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Old 09/27/2005, 08:09 AM   #1
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FeraliSect HL-on

4 Paras FRLG
2 Parasect FRLG
3 Feraligatr EX UFO
1 Feraligatr UFO
3 Croconaw UFO
4 Totodile HL
Total Pokemon: 17

6 Water Energy
10 Grass Energy
Total Energy: 16

3 Steven's Advice
4 TV Reporter (Sept. 30)
4 Elm's Training Method
3 Master Ball
2 Copycat
2 Switch
4 Battle Frontier
2 Pokemon Retriever
3 Rare Candy
Total Trainers: 27

The strategy is to just start out with Paras, go get 2 Totodiles. Next turn, evolve into Parasect, and go get energy and lay it on the totodiles and evolve into feraligatr ex in the turns after. I see two holes in setup though. How to I start with Paras all the time? I rather not run Swoop as they are quite useless mid-late game. They might be a good idea though. The second hole is, how am I to get a grass energy on Parasect on t2 consistantly. I don't really have an answer to that. If I could get it T1, I could effectively lay 3 energy on a totodile, and then by T3 be attacking with Feraligatr EX using his last attack (if I could get the totodile evolved that fast). This deck doesn't have a great answer to safeguard other than the regular feraligatr. 4 Battle Frontier is needed IMHO. 2 Pokemon Retriever allow me to just keep recycling my pokemon. Ah, it's all explanitory really.
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Old 09/27/2005, 08:20 AM   #2
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hey this was a good deck in the neo genesis modified days days. Looks good maybe wally instead of petm.
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Old 09/27/2005, 08:36 AM   #3
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What are the advantages of Wally's Training over Professor Elm's Training Method? Well, I can evolve normally, then wally into Feraligatr EX (I believe). T1 (going second), I could rare candy into Croconaw and then wally into Feraligatr EX. But I doubt that will happen that often. I can't really think of any other advantages of Wally over PETM. One disadvantage I can see right off the back is, that if I need a ferligatr ex for my benched pokemon, like say in the first few turns, I'd have to make it active, then use the wally, or get lucky with a masterball. You can't really rely on Masterball to get the evolutions for you, not consistantly. Wally also lowers consistancy because I'm not always going to want or be able to make my croconaw active so I can evolve into Feraligatr EX. I just see more disadvantages of running Wally's Training over Professor Elm's Training Method.

Thanks for the input though!

I'm quite half-way on the idea of just having Feraligatr as the attacker. Of course the original recipe for a stage 2 deck runs more than one line, like with Ludicargo, DragTrode, etc. I've seen varients with Rhydon before to cover the weakness. I am not sure which would be the best version. I'd have to test each varient out. How much electric is out there? FRLG Zapdos, HL Lanturn...I can't think of many more electric pokemon that are popular. I'm still quite iffy on rhydon myself.
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Old 09/27/2005, 09:00 AM   #4
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Battle Frontier...you're funny...

WHY? Fera Ex' Body turns all powers off? And for those few evolved Ex M D and C pokémon you rather use something else for those spots...there has got to be something else...how about Island Cave?
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Old 09/27/2005, 09:02 AM   #5
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BF?
Gatr shuts the powers and bodies of those dark pokemon off :D
-
darn you Bon3z :P

-4 BF
- 1 retriever
- 4 energy (2 grass, 2 water)
+ 4 Multi energy
+1 Boost energy
+3 Island cave

1 empty slot, maybe add a draw trainer =)
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Last edited by Kevin89; 09/27/2005 at 09:07 AM.
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Old 09/27/2005, 09:04 AM   #6
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The reason I wanted to run Battle Frontier with the deck is because I'm not always going to have a Feraligatr EX active to shut down powers and bodies. And even if I do have it active, they can warp point me, reversal me, warp energy me, devolve me, etc, etc, etc, etc, to stop my body from shutting them down. Battle Frontier offers a backup if that happens. I throw two knives at Pidgeot. It can dodge one, maybe, but can it dodge two? In a game where searching is vital, shutting down an opponent's Pidgeot and keeping it shut down will give you the advantage. Same to the other stuff bonez, you know that.

Island Cave is a good idea, but do remember it helps the opponent too.

Thanks for the input!
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Old 09/27/2005, 09:38 AM   #7
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I have 3x gatr ex myself and is looking to make a deck, but I just cnt get past the lightning weakness, and how to run somewhat consistantly, without some pokepowers like a pidgeot or magcargo. At the moment my deck i have lanturn HL in there do to gatr ex weakness.

Your right what electrice are you going to encounter otther then zapy?
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Old 09/27/2005, 09:58 AM   #8
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Without pidgeot/magcargo, you should run more draw/etc, cards that help you setup. That most likely won't help as much as magcargo/pidgeot, but it will help some.
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Old 09/27/2005, 10:22 AM   #9
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Quote:
Originally Posted by Prime
Same to the other stuff bonez, you know that.
Huh?


Well...as soon as you have one Fera Ex out, you should be having one as backup and you should have already been sacrificing your parasect, so then you could use Pow! to destroy their important Pokémon or just keep attacking with Fera Ex!
I really don't think that Battle Frontier is a good choice and you have to have Island Cave in there!!! That's for sure. Maybe this:
2 BF
1 Island Cave
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Old 09/27/2005, 10:28 AM   #10
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By other stuff, I mean other pokemon with powers. And mid-late game, if I have a feraligatr ex prized, and one knocked out, how am I going to power another up on the bench ready? You can't just say, "you should be powering one up, or have one ready". I mean, that's so situational.

What does Island Cave bring to this deck? A way to remove status conditions, which my opponent can use too. How many status conditions are there in large play right now? Toxic seems to be the only one. Should I play stadiums just to counter it? No, I don't think I should. It takes away from the whole goal of the deck, to shut down the opponent. Battle Frontier helps to shut down the opponent and even helps to shut down C/D/M EX's that Feraligatr EX can't shut down. Umbreon EX, and Blissey EX are brand new cards that could definitely disrupt my deck.

Island Cave helps against one deck, and the very small amounts of red face powder decks that might run status conditions heavily. Battle frontier can help against an endless amount of decks that might run colorless, dark, or metal pokemon.

Thanks for the input though!
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Old 09/27/2005, 11:22 AM   #11
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pow!

when parasect is koed you can pull-in some high retreat-poke to spread amage counter on the bench using "tsunami".

Second attack will be stronger then!
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Old 09/27/2005, 11:46 AM   #12
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You should use some admins, because TV Reporter isnt a great draw and with large hands you wont be able to use stevens, plus his disrrupting abilitys can be good
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Old 09/27/2005, 12:16 PM   #13
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Okay.

Gatsu - Sounds like a neat idea. Might run into a problem if they don't take out the parasect. At the same time, I need to get my feraligatr ex active and attacking as soon as possible so I can shut their powers down so they can't setup, so I don't see myself waiting till they KO the parasect before I pow up something. I don't even have a way to search for a pow, making it not very consistant that the combo would happen. Against a deck like rock-lock, or another deck that takes awhile to setup, you don't want them getting close to setting up, so you need Feraligatr EX out ASAP, even if you don't have him powered all the way. POW'ing a big retreat pokemon up and hitting their bench for 10s and their active for 30 does sound nice though :)

gunycabj - I understand your point. Rocket's Admin would go well with any form of disruption. But I might not lose the tv reporter. If the stevens are getting hurt by the tv reporter, lets lose the stevens. I will look into this.

Thanks for the input!
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Old 09/27/2005, 12:43 PM   #14
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I read up there about the fear of getting Pow!'d, Reversaled, etc... well, I would suggest maybe running UF Houndoom? I know it won't stop the Warp Energy, but it can really give a damper on the rest...

oh wait, I just remembered... Ferli ex shuts down all poke bodies / powers... nevermind then.
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Old 09/27/2005, 01:05 PM   #15
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Joe2Cool: lol, thanks anyways :)
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Old 09/28/2005, 01:25 AM   #16
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Quote:
Originally Posted by Prime
What are the advantages of Wally's Training over Professor Elm's Training Method? Well, I can evolve normally, then wally into Feraligatr EX (I believe). T1 (going second), I could rare candy into Croconaw and then wally into Feraligatr EX. But I doubt that will happen that often. I can't really think of any other advantages of Wally over PETM. One disadvantage I can see right off the back is, that if I need a ferligatr ex for my benched pokemon, like say in the first few turns, I'd have to make it active, then use the wally, or get lucky with a masterball. You can't really rely on Masterball to get the evolutions for you, not consistantly. Wally also lowers consistancy because I'm not always going to want or be able to make my croconaw active so I can evolve into Feraligatr EX. I just see more disadvantages of running Wally's Training over Professor Elm's Training Method.

Thanks for the input though!

I'm quite half-way on the idea of just having Feraligatr as the attacker. Of course the original recipe for a stage 2 deck runs more than one line, like with Ludicargo, DragTrode, etc. I've seen varients with Rhydon before to cover the weakness. I am not sure which would be the best version. I'd have to test each varient out. How much electric is out there? FRLG Zapdos, HL Lanturn...I can't think of many more electric pokemon that are popular. I'm still quite iffy on rhydon myself.
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Old 09/28/2005, 04:55 AM   #17
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PokeWisconsin - ;)
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Old 09/28/2005, 09:42 AM   #18
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Well for helping to get Paras out every time is some Swoops!, but is it worth of it in this deck,but that is just my idea..
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Old 09/28/2005, 10:14 AM   #19
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ARG! Had this big thing typed up and accidently hit back.

Eh, to summarize, I found little to no use mid-late game for swoop. And once I get the deck built and try it out, if I run into setup problems, I will think about swoop. And do I really want to have to waste a pokemon retriever to bring back a totodile? I don't.

Thanks for the input!
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Old 09/28/2005, 12:17 PM   #20
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1 Swoop 1 Ditto.
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Old 09/28/2005, 06:39 PM   #21
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you dont need so many master balls you another seaching card
also add more water like make it like 8 water 8 grass
not to fond with all your trainers also think you should take out a crocanaw or 2
with 3 rare candys there going to end being a waste
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Old 09/28/2005, 06:52 PM   #22
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Nah Gatr's attacks need only 1 Water each so you don't need that many. Plus you can just search out all the Waters first with Parasect, but you need the more Grass to guarantee (or as close to guarantee) the T2 Grass energy on Parasect (or preferably T1 on Paras so you don't waste an attachment).
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Old 09/28/2005, 07:04 PM   #23
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Dom Jordan - Definitely agree with you there.
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Old 09/28/2005, 10:54 PM   #24
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IMHO Battle Frontier + Gatr = Locked out.

I agree with the Frontier/Gatr. Pidgeot first turn is never bad, and if they see Totodile they know to push for Pidgeot just to get some searching in before its shut off. So getting out a Frontier and then building to Gatr will mean that they will be locked up or at least slowed down on there setup. Also Island Cave doesn't stop.. well anything. Wallys drawback is the fact that the pokemon has to be active. That conflicts with the fast setup with Parasect. I would stick wth PETM.

Not too much Electric out there. But if your worried there is Ancient Tomb. 3/1 Frontier and Tomb?

Maybe -1 more Water for a Grass.

Looks really solid though.
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Old 09/29/2005, 12:51 AM   #25
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tomb=doesnt apply to EX's or pokemon with team in there names.
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