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Pokemon Japanese Diamond Pearl Spoilers - Updated!!
Turtwig L.10 - Grass - HP60
Basic [.] Tackle: 10 damage. [G] Razor Leaf: 20 damage. Weakness: Fire (+10) Resistance: Water (-20) Retreat: 2 Grotle L.21 - Grass - HP 90 Stage 1 - Evolves from Turtwig [G] Synthesis: Search your deck for a Grass Energy card and attach it to 1 of your Pokemon in play. Shuffle your deck afterward. [G][C][C] Cut: 50 damage. Weakness: Fire (+20) Resistance: Water: (-20) Retreat: 3 Torterra L.45 - Grass - HP140 Stage 2 - Evolves from Grotle [C][C][C] Body Slam: 30 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed. [G][G][C][C] Leaf Storm: 60 damage. Remove 2 damage counters from each of your Grass Pokemon in play. Weakness: Fire (+30) Resistance: none Retreat: 4 Torterra L.X – Grass – HP160 Level Up Poke-Power: Voice of the Forest You may use this power once during your turn, if you have more Prize cards remaining than your opponent. Choose 1 of your opponent’s Benched Pokemon and switch it with his or her Active Pokemon. This power can’t be used if Torterra is affected by a Special Condition. [G][G][G][C] Ground Zero: 100 damage. This attack also does 30 damage to 1 of your opponent’s Benched Pokemon, and Torterra does 30 damage to itself. Weakness: Fire (+30) Resistance: none Retreat: 4 Budew L.6 – Grass – HP40 Basic Poke-Power: Baby Evolution Once during your turn you may play Roselia from your hand on top of Budew (this counts as Evolving Budew) and remove all damage counters from Budew. [.] Errand: Search your deck for a Trainer card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. Weakness: Fire (+10) Resistance: none Retreat: 1 Roselia L.31 – Grass – HP70 Basic [G] Poison Spikes: The Defending Pokemon is now Poisoned. If Roselia is Evolved from Budew, this attack also does 10 damage to the Defending Pokemon. [G][G] Sweet Spike: 10 damage. The Defending Pokemon is now Asleep. Remove 2 damage counters from 1 of your Pokemon. Weakness: Fire (+10) Resistance: none Retreat: 1 Roserade L.33 – Grass – HP90 Stage 1 – Evolves from Roselia [G][G] Poison Sting: 30 damage. The Defending Pokemon is now Poisoned. [G][G][C] Thorn Whip: 50 damage. If Roserade is evolved from Budew, this attack also does 30 damage to 1 of your opponent’s Benched Pokemon. Weakness: Fire (+20) Resistance: none Retreat: 1 Wurmple L.7 – Grass – HP50 Basic [C] Numbing Point: 10 damage. Flip a coin, if heads this attack does an additional 10 damage. [G] String Shot: 10 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed. Weakness: Fire (+10) Resistance: none Retreat: 1 Silcoon L.8 – Grass – HP80 Stage 1 – Evolves from Wurmple [G] Harden: During your opponent’s next turn, if an attack would do 30 or less damage to Silcoon, that attack does no damage to Silcoon. [G][C] Entangling Thread: 20 damage. Flip a coin, if heads the Defending Pokemon can’t attack during your opponent’s next turn. Weakness: Fire (+20) Resistance: none Retreat: 2 Beautifly L.29 – Grass – HP100 Stage 2 – Evolves from Silcoon [C][C] Whirlwind: 30 damage. After doing damage, switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon (your opponent chooses the Benched Pokemon to switch). [G][G][C][C] Giga Drain: 50 damage. Remove damage counters from Beautifly equal to the amount of damage done to the Defending Pokemon. Weakness: Fire (+30) Resistance: Fighting (-20) Retreat: 1 Cascoon L.8 – Grass – HP80 Stage 1 – Evolves from Wurmple [G] Harden: During your opponent's next turn, if an attack would do 30 or less damage to Cascoon, that attack does no damage to Cascoon. [G][C] Gooey Thread: 20 damage. Flip a coin, if heads the Defending Pokemon can't retreat during your opponent's next turn. Weakness: Fire (+20) Resistance: none Retreat: 3 Dustox L.24 – Grass – HP120 Stage 2 – Evolves from Cascoon [G][C] Stun Spore: 30 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed. [G][G][C][C] Toxic Scales: 50 damage. The Defending Pokemon is now Poisoned. In between turns, put 2 damage counters on the Defending Pokemon instead of 1. Weakness: Fire (+30) Resistance: none Retreat: 2 Combee L.8 – Grass – HP50 Basic [G] Nectar Lure: Choose 1 of the opponent’s Benched Pokemon and switch it with his or her Active Pokemon. The new Defending Pokemon is now Asleep. [C][C] Gust: 20 damage. Weakness: Fire (+10) Resistance: Fighting (-20) Retreat: 1 Vespiqueen L.40 – Grass – HP100 Stage 1 – Evolves from Combee [G] Leaf Honey: Discard a Grass Energy attached to Vespiqueen. Remove all damage counters from one of your Grass Pokemon in play. [G][C][C] Attack Command: Does 10 damage x the total number of Grass Pokemon in play. Weakness: Fire (+20) Resistance: Fighting (-20) Retreat: 3 Cherubi L.7 - Grass - HP50 Basic [G] Sleep Powder: The Defending Pokemon is now Asleep. [G][C] Leech Seed: 20 damage. If this attack does damage to the Defending Pokemon, remove 1 damage counter from Cherubi. Weakness: Fire (+10) Resistance: Water (-20) Retreat: 1 Cherrim L.26 - Grass - HP80 Stage 1 - Evolves from Cherubi [G] Worry Seed: 20 damage. Flip a coin, if heads the Defending Pokemon is now Confused. [G][G] Magical Leaf: 20 damage. Flip a coin, if heads this attack does an additional 20 damage to the Defending Pokemon, and remove 3 damage counters from Cherrim. Weakness: Fire (+20) Resistance: Water (-20) Retreat: 2 Carnivine L.32 – Grass – HP70 Basic [G][C] Swallow Up: 30 damage. If the Defending Pokemon’s remaining HP is less than Carnivine’s remaining HP, this attack does 60 damage instead. [G][G] Exploit: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed, and discard an Energy attached to the Defending Pokemon. Weakness: Fire (+20) Resistance: Water (-20) Retreat: 1 Heracross L.29 – Grass – HP80 Basic [C] Overhead Toss: 10 damage. After doing damage, switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon (your opponent chooses the Benched Pokemon to switch). [G][G] Horn Slash: 30 damage. Flip a coin, if heads this attack does an additional 30 damage. Weakness: Fire (+20) Resistance: none Retreat: 2 Seedot L.9 – Grass – HP50 Basic [C] Bide: Flip a coin. If heads, if Seedot has its HP reduced to 0 by an opponent’s attack during your opponent’s next turn, Seedot isn’t Knocked Out and its remaining HP becomes 10 instead. [C][C] Rollout: 20 damage. Weakness: Fire (+10) Resistance: Water (–20) Retreat: 1 Chimchar L.8 - Fire - HP50 Basic [.] Scratch: 10 damage. [R][C] Fireworks: 30 damage. Flip a coin, if tails discard a Fire Energy attached to Chimchar. Weakness: Water (+10) Resistance: none Retreat: 1 Monferno L.18 - Fire - HP 70 Stage 1 - Evolves from Chimchar [R] Fire Dance: 30 damage. Search your discard pile for a Fire Energy card and attach it to Monferno. [C][C] Fury Swipes: Flip 3 coins. This attack does 20 damage x the number of heads. Weakness: Water (+20) Resistance: none Retreat: 0 Infernape L.40 - Fire - HP100 Stage 2 - Evolves from Monferno [C] Meteor Punch: Flip a coin until you get tails. This attack does 30 damage x the number of heads. [R][R] Flare Drive: 90 damage. Discard all Fire Energy attached to Infernape. Weakness: Water (+30) Resistance: none Retreat: 0 Infernape L.X - Fire - HP120 Level Up Poke-Power: Burning Head Once during your turn you may use this power. Look at the top 3 cards of your deck. Put 1 card into your hand and discard the other 2 cards. This power can't be used if Infernape is affected by a Special Condition. [R][R] Backdraft: 150 damage. Choose 8 Fire Energy from your discard pile, show them to your opponent, and shuffle them into your deck. If you can't return 8 Fire Energy to your deck, this attack does nothing. Weakness: Water (+30) Resistance: none Retreat: 0 Ponyta L.12 – Fire – HP60 Basic [C] Tackle: 10 damage. [R][R] Flame Tail: 30 damage. Weakness: Fire: (+10) Resistance: none Retreat: 1 Rapidash L.34 – Fire – HP80 Stage 1 – Evolves from Ponyta [C][C] Overrun: 20 damage. Also does 10 damage to 1 of your opponent’s Benched Pokemon. [R][R][C] Disperse Embers: 50 damage. Flip a coin, if heads discard a Fire Energy attached to Rapidash and do 10 damage to each of your opponent’s Benched Pokemon. Weakness: Fire: (+20) Resistance: none Retreat: 0 Piplup L.9 - Water - HP60 Basic [.] Peck: 10 damage. [W][C] Spray: 20 damage. Flip a coin, if heads this attack does an additional 10 damage. Weakness: Lightning (+10) Resistance: none Retreat: 1 Prinplup L.20 - Water - HP 80 Stage 1 - Evolves from Piplup [W] Aqua Shower: Does 10 damage to each of your opponent's Pokemon. [W][W] Salt Water: Does 40 damage to 1 of your opponent's Pokemon that already has damage counters on it. Weakness: Lightning (+20) Resistance: none Retreat: 1 Empoleon L.42 - Water - HP130 Stage 2 - Evolves from Prinplup [W][C] Ice Blade: Does 40 damage to 1 of your opponent's Pokemon. [W][W][C] Aqua Jet: 70 damage. Flip a coin, if heads this attack also does 20 damage to 1 of your opponent's Benched Pokemon. Weakness: Lightning (+30) Resistance: none Retreat: 2 Empoleon L.X – Water – HP140 Level Up Poke-Power: Imperial Decree You may use this power once during your turn. Choose up to 2 cards from your opponent’s hand without looking. Place the cards face down next to the opponent’s Active Pokemon. At the end of your opponent’s next turn, return the cards to your opponent’s hand. This power can’t be used if Empoleon is affected by a Special Condition. [W][W][W] Hydro Impact: Does 80 damage to 1 of your opponent’s Pokemon. Empoleon can’t attack during your next turn. Weakness: Lightning (+30) Resistance: none Retreat: 2 Buizel L.10 – Water – HP60 Basic [W] Splash About: 10 damage. If Buizel has fewer energy attached to it than the Defending Pokemon, this attack does an additional 10 damage. Weakness: Lightning: (+10) Resistance: none Retreat: 1 Flowsel L.29 – Water – HP90 Stage 1 – Evolves from Buizel [W][C] Screw Tail: 30 damage. Flip a coin, if heads discard an Energy attached to the Defending Pokemon. [W][W] Water Gun: Does 40 damage + 10 more damage for each Water Energy attached to Flowsel that isn’t used to pay for this attack’s Energy cost. Extra Energy after the second doesn’t count. Weakness: Lightning: (+20) Resistance: none Retreat: 1 Goldeen L.14 – Water – HP60 Basic [C] Horn Attack: 10 damage. [W][C] Take-Down: 30 damage. Goldeen does 10 damage to itself. Weakness: Lightning (+10) Resistance: none Retreat: 1 Seaking L.41 – Water – HP80 [C][C] Flail: Does 10 damage x the number of damage counters on Seaking. [W][W] Horn Drill: 50 damage. Weakness: Lightning (+20) Resistance: none Retreat: 1 Marill L.12 – Water – HP60 Basic [C] Rollout: 10 damage. If Marill is evolved from Azurill, this attack does an additional 20 damage. [W][W] Splash Turn: 20 damage. Switch Marill with 1 of your Benched Pokemon. Weakness: Lightning (+10) Resistance: none Retreat: 1 Azumarill L.35 – Water – HP80 Stage 1 – Evolves from Marill [C] Defense Curl: Flip a coin, if heads prevent all damage done to Azumarill by attacks during your opponent’s next turn. [W][W] Bubble Bomb: 40 damage. If Azumarill has 3 or more Water Energy attached to it, this attack does 40 damage + 20 more damage. If Azumarill is evolved from Azurill, flip a coin, if heads the Defending Pokemon is now Paralyzed. Weakness: Lightning (+20) Resistance: none Retreat: 2 Mantyke L.6 – Water – HP40 Basic Poke-Power: Baby Evolution Once during your turn you may play Mantine from your hand on top of Mantyke (this counts as Evolving Mantyke) and remove all damage counters from Mantyke. [.] Cry for Help: Search your deck for a Basic Water Pokemon, show it to your opponent, and put it in your hand. Shuffle your deck afterward. Weakness: Lightning (+10) Resistance: Fighting (-20) Retreat: 1 Palkia L.67 - Water - HP90 Basic [W] Arch Cut: 10 damage. Search your deck for a Stadium, show it to your opponent, and put it in your hand. Shuffle your deck afterward. Then, discard a Stadium in play. [W][W][C] Trance Back: 40 damage. You may flip a coin. If heads, discard all Energy attached to Palkia and shuffle the Defending Pokemon and all cards attached to it into your opponent's deck. Weakness: Lightning (+20) Resistance: none Retreat: 2 Manaphy L.20 - Water - HP70 Basic [C] Call For Family: Search your deck for a Basic Pokemon and put it on your bench. Shuffle your deck afterward. [W][W] Aqua Ring: 30 damage. Switch Manaphy with 1 of your Benched Pokemon. Weakness: Lightning (+20) Resistance: none Retreat: 1 Shinx L.7 - Lightning - HP60 Basic [L] Spark: 10 damage. Also does 10 damage to 1 of your opponent's Benched Pokemon. Weakness: Fighting (+10) Resistance: Steel (-20) Retreat: 1 Luxio L.19 - Lightning - HP80 Stage 1 - Evolves from Shinx [C] Pop-Out Claws: 10 damage. Flip a coin, if heads this attack does an additional 30 damage. [L][L] Thunder Fang: 30 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed. Weakness: Fighting (+20) Resistance: Steel (-20) Retreat: 0 Luxray L. 48 – Lightning – HP120 Stage 2 – Evolves from Luxio Poke-Power: Stare Through You may use this power once during your turn, when you play Luxray from your hand to evolve 1 of your Pokemon. Look at your opponent’s hand. If your opponent has room on his or her Bench, you may choose a Basic Pokemon from your opponent’s hand and put it on the Bench. Then, switch the newly Benched Pokemon with 1 of your opponent’s Active Pokemon. [L][L][L][L] Lightning Star: 80 damage. Move all Lightning Energy attached to Luxray onto 1 of your Benched Pokemon. If you don’t have any Benched Pokemon, ignore this effect. Weakness: Fighting (+30) Resistance: Steel (-20) Retreat: 1 Pachrisu L.23 - Lightning - HP70 Basic [C] Minor Errand Running: Search your deck for a Basic Energy card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. [L] Thunder Jolt: 20 damage. Flip a coin, if tails Pachrisu does 10 damage to itself. Weakness: Fighting (+20) Resistance: Steel (-20) Retreat: 1 Elekid L.6 – Lightning – HP40 Basic Poke-Power: Baby Evolution Once during your turn you may play Electabuzz from your hand on top of Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. [.] Consent: Search your deck for a Lightning Energy card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. Weakness: Fighting (+10) Resistance: Steel (-20) Retreat: 1 Electabuzz L.29 – Lightning – HP70 Basic [L][C] Thunder Punch: 30 damage. Flip a coin, if heads this attack does an additional 10 damage. If tails, Electabuzz does 10 damage to itself. [L][L] Discharge: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed. If Electabuzz is evolved from Elekid, this attack also does 20 damage to 1 of your opponent’s Benched Pokemon. Weakness: Fighting (+10) Resistance: Steel (-20) Retreat: 2 Electivire L.46 - Lightning - HP100 Stage 1 - Evolves from Electabuzz Poke-Power: Energy Charge: If Electivire is Evolved from Elekid, you may use this power as often as you like during your turn. Choose an Electric Energy attached to 1 of your Pokemon and move it to Electivire. This power can’t be used if Electivire is affected by a Special Condition. [L][L][L][C] Giga Impact: 60 damage. You may discard all Lightning Energy attached to Electivire. If you do, this attack does 120 damage instead of 60. Weakness: Fighting (+20) Resistance: Steel (-20) Retreat: 3 Drifloom L.17 – Psychic – HP60 Basic [P] Wind Transport: Flip a coin, if heads choose 1 of your Benched Pokemon. Shuffle that Pokemon and all cards attached to it into your deck. [P][C] Strange Wind: 10 damage. Flip a coin, if heads the Defending Pokemon is now Confused, and the Defending Pokemon can’t retreat during your opponent’s next turn. Weakness: Darkness (+10) Resistance: Colorless (-20) Retreat: 1 Driftblim L.40 – Psychic – HP80 Stage 1 – Eolves from Drifloom [C] Wind Dispatch: Choose up to 5 in any combination of Pokemon cards and Supporter cards from your discard pile, show them to your opponent, and shuffle them into your deck. [P][P][P] Fire Bomb: 60 damage. Does 10 damage to all of each player’s Benched Pokemon. Weakness: Darkness: (+20) Resistance: Colorless (-20) Retreat: 0 Gastly L.12 – Psychic – HP50 Basic [P] Pain Return: Move 1 damage counter from Gastly onto 1 of your opponent’s Pokemon. Weakness: Darkness (+10) Resistance: Colorless (-20) Retreat: 1 Haunter L.22 – Psychic – HP70 Stage 1 – Evolves from Gastly [P] Hypnosis: The Defending Pokemon is now Asleep. [P][P] Dream Eater: 60 damage. If the Defending Pokemon is not Asleep, this attack does nothing. Weakness: Darkness (+20) Resistance: Colorless (-20) Retreat: 0 Gengar L.39 – Psychic – HP110 Stage 2 – Evolves from Haunter [C] Life Drain: Flip a coin, if heads place damage counters on the Defending Pokemon until it has 10 HP remaining. [P][P][C] Shadow Dance: Place 4 damage counters on your opponent’s Pokemon in any way you like. Then, switch Gengar with 1 of your Benched Pokemon. Weakness: Darkness (+30) Resistance: Colorless (-20) Retreat: 1 Misdreavus L.16 – Psychic – HP60 Basic [C] Surprise: Choose a card from your opponent’s hand without looking. Look at the card you chose, and shuffle it into your opponent’s deck. [P][C] Confuse Ray: 20 damage. The Defending Pokemon is now Confused. Weakness: Darkness (+10) Resistance: Colorless (–20) Retreat: 1 Mismagius L.37 – Psychic – HP90 Stage 1 – Evolves from Misdreavus [P] Gift of Spite: Place damage counters on the Defending Pokemon equal to the number of your Pokemon in play with damage counters on them. [P][P][C] Psywave: Does 30 damage + 20 damage x the number of Energy attached to the Defending Pokemon. Weakness: Darkness (+20) Resistance: Colorless (-20) Retreat: 1 Mime Jr. L.5 – Psychic – HP40 Basic Poke-Power: Baby Evolution Once during your turn you may play Mr. Mime from your hand on top of Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr. [P] Copy Copy: Shuffle your hand into your deck. Then, count the number of cards in your opponent’s hand and draw that many cards. Weakness: Psychic (+10) Resistance: none Retreat: 1 Unown A L.15 – Psychic – HP50 Basic Poke-Power: Analyze You may use this power once during your turn, if Unown A is on your Bench. Look at the top 2 cards of your deck, and return them to the top of your deck in any order. [C] Hidden Power: 10 damage. Weakness: Psychic (+10) Resistance: none Retreat: 1 Unown B L.12 – Psychic – HP50 Basic Poke-Power: Bounce You may use this power once during your turn, if Unown B is on your Bench. Flip a coin, if heads discard all cards attached to 1 of your Unown and return that Unown to your hand. [C] Hidden Power: 10 damage. Weakness: Psychic (+10) Resistance: none Retreat: 1 Unown C L.18 – Psychic – HP50 Basic Poke-Power: Call You may use this power once during your turn, if Unown C is on your Bench. Flip a coin, if heads search your deck for an Unown and put it on your Bench. Shuffle your deck afterward. [C] Hidden Power: 10 damage. Weakness: Psychic (+10) Resistance: none Retreat: 1 Unown D L.14 – Psychic – HP50 Basic Poke-Power: Draw You may use this power once during your turn, if Unown D is on your Bench. Flip a coin, if heads each player may draw 1 card (you draw your card first). [C] Hidden Power: 10 damage. Weakness: Psychic (+10) Resistance: none Retreat: 1 Skorupi L.9 - Psychic - HP60 Basic [P] Poison Sting: Flip a coin, if heads the Defending Pokemon is now Poisoned. [C][C] Pin Missile: Flip 4 coins, this attack does 10 damage x the number of heads. Weakness: Psychic (+10) Resistance: none Retreat: 2 Drapion L.41 - Psychic - HP100 Stage 1 - Evolves from Skorupi [C][C] Stomp: 20 damage. Flip a coin, if heads this attack does an additional 20 damage. [P][P][C] Poison Claws: 50 damage. The Defending Pokemon is now Poisoned. Weakness: Psychic (+20) Resistance: none Retreat: 3 Wynaut L.6 – Psychic – HP40 Poke-Power: Baby Evolution Once during your turn you may play Wobbuffet from your hand on top of Wynaut (this counts as evolving Wynaut) and remove all damage counters from Wynaut. [.] Surprise: Choose a card from your opponent’s hand without looking. Look at the card you chose, and shuffle it into your opponent's deck. Weakness: Psychic (+10) Resistance: none Retreat: 1 Wobbuffet L.25 - Psychic - HP80 Basic [P][C] Damage Return: Flip a coin, if heads move all of the damage counters on Wobbuffet onto the Defending Pokemon. Weakness: Psychic (+20) Resistance: none Retreat: 3 Duskull L.15 – Psychic – HP40 Basic [C] Disable: Flip a coin, if heads choose 1 of the Defending Pokemon’s attacks. The Defending Pokemon can’t use that attack during your opponent’s next turn. [P][C] Dark Mind: 20 damage. Also does 10 damage to 1 of your opponent’s Benched Pokemon. Weakness: Darkness (+10) Resistance: Colorless (-20) Retreat: 1 Dusclops L.38 – Psychic – HP80 Stage 1 – Evolves from Duskull [C][P] Prowl: Flip a coin, if heads put 2 damage counters on each of your opponent’s Pokemon. If tails, put 2 damage counters on 1 of your Pokemon. [P][P] Gravitational Field: 30 damage. Also does 10 damage to each of your opponent’s Benched Pokemon that has free retreat. Weakness: Darkness (+20) Resistance: Colorless (-20) Retreat: 2 Dusknoir L.42 – Psychic – HP120 Stage 2 – Evolves from Dusclops Poke-Power: Dark Palm You may use this power once during your turn, if your opponent has 4 or more Pokemon on his or her Bench. Shuffle 1 of your opponent's Pokemon and all cards attached to it into his or her deck. This power can't be used if Dusknoir is affected by a Special Condition. [P][P][C] Heavy Obligation: Place 5 damage counters on the Defending Pokemon. Then, place an additional damage counter on the Defending Pokemon for each Prize Card your opponent has taken. Weakness: Darkness (+30) Resistance: Colorless (-20) Retreat: 3 Onix L.22 – Fighting – HP90 Basic [F] Tunneling: Does 10 damage to 2 of your opponent’s Benched Pokemon. Onix can’t attack during your next turn. [C][C] Headbutt: 20 damage. Weakness: Grass (+20) Resistance: none Retreat: 3 Machop L.20 – Fighting – HP60 Basic [F] Low Kick: 20 damage. Weakness: Psychic (+10) Resistance: none Retreat: 1 Machoke L.39 – Fighting – HP80 Stage 1 – Evolves from Machop [F][C] Karate Chop: Does 40 damage –10 damage for each damage counter on Machoke. [F][F][C] Seismic Toss: 60 damage. Weakness: Psychic (+20) Resistance: none Retreat: 2 Machamp L.39 – Fighting – HP130 Stage 1 – Evolves from Machoke [F] Revenge: 20 damage. If, during your last turn, 1 of your Pokemon was Knocked Out by damage from 1 of the Defending Pokemon’s attacks, this attack does an additional 50 damage. [F][F][F] Dynamic Punch: 60 damage. Flip a coin, if heads this attack does an additional 30 damage and the Defending Pokemon is now Confused. Weakness: Psychic (+30) Resistance: none Retreat: 3 Meditite L.19 – Fighting – HP50 Basic [C] Detect: Flip a coin, if heads prevent all effects of an attack (including damage) done to Meditite during your opponent’s next turn. [F][C] Meditate: Does 10 damage + 10 more damage for each damage counter on the Defending Pokemon. Weakness: Psychic (+10) Resistance: none Retreat: 1 Medicham L.42 – Fighting – HP90 Stage 1 – Evolves from Meditite [F] True Power: If Medicham has any damage counters on it, place that number of damage counters on 1 of your opponent’s Pokemon. [F][F][C] Spinning Kick: 80 damage. Medicham does 20 damage to itself. Weakness: Psychic (+20) Resistance: none Retreat: 2 Bonsly L.6 - Fighting - HP40 Basic Poke-Power: Baby Evolution Once during your turn you may play Sudowoodo from your hand on top of Bonsly (this counts as evolving Bonsly) and remove all damage counters from Bonsly. [.] Fake Tears: Flip a coin, if heads your opponent can't play any Trainer cards from his or her hand during your opponent’s next turn, and any damage done to Bonsly by attacks is reduced by 20 during your opponent's next turn. Weakness: Water (+10) Resistance: none Retreat: 1 Riolu L.7 - Fighting - HP60 Basic [F] Smash Kick: 30 damage. Flip a coin, if tails this attack does nothing. Weakness: Psychic (+10) Resistance: none Retreat: 1 Lucario L.30 - Fighting - HP90 Stage 1 - Evolves from Riolu [C] Feint: 30 damage. Don't apply Resistance for this attack. [F][F] Wave Bomb: 40 damage. Also does 20 damage to 1 of your opponent's Benched Pokemon. Weakness: Psychic (+20) Resistance: none Retreat: 1 Hippopotas L.23 – Fighting – HP60 Basic [C] Yawn: The Defending Pokemon is now Asleep. [F] Sand-Attack: 10 damage. If the Defending Pokemon attacks during your opponent’s next turn, your opponent flips a coin. If tails, the attack does nothing. Weakness: Water (+10) Resistance: Lightning (-20) Retreat: 2 Hippowdon L.45 – Fighting – HP110 Stage 1 – Evolves from Hippopotas [F][C][C] Suck In: 40 damage. The Defending Pokemon can’t retreat during your opponent’s next turn. [F][F][C][C] Sand Spit: 60 damage. During your next turn, any damage done to the Defending Pokemon is increased by 40. Weakness: Water (+20) Resistance: Lightning (-20) Retreat: 3 Rhyhorn L.19 – Fighting – HP60 Basic [C] Horn Attack: 10 damage. [F][C] Take-Down: 30 damage. Rhyhorn does 10 damage to itself. Weakness: Water (+10) Resistance: Lightning (-20) Retreat: 2 Rhydon L.43 – Fighting – HP90 Stage 1 – Evolves from Rhyhorn [F][C] Wreck: 30 damage. If there is a Stadium card in play, this attack does an additional 20 damage, and discard the Stadium card. [F][F][C] Ram: 60 damage. Rhydon does 10 damage to itself. After doing damage, switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon (your opponent chooses the Benched Pokemon to switch). Weakness: Water (+20) Resistance: Lightning (-20) Retreat: 2 Rhyperior L.61 – Fighting – HP140 Stage 2 – Evolves from Rhydon Poke-Power: Fissure Once during your turn, when you play Ryhperior from your hand to evolve 1 of your Pokemon, you may use this power. Discard the top 3 cards from your opponent's deck. [F][F][C] Stone Cannon: 80 damage. This attack's damage isn't affected by Weakness or Resistance. Rhyperior can't attack during your next turn. Weakness: Water (+30) Resistance: Lightning (-20) Retreat: 4 Stunky L.17 – Darkness – HP60 Basic [C] Bite: 10 damage. [D][C] Foul Gas: 10 damage. The Defending Pokemon is now Poisoned. Weakness: Fighting (+10) Resistance: Psychic (-20) Retreat: 1 Skuntank L.36 – Darkness – HP90 Stage 1 – Evolves from Stunky [D][D] Frustration: Does 30 damage to 1 of your opponent's Pokemon that doesn't have any damage counters on it already. [D][D][C] Toxic Gas: 30 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned. Put 2 damage counters on the Defending Pokemon in between turns instead of 1. Weakness: Fighting (+20) Resistance: Psychic (-20) Retreat: 1 Sneasel L.21 – Darkness – HP60 Basic [C] Double Slap: Flip 2 coins, this attack does 10 damage x the number of heads. [D][C] Feint Attack: Does 20 damage to 1 of your opponent’s Pokemon. This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on that Pokemon. Weakness: Fighting (+10) Resistance: Psychic (-20) Retreat: 1 Weavile L.37 – Darkness – HP80 Stage 1 – Evolves from Sneasel [D] Plot: Search your deck for a card and put it in your hand. Shuffle your deck afterward. [D][D][D] Dark Wave: Does 10 damage x the number of Darkness Energy you have in play. Weakness: Fighting (+20) Resistance: Psychic (-20) Retreat: 1 Nuzleaf L.28 – Darkness – HP80 Stage 1 – Evolves from Seedot [D] Malice: Flip a coin, if heads discard an Energy attached to 1 of your opponent’s Pokemon. [D][D] Razor Wind: 40 damage. Flip a coin, if tails this attack does nothing. Weakness: Fighting (+20) Resistance: Psychic (-20) Retreat: 1 Shiftry L.48 – Darkness – HP120 Stage 2 – Evolves from Nuzleaf Poke-Power: Dark Fan You may use this power once during your turn, if Shiftry is your Active Pokemon. Flip a coin. If heads, remove the highest stage Evolution card from 1 of your opponent's Benched Pokemon (this counts as devolving that Pokemon) and shuffle it into your opponent's deck. This power can't be used if Shiftry is affected by a Special Condition. [D][D][C] Tengu Dance: 50 damage. Flip 2 coins. This attack does an additional 20 damage x the number of heads. Weakness: Fighting (+30) Resistance: Psychic (-20) Retreat: 2 Steelix L.50 – Steel – HP110 Stage 1 – Evolves from Onix [M] Slam: Flip 2 coins, this attack does 30 damage x the number of heads. [M][M][C][C] Metal Slash: 100 damage. Steelix can’t attack during your next turn. Weakness: Fire (+20) Resistance: Psychic (-20) Retreat: 4 Dialga L.68 - Steel - HP90 Basic [M] Time Cry: 10 damage. Draw 1 card. [M][M][C] Luster Cannon: 40 damage. You may return all Energy attached to Dialga to your hand. If you do, remove the highest stage Evolution card from the Defending Pokemon (this counts as devolving that Pokemon) and shuffle it into your opponent's deck. Weakness: Fire (+20) Resistance: Psychic (-20) Retreat: 2 Magnemite L.10 – Steel – HP50 Basic [M] Metal Sound: Flip a coin, if heads the Defending Pokemon is now Confused. [M][C] Resonate: 20 damage. If the Defending Pokemon is Confused, this attack does an additional 20 damage. Weakness: Fire (+10) Resistance: Psychic (-20) Retreat: 1 Magneton L.35 – Steel – HP70 Stage 1 – Evolves from Magnemite [C][C] Tri Attack: Flip 3 coins, this attack does 30 damage x the number of heads. [M][C][C] Magnetic Beam: 40 damage. Before doing damage, you may choose 1 of your opponent’s Benched Pokemon that has Energy attached to it, and switch it with the Active Pokemon. The new Defending Pokemon takes 40 damage. Weakness: Fire (+20) Resistance: Psychic (-20) Retreat: 2 Magnezone L.48 – Steel – HP120 Stage 2 – evolves from Magneton Poke-Body: Magnetic Field As long as your Active Pokemon has any Metal Energy attached to it, that Pokemon’s retreat cost is 0. [M][C][C] Metal Blast: Does 50 damage + 10 more damage for each Metal Energy attached to Magnezone. Weakness: Fire (+30) Resistance: Psychic (-20) Retreat: 4 Starly L.8 - Colorless - HP50 Basic [C] Gust: 10 damage. [C][C] Quick Attack: 10 damage. Flip a coin, if heads this attack does an additional 20 damage. Weakness: Lightning (+10) Resistance: Fighting (-20) Retreat: 1 Staravia L.21 – Colorless – HP70 Stage 1 – Evolves from Starly [C][C] Whirlwind. 20 damage. Switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon (your opponent chooses the Benched Pokemon to switch). [C][C] Clutch: 20 damage. The Defending Pokemon can’t retreat during your opponent’s next turn. Weakness: Lightning (+20) Resistance: Fighting (-20) Retreat: 0 Staraptor L.54 – Colorless – HP100 Stage 2 – Evolves from Staravia [C] Mach Flight: 30 damage. Flip a coin, if tails this attack does nothing. If heads, prevent all damage done to Staraptor by attacks until the end of your next turn. [C][C][C][C] Brave Bird: 100 damage. Flip a coin, if tails Staraptor does 100 damage to itself. Weakness: Lightning (+30) Resistance: Fighting (-20) Retreat: 0 Bidoof L.10 - Colorless - HP50 Basic [C] Amnesia: Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. [C] Trash Rummage: Search your discard pile for a Trainer card, show it to your opponent, and put it in your hand. Weakness: Fighting (+10) Resistance: none Retreat: 1 Bibarel L.26 – Colorless – HP100 Stage 1 – Evolves from Bidoof [C] Rest: Remove 4 damage counters and all Special Conditions from Bibarel. Bibarel is now Asleep. [C][C][C] Take-Down: 60 damage. Bibarel does 10 damage to itself. Weakness: Fighting (+20) Resistance: none Retreat: 2 Buneary L.11 – Colorless – HP50 Basic [C] Bounce: 10 damage. [C][C] Jump Kick: 10 damage. Also does 10 damage to 1 of your opponent’s Benched Pokemon. Weakness: Fighting (+10) Resistance: none Retreat: 1 Lopunny L.22 – Colorless – HP80 Stage 1 – Evolves from Buneary [C] Healing Wish: Flip a coin until you get tails, for each heads remove 1 damage counter from 1 of your Pokemon in play. [C][C][C] Bounce Around: 30 damage. Also does 20 damage to 1 of your opponent’s Benched Pokemon. You may switch Lopunny with 1 of your Benched Pokemon. Weakness: Fighting (+20) Resistance: none Retreat: 1 Glameow L.12 - Colorless - HP50 Basic [C] Charm: Any damage done by the Defending Pokemon during your opponent's next turn is reduced by 20. [C][C] Affectation: 30 damage. Flip a coin, if tails this attack does nothing. Weakness: Fighting (+10) Resistance: none Retreat: 1 Purugly L.21 - Colorless - HP90 Stage 1 - Evolves from Glameow [C] Knock Off: Choose a card from your opponent's hand without looking and discard it. [C][C][C][C] Body Slam: 50 damage. Flip a coin, if heads, the Defending Pokemon is now Paralyzed. Weakness: Fighting (+20) Resistance: none Retreat: 1 Cleffa L.8 – Colorless – HP40 Basic Poke-Power: Baby Evolution Once during your turn you may play Clefairy from your hand on top of Cleffa (this counts as evolving Cleffa) and remove all damage counters from Cleffa. [.] Ek: Draw 1 card. Weakness: Fighting (+10) Resistance: none Retreat: 1 Clefairy L.15 – Colorless – HP60 Basic [C] Sing: The Defending Pokemon is now Asleep. [C][C] Moon Impact: 20 damage. If Clefairy is evolved from Cleffa, this attack does an additional 20 damage. Weakness: Fighting (+10) Resistance: none Retreat: 1 Clefable L.37 – Colorless – HP90 Stage 1 – Evolves from Clefairy [C][C] Double Slap: Flip 2 coins, this attack does 30 damage x the number of heads. [C][C][C] Metronome: Choose 1 of the Defending Pokemon’s attacks. Metronome copies all effects of that attack, including damage. If Energy attached to Clefable doesn’t meet the requirements to fulfill an effect of the attack, Metronome does nothing. Weakness: Fighting (+20) Resistance: none Retreat: 2 Chatot L.27 - Colorless - HP60 Basic [C] Spearhead: Draw 1 card. [C] Tone-Deaf: 10 damage. Flip a coin, if heads the Defending Pokemon is now Confused. Weakness: Lightning (+10) Resistance: Fighting (-20) Retreat: 1 Hoothoot L.7 - Colorless - HP50 Basic [C] Hypnosis: The Defending Pokemon is now Asleep. [C][C] Gambit Kick: 30 damage. Flip a coin, if tails this attack does nothing. Weakness: Lightning (+10) Resistance: Fighting (-20) Retreat: 1 Noctowl L.40 - Colorless - HP90 Stage 1 - Evolves from Hoothoot [C] Fortune Telling: Put 1 of the cards from your hand face-up in your Prize card pile. Then, take 1 of your face-down Prize cards and put it in your hand. If all of your Prize cards are face-up, this attack does nothing. [C][C][C] Supernatural Power: 30 damage. If you have the same number of cards in your hand as your opponent, this attack does an additional 50 damage. Weakness: Lightning (+20) Resistance: Fighting (-20) Retreat: 1 Munchlax L.8 – Colorless – HP60 Basic Poke-Power: Baby Evolution Once during your turn you may play Snorlax from your hand on top of Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax. [C] Two Handed Toss: Discard 2 cards from your hand or this attack does nothing. Flip 2 coins, this attack does 30 damage x the number of heads. Weakness: Fighting (+10) Resistance: none Retreat: 2 Snorlax L.35 – Colorless – HP100 Basic [C] Block: The Defending Pokemon can’t retreat during your opponent’s next turn. [C][C][C][C] Sleeping Roll: 40 damage. Snorlax is now Asleep. If Snorlax is evolved from Munchlax, this attack does an additional 30 damage. Weakness: Fighting (+20) Resistance: none Retreat: 4 Azurill L.6 – Colorless – HP40 Basic Poke-Power: Baby Evolution Once during your turn you may play Marill from your hand on top of Azurill (this counts as evolving Azurill) and remove all damage counters from Azurill. [.] Sniff Out: Choose a card from your discard pile, show it to your opponent, and put it in your hand. Weakness: Fighting (+10) Resistance: none Retreat: 1 Energy Restore - Trainer Card Flip 3 coins. For each heads, search your discard pile for a Basic Energy card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. Energy Search - Trainer Card Search your deck for a Basic Energy card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. Energy Switch - Trainer Card Move a Basic Energy card from 1 of your Pokemon to 1 of your other Pokemon. Double Full heal - Trainer Card Remove all Special Conditions from each of your Active Pokemon. Night Pokemon Center - Trainer Card Choose 1 of your Pokemon and flip 2 coins. If both coins are heads, remove all damage counters from the selected Pokemon. If both coins are tails, discard all Energy attached to the selected Pokemon. Plus Power - Trainer Card Attach this card to 1 of your Pokemon. At the end of your turn, discard this card. All damage done to any Active Pokemon by the Pokemon this card is attached to is increased by 10. Potion - Trainer Card Remove 2 damage counters from 1 of your Pokemon. Switch - Trainer Card Switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Pokedex Handy 910is - Trainer Card Look at the top 2 cards of your deck, choose 1 of them and put it in your hand. Put the other card on the bottom of your deck. Pokeball - Trainer Card Flip a coin. If heads, search your deck for a Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. Super Scoop Up - Trainer Card Flip a coin, if heads return 1 of your Pokemon and all cards attached to it to your hand. Warp Point - Trainer Card Your opponent switches 1 of his or her Active Pokemon with 1 of his or her Benched Pokemon. Then, you switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Speed Stadium – Stadium Card Once during each player’s turn, he or she may flip a coin until he or she gets tails. For each heads, that player draws 1 card. Professor Rowan – Supporter Card Choose 1 card from your hand, set it aside, and shuffle the rest of your hand into your deck. Then, draw 4 cards. You can’t play this card if it’s the only card in your hand. Rival - Supporter Card Draw the top 5 cards from your deck and show them to your opponent. Your opponent chooses 3 of the cards. Put the 3 selected cards into your hand, and shuffle the other 2 into your deck.
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TEAM HEAT INVASION SQUAD / Team Rocket Pokemon Card DP spoilers ![]() Mystery of the Lake spoilers ![]() My H/W list / My refs Last edited by bangiras; 03/14/2007 at 12:52 PM. Reason: English names |
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#3 |
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+power.........................................rep rinted........................
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#4 | |
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Pokedex handy910 ROCKS THE HOUSE.
Also, stage 1 with 100HP. O. o
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From Pojo's forum: "you sacrifice synergy to be playing electrodes and rayquazas in a blaziken deck as it is. it isn't broken enough"
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#5 |
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Am I missing something? Pokedex910 seems terrible. Its infinitely worse than Bill, and Bill wasnt even playable.
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Proud Member of the Elite Four, home of CC Winners, State Winners, Regional Winners, Gym Challenge Winners, STS Winners, Professor Champions, FAT Winners, Tropical Mega Battle Winners, 2002 Undefeated WORLD CHAMPIONS, and now, THE 2006 WORLD CHAMPION AND THE 2007 NATIONAL CHAMPION! WE DID IT! Believe in miracles, because they believe in you...
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#6 |
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I think your morning buzz has gotten the better of you, Chuck...
Handy 910 is an average card made better b/c it isn't a Supporder. I'd probably toss 4 into my Mod decks once it's out here...
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2008 North American Professor Cup Champion Minnesota Plasma Storm Prereleases Battle Road Spring 2013 If you know of any asynchronous multi-camera video recording software, please PM. Thank you! |
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#7 |
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Not much going here Pokemon-wise except for the starter lines. Drapion and Lucario both look good in draft (and the former might actually see some League or even tournament play). Wobbuffet is certainly an interesting stall card.
As for the Trainers, they look pretty standard so far, except for the reprint of Plus Power (totally unexpected) and the Pokedex Handy 910 (which combos well with Smooth Over Magcargo). That said, I'd like to see the rest of the set before I make any final judgments. - Croatian "a real gem of a set" Nidoking
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LL, Dragon's Lair Games, Ft. Lauderdale, FL. "Wynaut" join us?
1st, Miami HP Pre, 15+ & Miami DF Pre, 15+ ![]() |
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#9 | ||
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Feature Editor
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Quote:
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Pseudo-retired. Quote:
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#10 |
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Are pokemon in intro packs supposed to suck?
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#12 |
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PLUSPOWER.
Is it after, or before Weakness? O THAT"S RIGHT, They changed weakness adn resiestance :( |
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#13 |
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Why in the world did we need Pluspower reprinted?
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#14 |
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WHY on earth is DORAPION Psychic if it's type in the games is DARK/POISON
wth?
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2012 - 2013 Season #Sucking |
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#15 | |
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Pluspower is a surprise reprint and it can be attached even with a tool. It those basic pokemon mean against stage 2 in the weakness department. Also it is adding strategy to power up an attack. Meaning an energyless attack 10 + 30 to a stage 2 holding the weakness of the defending + 10 + Strength charm = 60.
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The Pokemon TCG is my first TCG and to me it is....INCREDIBLE!!!!
I have known some games by how they are played. But it seems Pokemon is the game I can really enjoy. Some of my friends tell me that I never look like a college teacher (looks no, but brains....perhaps!! ;) ) |
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#16 |
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Why would I be joking about Bill? Are you telling me that if there was an Unlimited tournament, you'd actually play it? As the 7-0 Undefeated Unlimited 2002 WORLD CHAMPION, I can safely say Bill is a bad card :-D.
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Proud Member of the Elite Four, home of CC Winners, State Winners, Regional Winners, Gym Challenge Winners, STS Winners, Professor Champions, FAT Winners, Tropical Mega Battle Winners, 2002 Undefeated WORLD CHAMPIONS, and now, THE 2006 WORLD CHAMPION AND THE 2007 NATIONAL CHAMPION! WE DID IT! Believe in miracles, because they believe in you...
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#17 |
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It just doesn't make sense that they reprint Pluspower, wasn't the whole point of Strength Charm that it's an unstackable Pluspower?
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#18 | |
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The random Wobbuffet mixed in with all of the DP Pokemon left me more than anything else.
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TEAM HEAT INVASION SQUAD / Team Rocket Pokemon Card DP spoilers ![]() Mystery of the Lake spoilers ![]() My H/W list / My refs |
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#19 |
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yeah that seemed weird too, but still, psychic Dorapion is WORSE than fire type Torkoal
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2012 - 2013 Season #Sucking |
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#21 |
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Gallery Administrator
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O_o o_O O_O
WOW......+power, wobbo, just, wow.....
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Brony and proud of it! /)
GODBOOK STATUS - 2846 to go (6/10/12) If you need any assistance with the Pokegym gallery, please send a PM and I will get in touch ASAP! |
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#22 |
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Plus Power FTW!!
All we need now is Prof. Oak, and Comp Search, and were good, (as long as they arent supporters Drew
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12-13 Record Overall (53-31/57-35/2-3/127 CP/1810.31) 8x BR 1st, 9x CC 1st, 2x SC 1st, T4 RC 07, 1x GC 1st, T32/39th/T64/T64 NC 06-09, 4th (7-1) LCQ 07, 5x Worlds 06-10 28th 06/52nd 07/18th 08/81st 09/28th 10, 1st GAC 07, 66th ECSTS 01 D2, 36th FAT, T16 09/3rd 10/4th 12 Prof. Cup My Ebay Listings - (Dragons Exalted) - TheDarkTwins H/W Trade Thread - L@@K!! |
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#23 | |
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Wait.
Wait. PlusPower got NERFED. LOL. It attaches now, so you can't spam PlusPowers with item finder et al.
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From Pojo's forum: "you sacrifice synergy to be playing electrodes and rayquazas in a blaziken deck as it is. it isn't broken enough"
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#24 | |
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http://img123.imageshack.us/img123/9...uspowermt9.jpg ^ As seen there. |
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#25 | |
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Oh. LOL, oh well, I haven't looked at a pluspower in years. =c
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From Pojo's forum: "you sacrifice synergy to be playing electrodes and rayquazas in a blaziken deck as it is. it isn't broken enough"
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