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Old 06/11/2007, 06:38 AM   #1
drmario
 
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Flymence. Need help.

I have been using a flymence deck since February. I started playing pokemon OP in january. There was only one tournament I didn't use flymence for and that was a CC in January. So obviously I like this deck. I has done pretty well in premier events. I have played 2 battle roads and made top cut in both. (BTW these weren't easy battle roads, the last one had 25 players in masters) The one deck that has given me trouble is fire monkey. (for those of you who don't know fire monkey is infernape(lv. x) and delcatty with delcatty ex. You might think that I would be able to beat fire monkey by abusing my resistance. Well it would work except that delcatty ex comes along and hits you for a OHKO. Here is the my list.

Pokemon
3-2-2-1 Salamence, Salamence ex DF
4-2-4 flygon
4 holon's castform
1 rayquaza ex
1 latias dual aura
1 latios ex
1 mew pop 5 (this is a metanite tech, but out of 25 people in the battle roads only one was using a metanite. I guess mostly because this tourney was overrun with fire monkey and raieggs)
1 chimecho

Trainers
4 transceiver
4 mentor
4 RC
2 windstorm
2 adventurer
2 researcher
1 scientist
1 farmer
1 holon ruins

energy
4 fire
4 delta rainbow
4 special metal

The strategy is to start with castform till you get set up then use salamence to attack. Rayquaza is a tech that is great when you fall behind because of rage aura, so you can do 70 for 2 energies. Flygon ex is in there to deal with gardevoir ex. It is also in there to deal with all the colorless pokemon out there. It doesn't work like that agaisn't fire monkey though, since usually they can get enough energies in the discard to OHKO it. Or they will use infernape lv. X attack that does 150. So basically the only problem with this deck is beating fire monkey. Any suggestions about how to beat it would be great. And if you can think of any one pokemon that would really help. BTW latios ex does not help, they will attach a plus power to the infernape and OHKO you with the attack that does 90.
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Last edited by drmario; 07/01/2007 at 02:19 PM.
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Old 06/11/2007, 06:55 AM   #2
Ky00ber the III
 
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Needs 1 more farmer and more energies.
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Old 06/11/2007, 07:41 AM   #3
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no to the extra farmer.
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Old 06/11/2007, 10:54 AM   #4
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Where is the Basic Metals in here?? Abuse them and it works really well!!
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Old 06/11/2007, 10:59 AM   #5
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Try Mew * d for the fire monkey. All you need is a Holon's Castform to do alot of damage.
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Old 06/11/2007, 01:17 PM   #6
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I didn't say that the list doesn't work. I have enough energies and do not need an extra farmer. The problem is beating fire monkey decks. BTW the problem isn't KOing the infernape. It is more of that paired with the delcatty ex.
What attack would you have mew* copy?
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Old 06/11/2007, 01:37 PM   #7
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Use mew* to copy infernapes 2 for 90 to ko both delcatty ex and infernape/lvl X.
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Old 06/11/2007, 06:57 PM   #8
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Quote:
Originally Posted by Chromecatz View Post
Use mew* to copy infernapes 2 for 90 to ko both delcatty ex and infernape/lvl X.
Doesn't kill thhe lvl.X .... Stupid new weakness
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Old 06/11/2007, 08:08 PM   #9
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yes it can, mew* copies the regular apes attack to do 90 and its weakness is +30 so it would OHKO
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Old 06/12/2007, 06:52 AM   #10
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You think I should take out mew delta for mew*, since mew delta is really a metanite tech and out of 25 people only one was playing metanite?
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Old 06/12/2007, 08:21 AM   #11
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you honestly should play both.
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Old 06/12/2007, 01:07 PM   #12
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so what should I take out? I have been thinking about getting rid of latias. I defintely don't want to take out rayquaza. Being able to do 50 to a pokemon with a poke/body/power is just too good.
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Old 06/12/2007, 01:26 PM   #13
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yes i would get rid of latias
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Old 06/12/2007, 01:54 PM   #14
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With all the fixes given a "modified" version of you're list should look like this:
Pokemon (24)

2 Salamence d (DS)
1 Salamence EX d (DF)
1 Shelgon d (DS)
3 Bagon d (DS)

2 Flygon d (HP)
1 Flygon EX d (DF)
2 Vibrava d (DF)
3 Trapinch d (HP)

4 Holon's Castform
1 Holon's Magnemite

1 Rayquaza EX d (DF) 1 Mew * d (DF) 1 Mew d (POP 5) 1 Chimecho d (HP)

Trainers (22)
4 RC
4 H. Trans
4 Mentor
2 Adven
1 Scientist
2 Researcher
1 Farmer
2 Windstorm
1 Giant Stump (for highly damaged pokes) MY FIX
1 Switch or Warp Point (for special conditions, etc.) MY FIX

Energy (14)
4 d Rainbow
3 Fire
3 Grass
2 Metal (DP)
2 Metal (Pre-DP)

Maybe that'll work better???
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Old 06/12/2007, 02:56 PM   #15
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I know that I don't need the grass energies. With 4 delta rainbow and 4 holon's castform the grass energies are unecessary. I have been thinking about adding a giant stump though.
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Old 06/12/2007, 04:49 PM   #16
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yea grass is no, and i dont think you need basic metals either.
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Old 06/12/2007, 09:49 PM   #17
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Have you tried out Lunatone and Solrock tech to shut off the Delcatty's Energy Draw (much like Lati-lock, just a tad worse to start with). It won't save you from Delcatty EX constraining away, but without the Power Keepers Delcatty, the Infernape player has a more difficult time finding energies in their discard, and their hand size is smaller. Admittedly, the Infernape will still wreck havoc with his Flare Blitz, but making Upstream and Flare Up that much more difficult to pull off seems rather useful to me.
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Old 06/13/2007, 05:55 AM   #18
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No I haven't tried that yet. I might do that.
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Old 06/13/2007, 01:20 PM   #19
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Quote:
Originally Posted by Chromecatz View Post
yes it can, mew* copies the regular apes attack to do 90 and its weakness is +30 so it would OHKO
You can't do that vs the Lvl X, it's an ability, not an attack, therefore you can't copy it.
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...tech against water types. which will probably be near non-existant in DP-RR. This card is okay at best. The normal Luxray GL is just AWFUL. It has no good attacks, and the Lv X attack is pretty much all it has going for it. Sure, 60 damage is pretty good early game, especially for 1 energy, but late game it is pretty mediocre at best. 5/10.
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Old 06/13/2007, 01:36 PM   #20
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hm?
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Old 06/13/2007, 01:41 PM   #21
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Quote:
Originally Posted by Scizor View Post
You can't do that vs the Lvl X, it's an ability, not an attack, therefore you can't copy it.
I think you can, since infernape and infernape lv. x are considered the same card. For example if you deevolve a lv. x you take of the lv. x and the card under it.
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Old 06/13/2007, 01:46 PM   #22
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oh is that what he meant?
im pretty sure you can still ohko it
for the same reason as stated above
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Old 06/13/2007, 01:47 PM   #23
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I'm not sure, its like Mew ex with the attack copying ability. It is just considered the same card name
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Old 06/14/2007, 06:07 AM   #24
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But I think that when in play it is considered the same card as the one under it. Here is the exact wording of the attack (minus the end part about needing the energy)

Mimicry
Choose an attack on one of your opponent's pokemon in play. Mimicry copies that attack.

The rest of the attack is too long to put here and is about needing energy for it. So can mew* copy flare blitz if the infernape was leveled up into a lv. x? I think that mew * can copy it.
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Old 06/14/2007, 07:11 AM   #25
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exactly i would think it can too, becuase the lvl X is exactly that, a level up. Not an evo. I would think the lvl X's are what COULDNT be used by mew*/mew ex/mewd/. Just because the lvl up is exclusive to that pokemon(ape,turtle,retarted penguin) lol.Though pogeypopz0rz and the team will have an answer by the end of the week for us i hear.
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Last edited by Chromecatz; 06/14/2007 at 07:23 AM.
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