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Old 09/12/2006, 10:37 PM   #1
AuhsojSivart
 
Houndplume (DX-on)

Pokemon: 16
1 Bellossom d (HP)
3 Vileplume d (HP)
2 Gloom d (HP)
4 Oddish d (HP)
3 Houndour (UF)
3 Houndoom (UF)

Energy: 16
4 Fire Energy
4 Metal Energy
4 d Rainbow Energy
4 Psychic Energy

Trainers: 28
2 Holon Farmer
3 Holon Transceiver
3 Holon Researcher
2 Holon Mentor
2 Holon Lass
2 Holon Adventurer
3 Warp Point
2 Sitrus Berry
1 Strength Charm
4 Rare Candy
4 Crystal Beach

Strategy:
Vileplume is your main attacker, with a great Poke-power (50% chance of poison every turn is great). Bellossom can use Vileplume's attack, which is nice if you're dealing with a pesky resistance or fire type. Houndoom makes the opponent keep his trainers in his hand, and Vileplume hits harder for every one. There is almost a non-existant energy cost of 2 for the biggest attack, which is nice. Vileplume only has 90HP, so just load it up with 2 or 3 metal energy to make it a little safer.
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Old 09/13/2006, 01:19 AM   #2
The Phenom1993
 
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i think houndoom isn't that good in this deck since you want to have at least 2 vileploums in play to use his power and you will have about 4 pokemon in play so your opponent can easily keep 4 or less pokemon in play but if it works it's a good strategy...you should put the houndoom line 2-2.

you should remove the pscychic for 4 double rainbow...
remove 1 lass
replace crystal beach with 2 holon ruins and 2 holon resarching tower/holon lake
remove the sitrus
remove 1 warp point

you have 6 free spaces

u should add 1/2 more strenght charm
add 3 celio's network
add 1 scott
mabey add a holon's castform or try to find space for 2
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Old 09/13/2006, 07:51 AM   #3
AuhsojSivart
 
I think I'll keep Houndoom in there, but maybe a 2-2 is better. I'll try a few games on Appr. with your trainer lineup to see if it works. Thanks for the help.
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Old 09/13/2006, 10:55 AM   #4
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no prob. i try to help other people when i can
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Old 09/14/2006, 12:50 PM   #5
Skull Bash
 
My friend (Let fire Fall) made this deck a while ago. It did pretty good, beating LBS. This deck NEEDS scramble.
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Old 09/15/2006, 12:14 PM   #6
Let Fire Fall
 
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my energy line went something like this

4 DRE
4 Metal Energy
4 d Rainbow Energy
2 Psychic Energy
2 Fire

I dont remember if I had Scramble, I might have. Deffinatly run DRE though. I've gotten turn 1 Vileplume alot. You could probably replace the fire energy with Scramble but I found that I was attacking with Houndoom alot too.

Another thing, Celios Network is better than Researcher in here. Run 1 Researcher incase you need to search for it with Transciever but try and fit in as many celios as possible.

I think I also had some energy root in here since 90 hp isn't that good. 110 + metals is alot better.

EDIT: I also used 4 Battle Frontier.
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Old 09/16/2006, 07:00 AM   #7
Kenshin's Garde
 
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ugggh, this deck. tried it, failed. don't make it, its terrible. it needs too much to get your houndoom out quick enough so they can't just crystal.
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