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Old 04/25/2006, 06:02 AM   #1
Jariel
 
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My 1st shot at Metanite

Metanite
Pokemon
3 Dratini d2
2 Dragonair d2
3 Dragonite d
3 Metagross d
1 Metagross dx
2 Metang HL2
3 Beldum HL3
3 Plusle DX
2 Slugma UF
2 Magcargo DX1
Energy
8 Lightning Energy
3 Double Rainbow Energy
4 Metal Energy
Trainers
4 Rare Candy
3 TV Reporter
2 Rocket's Admin.
3 Holon Ruins
1 Pokémon Retriever
3 Steven's Advice
3 Celio's Network
1 Switch
1 Warp Point

i need to fine tune this deck for the upcoming tournament i will join. any suggestions or comments are welcome
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Last edited by Jariel; 04/27/2006 at 04:37 PM.
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Old 04/25/2006, 07:25 PM   #2
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-2 slugma
-2 marcargo
-3 DRE
-1 switch
-1 warp point
-2 rare candy
+2 eevee call for family
+2 yanma grand loop
+3 holon electrode
+1holon scientist
+1 profess elm tranin meth
+1 metang
+1 lighting nrg

increase ur draw power and starting power.
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Old 04/26/2006, 05:22 AM   #3
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wats d purpose of eevee? cff? id think its better to increase my plusles and beldums for that

holon electrode does not increase the speed of attaching energies it even lowers the number of energies in play by needing to return an energy to hand i really think it will only draw me back
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Old 04/26/2006, 05:35 AM   #4
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everyone uses jirachi to start, if u have eevve or pusle, call for family then u can get metagross and dragonite set up faster. holon electrode doesnt decrese nothin, you can leave the enrgy or return it to your hand, ether or. Double rainbow will hold you back becasue you'll be doing -10 damage...holon electrode acts as a DRE, doesnt make you have -10 damage, and has an attack, not to mention instead of discarding energy, u can discard the metals and lighting on metagross and leave hte holon and still crash and burn.

plus u can only add 1 more pulse...and wuts the purpose of marcargo and slugma? you dont always need smooth over, their are other cards (like i mentioned) that cn do the same thing and once used use anotehr card to use it again. so its consistant and giving waht you need when needed and not ahving you shuffle your deck possably messing up a good draw that could come. i run a Metanite deck also, but mine has a twist to it tat ppl say "wtf" to lol.
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Old 04/26/2006, 05:38 AM   #5
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Use Desert Ruins instead of Holon Ruins.
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Old 04/26/2006, 06:05 AM   #6
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magcargo not only increases speed and consistancy of having 2 stage 2 pokemons by being a searcher but also protects me from the dreaded battle frontier that could literally kill the deck

i also noticed the need for at least 1 energy attachment per turn to maximize damage potential. dre allows a surprise come back for example needing to discard all energies attached metagross to KO an important pokemon in an earlier turn.
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Old 04/26/2006, 06:42 AM   #7
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yes DRE is a surprize to -10 your attack, u want your attack to be max. if your scared of battle frontier, then add energy recycle i think it is... or something else to get energy from youyr discard, or instead of holno ruins add pwoer tree, or holon research tower. or someother kinda of statum. atelast 2 statums. like i said before, their are other cards trainers that combo with surpporters to do better than smooth over (smooth over cna only be done once, trainers to support can b done one after the other) and as i mention also, holon doesnt decrease your damage and u can still leave hte energy on the board. so if u discard all to KO, then the holon energy still leaves u at max power. because that -10 from DRE can mean your opponet will b left with +10hp and that last 10 hp can b the diff between youbeing the new 06 champ and 2nd place...
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Old 04/26/2006, 04:13 PM   #8
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thanks but i wanna stick with the core of the deck metagross-magcargo-dragonite
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Old 04/26/2006, 08:10 PM   #9
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Hey here is my medinite deck got me top 8 in regionals

Pokemon 21

3 beldum (CFF)(HL)
1 Metang (Metal Load) (HL)
1 Metang (DS)
2 Metagross (DS)
2 Metagross (DX)
3 Dratini (thuder wave)
2 Dragonair (twister)
3 Dragonite (DS)
2 Slugma (collect)(DX)
2 magcargo (DX)


Energy 15

8 Electric
4 Metal
3 Double Rainbow Energy

Trainers 24

2 Desert Ruins
2 Holon Ruins
1 Holon Research Tower
3 Celios Network
2 Holon Mentor
2 Rocket's Admin
2 Holon Scientist
2 Steven's Advice
4 Rare Candy
2 Warp point
1 Switch
1 ATM Rock

i hope your deck works
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Old 04/27/2006, 02:36 AM   #10
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adding a dx metagross maybe a good idea thanks ^^ but do u really only have 3 beldums and 4 metagross or is it somekind of typo?
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Old 04/27/2006, 01:06 PM   #11
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well acually it was a semi updated versain at the time i was running 3 beldum and 3 metagross δ then i added 1 Dx one for backup and then took a δ one out and added a new DX one so yeah four would probobly be better
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Absoltrainer FTW! ||| Can you handle the Windu?
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Old 04/27/2006, 01:16 PM   #12
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add 4 delta rainbow. or at least some in the deck
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Old 04/27/2006, 02:40 PM   #13
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the new trainer for this deck is holon lake. and the new pokemon is holon's castform.
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Old 04/27/2006, 04:35 PM   #14
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the new trainer for this deck is holon lake. and the new pokemon is holon's castform.
holon lake is not a bad idea but i have a total of 5 non delta pokemon (plusle, slugma,magcargo,beldum, metang) maybe when they rotate out holon lake will make a better gym but its worth a try our league is tom ill see how holon lake goes

with the same reason as above castform may not make a good start if but if i use all delta pokemon then i think holon's cast form will be more effective

Quote:
add 4 delta rainbow. or at least some in the deck
actually the only use of delta rainbow in the deck is to provide metal from playing the deck i never had problems with the lack of metal energies 3-4 dre and 4 metals provide all the metal ill ever need. besides i cant delta charge the delta rainbow
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Old 04/27/2006, 05:44 PM   #15
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good point, but when the format rotates, you've gotta use the delta form off all those, so the deck can bassically search itself out and if you get a mentor with a castform, your draw is set up for at least 2 turns. in the beginning of the game anyway.
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Old 04/27/2006, 08:46 PM   #16
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now the trick with this deck is the 2 decks that nail it are medicham ex and machamp and with DX metagross going out it may be tough needs a good phycic pokemon to defend against those decks.
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Team M ~We will remember~........OH GOD!! I AM IN CONTROL of the "BORED LOCKDOWN!" ........Metanite:R.I.P.
Student of Texas A&M and Proud Member of the Corps. of Cadets Army ROTC
Quote:
Originally Posted by PokePop View Post
Absoltrainer FTW! ||| Can you handle the Windu?
Quote:
Originally Posted by DJGigabyte View Post
Absoltainer wins one internetz! ||| MOST AMAZINGLY EPIC POST ON POKEGYM EVER
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Old 04/28/2006, 04:55 PM   #17
Jariel
 
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good point, but when the format rotates, you've gotta use the delta form off all those, so the deck can bassically search itself out and if you get a mentor with a castform, your draw is set up for at least 2 turns. in the beginning of the game anyway.
yup when the rotation comes ill change all the pokemon to delta and holon castform and holon lake will surely nake a huge difference
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