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Old 09/14/2007, 06:40 PM   #1
Blaziken X
 
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Post Electivire DP or Electivire SW ?

is electivire dp better or electivire sw better ?

please explain your opinion
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Old 09/14/2007, 07:05 PM   #2
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People will probably lean towards the SW one simply for the Motor Drive Poke-Power I think.
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Old 09/14/2007, 07:20 PM   #3
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In the short run DP > SW. He's a better & more consistant attacker.

In the long run I'm thinking that the SW one will see more play in different decks.

I wonder how a deck with Vire SW + Lanturn PK + Magneton PK would do? Keep Recyling the 'Tons ... and nearly all your energy would stay in play for consistantly high damage once you got going. This is only one combo too ... I'm thinking that we will see more over time.
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Old 09/14/2007, 09:11 PM   #4
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SW is better. Better power, attack is a little worse, but it doesn't need Elekid under it so it's automatically better.
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Old 09/14/2007, 09:15 PM   #5
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Actually they work very well together
I would use them both together

Electivire SW get back energies (and can do so on the bench)
Electivire DP can move energies to itself if need be.

They work nicely together. SW does not need to be evolved from elikid either, but has less HP and a mediocore attack.
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Old 09/15/2007, 10:27 PM   #6
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If one must ask...

I'd go 1 DP, 2 SW, and 1 MT (Electivire LV.X), and have the LV.X sitting ontop of the DP Electivire.

See AbsolTrainer's explanation of why (basically, do a 120 Giga Impact each turn, with need of only one Lightning Energy in Hand, which can be retrieved via a Pikachu).

It IS important to keep in mind that DP is far more useful then the SW Electivire on it's own (being able to deal damage is... Well, important.) But since Electivire decks have the ability to draw cards for a while using the Electabuzz d Power of Evolution, having the right one in hand shouldn't be an issue.
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Old 09/16/2007, 01:54 AM   #7
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Can't you just play 2 of each?
Or if you want to play Lv. X(Which is IMO, a bad card really) play 2-1-1
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Old 09/16/2007, 03:20 AM   #8
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Both of them are really useful. However the SW attack isn't that good if you're so unlucly(like me)
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Old 09/16/2007, 03:33 AM   #9
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These two combo really well but still, you need to add in colorless or fighting energies so you only discard 3 energies instead of 4.
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Old 09/16/2007, 03:40 AM   #10
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There's always scramble^^
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Old 09/16/2007, 03:49 AM   #11
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only if your winning :P
otherwise it would be discarded when winning

so yeh. Solotivire would be a nice name since its Vire going solo with a small stage-1 pokemon, mostly notable Chingling/Chimecho whhich can be sarcified to setup while u get 4 vires out since i believe there would be quick evolvng Buzzs :P
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Old 09/16/2007, 04:38 AM   #12
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DP Electivire works with Flygon d. SW Vire works well with Raichu DP2.

I like them both.
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Old 09/16/2007, 04:34 PM   #13
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I think the right call is to use them together and ignore the lvl x. 2 of each should work fairly well, especially with Night Maintence/TSD there to help get the DP line back into your deck when he get's KO'd. Raichu (MT) works well with both of them with Pikachu pulling the lighting out to your hand and 'vire (SW) pulling them out and attatching them. This will help fuel "vire (DP) for 120 point hits consistantly (possibly even every turn in an ideal situation).
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Old 09/16/2007, 07:18 PM   #14
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I think the right call is to use them together and ignore the lvl x.
No LvX means Windstorms become a necessity.
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Old 09/17/2007, 12:02 AM   #15
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I still don't get why everyone bashes Electivire Lv X. Sure, he takes up 1 slot in the otherwise usual 4-4 line (making it rather 4-3/1), but he still has an awesome Poke-Body if he's Active and his attack is great for ridding your opponent of Stadiums and/or Tools. And if you don't like the attack, he still has whatever attacks the Electivire under him uses as well. About the only downside to Electivire Lv X that I can see is the more damaging Weakness.
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Old 09/17/2007, 12:06 AM   #16
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Electivire Lv.X have some major drawbacks so yeh.
2SW and 2DP is the way to go with a great starter and of course, Delcatty to the boot?q
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Old 09/17/2007, 02:09 AM   #17
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Electivire Lv.X have some major drawbacks so yeh.
2SW and 2DP is the way to go with a great starter and of course, Delcatty to the boot?q
I just had one very nice, very nasty idea to go with my Vire deck... mwhaha
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Old 09/17/2007, 02:31 AM   #18
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No LvX means Windstorms become a necessity.
Even if you play the LV. X, you'd need 3-4 IMO.
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1/ Am I, as European, living in a future for Americans? 2/ how about forcing experienced players to use non-donk decks and force newbies to play CHamp, Kingdra and other Donk decks? 3/ ...Kingdra failed during BRs. 4/ ^^^There is luck involved in Chess
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Old 09/17/2007, 02:35 AM   #19
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because the one out you have to removing Cessation is gonna appear always.
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Old 09/17/2007, 02:41 AM   #20
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Even if you play the LV. X, you'd need 3-4 IMO.
You obiviously haven't played with Vire have you?
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Old 09/17/2007, 02:46 AM   #21
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Ardoptres, please take a full look on Pulse Barrier and come back and think - Are 4 Windstorms really nesscary?
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Old 09/17/2007, 02:51 AM   #22
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Yes, i have.
If you meet an early (T1-3) Ces. Crystal, you're dead. It would take too long to setup the Vire X, when playing against something like Empoelon.
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Old 09/17/2007, 04:51 PM   #23
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Yes, i have.
If you meet an early (T1-3) Ces. Crystal, you're dead. It would take too long to setup the Vire X, when playing against something like Empoelon.
Just because they play an early CC doesn't mean it's gg. Vire LvX doesn't take too long to setup, you could do it T2 if you were really worried about CC.
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Old 09/17/2007, 06:28 PM   #24
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Not to mention that you use Warp Point.

Warp point removes the active pokemon with Cessation Crystal and puts someone else up. The only way that your opponent will keep the lock is to have 2 pokemon with Crystal on them. That just begs for Windstorm to terrorize them.

Not to mention that Pulse Barrier still protects Electivire LV.X, even if the tool's on a benched pokemon.

And just to make Warp Point even cooler, you're going to have to use it to switch your high retreat cost Electivires.

So why are you playing Windstorm? The only thing you'd realistically remove that wouldn't be better done with Warp Point is a Stadium. What stadiums hurt Electivire? Crystal Beach and... Maybe Battle Frontier if you play Delcatty?

I think I'm missing something here about the windstorms. :/

EDIT: Okay. Fine. There is one case where Windstorm is better then Warp Point.

Your opponent only has one Empoleon out.

Whom, by the way, is killed just by playing Electivire DP onto an Electabuzz and planting two DREs onto it.

I see. Quite useful. </sarcasm>

Last edited by Rai; 09/17/2007 at 06:43 PM. Reason: Okay, there IS a use for Windstorm.
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Old 09/17/2007, 06:42 PM   #25
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Eh, Flygon varient can do it (due to use of Rare Candy)

And some Raichu players use Rare Candy to get T1 Raichu.

And it's not like Electivire SW cares if it's evolved from Elekid or not. But... I do agree, a turn 2 Electivire LV.X is not going to happen most of the time.

Fastest I'd expect is possibly T5 (Turn given to play Electabuzz d onto Elekid, Play Electivire, Play LV.X, given 2 extra turns due to the unlikelihood of drawing this all)
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