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#1 |
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Heat Rays Part : 1
Well I been working on this deck for about 5 weeks a nd think I need to work on consistency cause
just cant seem to finish off decks at the end cause i lose alot of close ones with this deck so you could rate this deck and give as much advice as possible especially with the trainer line so here goes. Pokemon:21 2 Magcargo DX 2 Slugma UF 2 Rayquaza ex d DF 1 Rayquaza ex DX 1 Rayquaza ex Promo tin 3 Tyranitar d DS 1 Pupitar DF 3 Larvitar DF 3 Holon's Castform HP 1 Holon's Electrode DS 2 Mantine DF Trainers: 25 3 Trans 1 H ' adventurer 2 H ' mentor 2 H ' scientist 3 H ' researcher 1 Holon circle 1 Crystal Beach 1 Holon Lake 2 Copycat 2 Holon Research Tower 3 Rare candy 3 PETM 1 Fieldworker Energy: 7 light 5 fire 2 metal The key is to get a Rayquaza start and hope your opponent gets a cast start and start hitting the bench. Magcargo is there for smooth over for energies and Tyranitar is there to retrieve those energy's with Crush draw. Mantine is there for power circulation to retrieve energy's from the discard pile then put it on top of your deck then crush draw also energy acceleration. Please give help it's really a fast set just seem to run out of steam at the end. Also looking for members for my team called the misfits welcome all skill leveled trainers aka the comeback kid. I am also the original creator of money dont come cheap no mo. Please help any way possible Back to back posts merged. The following information has been added: maybe drop crystal beach and holon lake for 2 switches Last edited by D J; 03/13/2007 at 11:13 PM. Reason: Doublepost Eliminator |
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#2 |
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You won´t be able to attack in the first turn. That means that the opponent with a good start might do 30 in turn one and maybe 50 in turn two, where you would be able to deal 30 to one his benched. Save Raquaza for later and find a good starter. Make sure to give the opponent the lead so you can use rayquaza to its full potential. (Holon castform perhaps).
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#3 |
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Tin ray = sux
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#4 |
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trade the Tyranitar DS for dragonite DS, it'll give the same energy draw basicly and you can squash the fire energy. magcargo is only good for smooth over anyway. Or keep in the fire add Ray* Dx and Mewtwo DS for the energy shift. maybe i'm crazy. get some transcievers as well. I know their hard to find but may pay off big time.
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