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#1 |
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Simple, yet Competitve?
Ok heres a question i pos:
- What is the simplest deck to learn/run, yet you think is a Competitve deck?.. please jus give me like a name or descriton (ex. Ludicargo) --thanks |
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#2 |
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Dragtrode...
All the cards basically make you read them, and then you do what they say... That is the deck that almost plays itself. M45
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PTO for the ST. LOUIS area!
Founder - Piglet Draft! Owner of the Newest and Greatest Gaming Store (NOW OPEN) Yeti Gaming!!! yetigaming.com |
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#3 | |
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#5 |
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imo he's old enough to build his own deck, so what if it's not a "competitive" deck? I rather not win a trip than have someone else build my deck, i would feel like i'm not playing "the" game, it wouldn't be as fun, part o the fun is experiencing yourself, if you dont' experience it you'll never get good, even if you have the same exact copy of a "winners" deck. I know when i was younger i would have hated that, and i also know because a kid in my league uses decks that won "regionals" or "states" and he still looses to normal decks because even i he knows the basics he doesn't have the experience to play it right.
Also even if you build it now so next regionals he'll be comfortable with the deck, by that time the metagame would have changed a lot.
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#6 | |
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Quote:
yes i know that, but its not like im doing it all for him, he'd have the option of what to play, but i was asking for opinions, all id do is help him out and get the cards for him. and i know the game will change, and cards will come to affect a deck, but there are cards to help the deck, so we'd be up to the challenge, but all i wanted was an opinion |
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#7 |
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well, that was my opinion,don't just give him an option what to play, make him play the cards he likes, I bet he would have more fun that way than just choosing a deck deck from the 'gym and win 1st.....or atleast i know i'd enjoy it more.
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#8 |
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T2 Medicham ex. The only problems that could arise are "Where do I place my Pure Power counters?" and possibly "Which energy should I remove with ER2?" Otherwise it's pretty straightforward and easy to play.
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#9 |
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i agree with woop, but show him and make sure he learns the swoop/wally's/speed concept, of trying to guarantee T2 cham each game...
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#10 | |
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#11 |
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Draggy is suprisingly easy to make mistakes with at higher levels of play, I've seen too many players fetch darks and lose them when they get sharded.
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#12 |
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If you're looking for decks that are both fairly simple to run and cost efficient, DraggyTrode and Rock Lock are popular choices.
Of course, its my opinion that propper deck building techniques should be taught to the upcoming players, instead of just handing them a deck.
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#13 |
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Zappy is pretty simple, use elektrike or voltorb to fetch lightning energy on your first turn, on your second turn, play zapdos ex, use it's poke-power, which makes it active and you may move your lightning energy onto zapdos in any way.
move both of the lightning energy to zapdos, attach another energy, and start attacking. figure the rest of the strategy out yourself (since that is much more fun to do) =)
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PokemonAllianceIn the Netherlands
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#14 |
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^^ Zapdos EX/volorb and elektrike is the best deck to pick up and learn fast and great for younger players. Plain and simple.
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2009 World Champion, Masters Division![]() “Forget the fame, For love of the Game” |
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#15 |
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noooooooo,i say the best deck for a 10 and under kid is a HL bellosom deck with heal nrg the deck i started out with
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#16 |
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Dunno about Zapdos....... I always found it quite boring to play. RockLock is quite skill based, the easiest to pick up and play are probably Dragtrode or Dark Slowking. Medi can get quite complicated.
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#17 |
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I disagree with the majority of the replies saying Dragtrode. It takes plenty of skill to use PROPERLY. Sure, the basic concept is easy to grasp, but when it comes to both players having a good set up, Dragonite requires much skill to play. For the simplest deck I would definitely say Zapdos. Medicham and Dark Slowking are quite complicated at times but Zapdos is always straightforward.
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#18 |
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He said easy to understand and competitive. Zapdos ex doesn't exactly fall under the latter.
How is Medicham complicated? I find it rather easy to play. =/ Last edited by SuperWooper; 08/01/2005 at 05:06 PM. Reason: f33845!!!! n0000!!!!13375p34k22222222223u48954 |
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#19 |
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Well if you know how to its easy. But knowing how to might be tricky for some. Timing and knowing what to target takes a certain degree of skill. Although its certainly easier to learn than most decks.
EDIT: ^ Medicham Last edited by Dom; 08/01/2005 at 05:16 PM. |
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#20 |
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How isnt Zapdos ex competitve if built properly?
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#21 |
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zapdos AKA luck dos, the only dekc that only take luck to win. no skill envolved.
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2004 World Champion 11-14
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#22 | |
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2) If you don't get Zapdos ex out Turn 2 you will probably lose. 3) It folds to lightning. 4) The deck relies more on how good your opening hand is and what cards you draw to determine if you when with it than player skill. In Medicham ex, although that's flippy too, it will take player skill to choose which card to take with Jirachi and player skill to determine where to place your damage counters with Pure Power. Gee, it's hard to take a lightning energy from your deck and put it on your active Pokemon, then next turn attach a 3rd and bring out Zapdos. Reversal, Super Scoop Up, etc are all found in Zapdos as well, and usually you lose if you miss the flips on your Super Scoop Ups, whereas if Medicham misses on ER2 or Reversal, while it's crippling to the deck, I wouldn't say it's in the same league as when missing your SSUs does to Zappy. |
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#23 |
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like i said before if hes in 10 and under,bellossom is competitive,and if you dont get the holos ,the cost like a dollar each
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#24 | |
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Ludicargo - Resistance to water, but a scrambled Cargo takes you out, and you can't heal yourself when you're dead. Resistance to water is nice, though. Rock-Lock - Type advantage over Sand Damage TTar, but it's only a OHKO with Strength Charm, and you couldn't dish out nearly what Spin Tail would at a time. It could be doing 120 per turn if you had six Pokemon in play (probably more since Darkness applies for the active), and you'd be healing 20 of it each turn? Wonderful. T2 - Bellossom uses its Special Conditions attack, Island Cave takes it away. Bellossom does 50, Medicham does 60. Medicham ex shuts down your healing power. Outmatched. I'd have to say no on this one, but it's an interesting idea. What, Bellossom active with a bunch of Sandstorm Xatu on the bench and Mr. Briney's Compassion/Heal Energy/etc? Pretty creative idea, I'll admit, but it's not going to be competitive. |
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#25 | |
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