|04/26/2006, 09:09 PM||#1|
Elm's breeding Explouds!
4 Exploud (3 HL, 1 EM)
3 Loudred (EM)
4 Whismur (2HL/2EM)
2 Pidgeot Delta
4 Rare Candy
3 Protective Orb
1 Energy Root
3 ATM Rock
4 Desert Ruins
3 Great Ball
3 Holon GL
strategy is to get an Exploud and use its first and second attacks to spread damage. Use Pidgeot to stop powers and desert ruins to hurt ex's. Abuse ATM Rocks and Brineys.
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|04/26/2006, 09:17 PM||#2|
You need more draw....you only have 6 draw cards
|04/26/2006, 09:35 PM||#4|
You're not going to get your brineys if you can't draw them
|04/26/2006, 11:27 PM||#5|
I would think a little more Basic Energy might be good here, some Grass to go with Lightning and Holon GL to get the nice G effect on Exploud (no status if I recall)
Also you could likely drop 1 ATM Rock since Exploud can spread damage so well you shouldnt need all 3
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|04/27/2006, 07:48 AM||#6|
You could retool things to work with the superior of the holon energies, WP. A free-retreatin' exploud that can't be affected by anything else other than damage is pretty nice. I played one at a city championship for kicks, and went 4-2, missing ye olde cut by 2 spots. Find the space, and increased quickness, by using the lunasol combo in lieu of the new pidgeot.
You'll find boost isn't nearly as useful as you think it might be. That's another good place to find room.
Cursed stone is the play, perhaps at a 3-3 ratio with ruins given the metagame.
I wouldn't bother with the EM exploud.
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|04/27/2006, 10:51 AM||#7|
if your useing the exploud im thinking of. with collect/bodyslam/hyper voice/megathrow, i think that if you used psychic energys and holon WP it would help, beign that they'd have 0 retreat, so u can retreat, damage, then do it again. so the damage doesnt really add up on 1. ya no? also, profess cozmo's discovery would be good in here also. :)
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|04/27/2006, 02:35 PM||#9|
that's an interesting idea, gardy.
run a bunch of lightning and have a zapdos ex in there for any special occasion you'd need it for(y helo thar blastoise)
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|04/27/2006, 05:21 PM||#10|
keep in mind espeon and zapdos can't use their powers