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Old 08/08/2006, 08:26 PM   #1
League Leader Terry
 
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Psychic & Water Deck (DX-On)

Psychic Water Deck

Pokemon (22)
Oddish Line (10)
4 Oddish Delta HP
2 Gloom Delta HP
2 Bellossom Delta HP
2 Vileplume Delta HP

Slowpoke Line (7)
4 Slowpoke UF
3 Slowking DS

Other Psychic (2)
2 Mew EX HP

Colorless (3)
3 Holon's Castform

Trainers (25)
Regular (6)
3 Holon Transceiver
3 Rare Candy

Stadiums (2)
2 Power Tree

Supporters(17)
2 Celio's Network
2 Copycat
2 Holon Adventurer
2 Holon Farmer
2 Holon Lass
2 Holon Mentor
2 Holon Scientist
3 Professor Cozmo's Discovery

Energy (13)
7 Psychic
6 Water
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Last edited by League Leader Terry; 08/11/2006 at 07:53 PM.
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Old 08/09/2006, 08:00 PM   #2
Charmander_trainer
 
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lol i agree with him sept vileplume EX is goin out
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Old 08/10/2006, 04:41 AM   #3
The Phenom1993
 
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Quote:
Originally Posted by League Leader Terry
Psychic Water Deck

Pokemon (21)
Oddish Line (11)
4 Oddish Delta HP
3 Gloom Delta HP
2 Bellossom Delta HP
2 Vileplume Delta HP

Other Psychic (7)
3 Mew EX HP
1 Unown B UF
1 Unown F UF
1 Unown N UF
1 Unown Y UF

Other Water (3)
3 Jynx UF

Trainers (23)
Regular (9)
3 Energy Search
3 Master Ball
3 Rare Candy

Supporters(14)
4 Celio's Network
3 Holon Lass
4 Mr. Stone's Project
3 Professor Cozmo's Discovery

Energy (16)
6 Psychic
6 Water
4 Rainbow

Pretty much, what this deck tries to do is get out both Bellossom and Vileplume so that Bellossom can have access to Aqua Flower and Poltergeist. Unless the opposing Pokemon is weak against Psychic or has a Resistance to Water, Bellossom is the main attacker. Also, Vileplume's Poison Pollen works from the Bench. Mew Ex is there to see my opponent's hand before doing Poltergeist and to mess up evolution decks. Jynx and the Unowns besides B are there to stall. B is mostly for late game, or to snipe prizes against decks with heavy card draw.

Unfortunately, it doesn't work that well in practice. :) I have trouble getting energy. That's why I put the Energy Searchs in. Any suggestions would be helpful. Also, I can't think of a deck name.
Try this:
4 oddish
2 gloom
2 bellosom
1 vileploum(HP)
1 viloplume ex

2 mew ex

(put some water pokemon you may think is good)4-3(stage 1) 3-2-2 (stage 2)

trainers:
3 rare candy
3 holon tranciver
2 holon mentor
1 holon lass
2 holon scientist
1 holon farmer
2 holon adventurer
3 cozmo
2 copycat
2 power tree
2 celio's
2 dual ball

energies
7 pscychic
6 water
3 holon trode/magneton/castform

I hope i helped
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Old 08/10/2006, 09:50 AM   #4
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Vileplume EX is cycling out, though.
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Old 08/10/2006, 10:37 AM   #5
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put vileploum(HP instead) and i was thinking put slowbro(UF) sinhce it can become pscychic and water but it has weak attacks
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Old 08/11/2006, 07:56 PM   #6
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Thanks guys for the help! I've implemented most of The Phenom1993's suggestions. Hopefully, it'll run a bit more smoothly now. :)
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Old 08/28/2006, 11:14 AM   #7
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I've got the deck built now and let me just say that it works great! It definitely flows much better than it used to. So once again, thanks for the help!

Now, the deck needs a name. Any suggestions?
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Old 08/29/2006, 08:24 AM   #8
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i cant find a slowking from delta species are you sure you dont mean UF?
if its right can someone tell me what it does plz
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Old 08/29/2006, 10:26 AM   #9
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It's an 80 HP Water Pokemon.

Poke-Power: Prize Shift - Once during your turn (before your attack), you may choose a card from your hand and put it as a Prize card face up. If you do, choose 1 of your face-down Prize cards without looking and put it into your hand. This power can't be used if Slowking is affected by a Special Condition or if all of your Prize cards are face up.

CC Psychic Option (20+) If Slowking has a W Energy card attached to it, this attack does 20 damage plus 20 more damage. If Slowking has a P Energy card attached to it, discard a Special Energy card attached to the Defending Pokemon, if any.
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