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Old 09/08/2005, 11:54 AM   #1
Shdwchu
 
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Still Trying Ariados.....

4 Spinarak (UF- possible first turn Poison)
4 Ariados (UF- Primary)
4 Unown P
4 Jirachi

4 Energy Removal 2
4 Energy root
4 Swoop! teleporter
4 Mary's Request
4 Copy cat
4 Celio's network
3 Wally's training
3 Championship Arena

10 Grass
4 healing


edit: include a strategy please
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Last edited by bulbasnore; 09/09/2005 at 06:39 AM.
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Old 09/08/2005, 02:40 PM   #2
XBlock
 
which jirachi??
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Old 09/08/2005, 05:32 PM   #3
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no jirachi,and wat does Unknown P do????
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Old 09/08/2005, 06:16 PM   #4
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Quote:
Originally Posted by sceptilerancher
no jirachi,and wat does Unknown P do????
Unown P has a version of Hidden Power that is somewhat similar to Spinning Tail. The Main difference that you put a damage counter on each of your opponent's Pokemon that already have damage counters on them.

An alternative for Unown P would be Unown N as a stall of some sort (Unown N's Hidden Power allows you to remove 5 damage counters from itself).
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Old 09/08/2005, 08:34 PM   #5
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you can have onli ariados on your deck coz its attack wont work if they hav poke power which can prevent effect of an attack so you should add another attacker
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Old 09/08/2005, 09:41 PM   #6
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what pokemon would prevent ariados from working? last time i checked, only shedinja(which is illegal in modified now.) blocked it.(wonder gaurd) so i think this is worth testing out. it owuld be a blast, in 2 on 2, HL relacanth, keep em asleep, hit for 70, one energy, its disgusting :D
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Old 09/09/2005, 06:29 AM   #7
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but if in one on one..chances to wake up is high and there is island cave there
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Old 09/09/2005, 07:16 AM   #8
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Thus is Why I played the Version With houndoom but when i posted I got 0, ZERO, Zilch for Reasponses. With houndoom There's a Chance that I can Survive. I dont' have to Worry about Gyms being played, or switch or healing.
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Old 09/09/2005, 11:58 AM   #9
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yeah, but every deck has a chance to pull a win out, its simple knowledge "if i had this card i would own tis deck" well, how many decks run that card to make a counter viable? heck, i run island cave in every fighting/water/steel deck because its the best card, im poisened, sleep, confused, whoops, i atatch, healed, pwn. but almsot no one else uses that card in my metagame, i think 1 other person in the 3 leagues i attend uses it.

so if its played in a metagame, make sure you can counter it. if not, u dont have to much to worry about.

"EDIT" its a 50/50 chance in 1v1, unless ur using loaded dice a high chance would be 75%/25% so you see, its a 50/50 chance with dice, 3 sides even, 3 sides odd, not 4 sides even, 2 sides odd :)
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Last edited by Myn_donos; 09/09/2005 at 12:00 PM.
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