PokeGym Home PagePokeGym ForumsPokeGym Members BlogsPokeGym Image GalleryPokeGym Researching TowerPokeGym TCG SearchPokeGym Tournment Decklist CreatorPokemon Official Rulings Compendium

Go Back   The PokeGym > Pokemon Trading Card Game > Deck Help and Strategy


Closed Thread
 
Thread Tools Display Modes
Old 09/12/2007, 06:36 PM   #1
fchangus2
 
fchangus2's Avatar
 
Send a message via AIM to fchangus2 Send a message via Yahoo to fchangus2
Chompchu

Got the original idea from a post from the_sniper, so I ran with it. The deck is based on using MT Raichu to power up the Garchomps on the bench and then go to town. Here's the list:

Pokemon: 17
4-3-3 Garchomp
4-3 MT Raichu

Trainers: 28
3 Holon Mentor
3 Rare Candy
2 Night Maintenance
3 Windstorm
1 Mr. Stone's Project
1 Strength Charm
2 Plus Power
2 Castaway
4 Celio's Network
1 Bebe's Search
2 Steven's Advice
1 Copycat
2 Professor Rown
1 Team Galactic's Wager


Energy: 15
7 Lightning
2 Water
2 Fighting
2 Fire
2 Psychic

Strategy: the strategy is to use Raichu to charge up the Garchomps on the bench and use Castaways/Stones to get the energy that matches the opponent's weakness to take advantage of Garchomp's poke-body and hit for 110 for 3. Raichu is also a good attacker that can OHKO Empoleon/Gatr with 3 lightings and a plus power/charm. Night Maintenance help to recycle the lightning energies back into the deck late in the game so you can use Raichu to recharge. The lone Bebe is there for the same reason - sometimes it's good to put that lightning energy in your hand back into the deck.

I haven't really tried boost or scramble in the energy line since I thought it would be more important to max out on the basic energies to take advantage of Garchomp's poke-body.

The deck has little consistency problem and I always felt that I don't have enough draws (usually have a small hand) though including TGW, there are 7 draws.

Anyways, any help or suggestion to improve this deck would be appreciated.
__________________

Last edited by fchangus2; 09/13/2007 at 09:33 AM.
fchangus2 is offline  
Old 09/12/2007, 07:50 PM   #2
Dark Ninja
 
Dark Ninja's Avatar
 
If you usually have a small hand, I'd drop some of your other draw for more steven's. And drop a lightning and 2 fighting energy for 2 psychic and another fire to help with the Mario and t2 Trune.
__________________
Quote:
Originally Posted by Young_Conover View Post
LOL yo i never donked any1 with my kingdra!


*looks up into the sky* WHHHHHHHHYYYYY!
Dark Ninja is offline  
Old 09/12/2007, 07:56 PM   #3
Skull Bash
 
-1 Copycat
-1 Bebe's

+1 Fire Energy
+1 Psychic Energy

You can't have only one basic energy of a certain type, because if it's prized against a specific pokemon, you're done.
Skull Bash is offline  
Old 09/12/2007, 08:01 PM   #4
MrMeches
 
MrMeches's Avatar
 
Images: 682
Send a message via Skype™ to MrMeches
Dusknoir will hurt you and trust me you will prolly see some of those out there! Whereas Raichu could be a backup attacker.. you might want to look into another non-C hitter! Ray Ex d could be nice, but it still lacks that overal power you need!
__________________

Proud Dad of Oliver and Kait Fish!!
Do your Deck List BEFORE the Tournament HERE!!
Have you checked out the Card of the Day??

MrMeches is offline  
Old 09/13/2007, 12:00 AM   #5
fchangus2
 
fchangus2's Avatar
 
Send a message via AIM to fchangus2 Send a message via Yahoo to fchangus2
Quote:
Originally Posted by Dark Ninja View Post
If you usually have a small hand, I'd drop some of your other draw for more steven's. And drop a lightning and 2 fighting energy for 2 psychic and another fire to help with the Mario and t2 Trune.
Thanks. I'll try dropping a TVR or Copycat for another Stevens to see if that helps. When it comes to energy, I would tend to think that I'll probably see more Electivire decks than T2Tunes or Marios (though the Psychic would probably help out against any Lucario-variant decks). Maybe I'll drop a lightning for another psychic.

Quote:
Originally Posted by Skull Bash View Post
-1 Copycat
-1 Bebe's

+1 Fire Energy
+1 Psychic Energy

You can't have only one basic energy of a certain type, because if it's prized against a specific pokemon, you're done.
I understand what you're saying about having just one copy of the energy, though dropping another draw and search supporter will just add to my consistency problem. Maybe stay with 7 lightning and 2 each of {F}, {R}, {W}, and {P}?


Quote:
Originally Posted by MrMeches View Post
Dusknoir will hurt you and trust me you will prolly see some of those out there! Whereas Raichu could be a backup attacker.. you might want to look into another non-C hitter! Ray Ex d could be nice, but it still lacks that overal power you need!
Really? I have not heard much noise about Dusknoir at all, I'm not sure it's worthwhile to add another line of Pokemon just to deal with one specific bad matchup.


All, so what do you think about this deck? I really don't see any bad match-ups against some of the more popular decks in the format.
__________________
fchangus2 is offline  
Old 09/13/2007, 04:40 AM   #6
MrMeches
 
MrMeches's Avatar
 
Images: 682
Send a message via Skype™ to MrMeches
The deck in a whole is a little inconsistant for me. It relies on the Chu for early powere up and there is very little else for the poke. AS frp Dusknoir, you could tech in that 1 Dark Energy and your problem is solved// at least for one of them!

I prefer the Typhlosion Power up as you can abuse Delcatty as draw! 2-1-2 Typho, 3-2-1 Delcatty/Ex, 4-2-4 Chomp! You can power the Benched Chomps while attacking! More things are weak to Fire over Lightning (Grass, Metal over Water) and Typho is a great backup hitter and removes nrg that provides W so that is DRE, Scramble, etc.
__________________

Proud Dad of Oliver and Kait Fish!!
Do your Deck List BEFORE the Tournament HERE!!
Have you checked out the Card of the Day??

MrMeches is offline  
Old 09/13/2007, 09:31 AM   #7
fchangus2
 
fchangus2's Avatar
 
Send a message via AIM to fchangus2 Send a message via Yahoo to fchangus2
The problems with Typhlosion are that

1. It's another stage 2 that I have to get out
2. Fire Starter only gives you one energy acceleration, granted that i's through power not attack
3. Raichu gives the added advantage that the "basic" energy line is lighting which is good for the current meta with so many empoleons and gatrs (remains to be seen at BR)

List updated...

Quote:
Originally Posted by MrMeches View Post
The deck in a whole is a little inconsistant for me. It relies on the Chu for early powere up and there is very little else for the poke. AS frp Dusknoir, you could tech in that 1 Dark Energy and your problem is solved// at least for one of them!

I prefer the Typhlosion Power up as you can abuse Delcatty as draw! 2-1-2 Typho, 3-2-1 Delcatty/Ex, 4-2-4 Chomp! You can power the Benched Chomps while attacking! More things are weak to Fire over Lightning (Grass, Metal over Water) and Typho is a great backup hitter and removes nrg that provides W so that is DRE, Scramble, etc.
__________________
fchangus2 is offline  
Old 09/13/2007, 06:32 PM   #8
Prime
Content Developer
Blog Admin
Contest Host
 
Prime's Avatar
 
Blog Entries: 22
Images: 77
I'd throw in a few Plusle. The new MT Pikachu has a great poke-power that could help pull back a few electric energy from the discard pile.
Prime is offline  
Old 09/13/2007, 06:35 PM   #9
fchangus2
 
fchangus2's Avatar
 
Send a message via AIM to fchangus2 Send a message via Yahoo to fchangus2
do you mean Pichu?

Quote:
Originally Posted by Prime View Post
I'd throw in a few Plusle. The new MT Pikachu has a great poke-power that could help pull back a few electric energy from the discard pile.
__________________
fchangus2 is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 06:46 PM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.

This site is owned and operated by Team Compendium, Inc.
All content is © 2000-2011 Team Compendium, Inc.
The PokeGym is not affiliated with The Pokémon Company, International
or any anime or video game companies.