtwo ex for the Garbador

The list would look like this I think:


Pokemon: 15

4 Registeel EX
2 Terrakion NV
4-4 Blissey
1 Mewtwo EX


T-S- 31

4 N
3 Juniper
3 Bianca

3 Eviolite
4 Catcher
4 Switch
4 Heavy Ball
3 Potion
2 Random Reciever
1 Super Rod


Energy- 14

4 DCE
5 Fighting
5 Steel


Have also consider teching in Sableye.

How does this look?
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