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Old 11/09/2007, 10:48 PM   #1
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ToxicMuk

Pokemon 16

3x Grimer SW
3x Muk SW
4x Crogunk
4x Toxicroak
2x Skarmory EX

Trainers 30

4x Energy Removal
3x Roseannes Research
4x Prof. Oaks Visit
3x Celios
2x Bebes
3x Windstorm
2x Night Maintenence
2x Copycat
1x Warp point
2x Battle Frontier
4x Pokedex Handy 910is

Energy 14

4x DRE
2x Multi
8x

The strategy is pretty simple use Muk and Toxicroak to poison and Skarmory EX to do 30 if they retreat

Tell me what ya think

Last edited by i like nachos; 11/10/2007 at 12:41 PM.
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Old 11/10/2007, 02:13 AM   #2
Kimppa
 
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Spioler ?
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Old 11/10/2007, 07:03 AM   #3
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Originally Posted by Kimppa View Post
Spioler ?
SW is out already..
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Old 11/10/2007, 11:43 AM   #4
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http://pokegym.net/gallery/displayim...?imageid=31904

Heres the card anyway.
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Old 11/10/2007, 11:48 AM   #5
Hatter™
 
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-1 psychic
+1 DRE

-4 Stantler
+4 ER2
-1 Skarmory Ex
-1 Roseanne's
+2 Battle Frontier

maybe add quick ball too
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Old 11/10/2007, 11:52 AM   #6
Black Mamba
 
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Since Muk can only poison if they have grass energy attached, wouldn't it be smarter to play Crobat instead of Toxicroak? Then you're confusing and toxic poisoning them and making them unable to retreat. That sounds like much more of a pain to me.
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Old 11/10/2007, 12:22 PM   #7
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Unfortunately I also think that Muk is too unreliable. Your strategy is really good though. Cacturne with Sidney's Stadium from PK would be more reliable. You can tech in Weaville SW so that all of your poke get the sleep, paralysis, and confusion immunities from the stadium and use Scott to get the stadium in to your hand.
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Old 11/10/2007, 12:40 PM   #8
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I play Muk for its attack as well 3 for confusion and no retreating can be very useful.
Madhatter- I'll try it see how it works
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Old 11/10/2007, 09:30 PM   #9
GenesisTwilight
 
The fact that Muk's attack prevents retreating yet you still have Skarmory EX in the deck seems counterproductive to me.
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Old 11/10/2007, 10:00 PM   #10
olliver4446
 
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im not sure how good the deck works but it seems fun.
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Old 11/11/2007, 10:21 PM   #11
freakysmiley
 
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... the only bad thing is that muk needs the defending pokemon to have a grass energy on it and grass isnt that big at the moment(excluding t2k) you better hope your opponents playing multis or DRE

... something that might help in this deck is crobat probably the best thing to go with toxicroak at least imo atm

Last edited by freakysmiley; 11/11/2007 at 10:23 PM. Reason: never really gave advice just rambled
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Old 11/11/2007, 10:59 PM   #12
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If your thinking crobat, why not just tech in a 1-1-1 Venusaur SW??? It is a flip, but crobat is a one time deal and to attack with it is iffy, what if it is your only poke, just let it sit there and take damage?? Venusaur at least you can get multiple status situations with Muk active and then wOOt.. your cookin with crisco!
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Old 11/12/2007, 11:59 AM   #13
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just run 4 bebe's search,
and drop pokedex to add some 4 castaway

and way to much energy drops it for strength charm
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Old 11/12/2007, 02:55 PM   #14
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... the only bad thing is that muk needs the defending pokemon to have a grass energy on it and grass isnt that big at the moment(excluding t2k) you better hope your opponents playing multis or DRE
Freakysmiley- DRE and Multi are extremly played in my area 95% of decks here play them

just run 4 bebe's search,
and drop pokedex to add some 4 castaway

and way to much energy drops it for strength charm
Muk Man- The Pokedexs make the deck very fast and I tryed Castaway but I didn't need them.
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Old 11/19/2007, 12:49 PM   #15
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play crobat in the deck, and a 2-2 line of cacturne PK. venusaur depends of the coin but is a good alternative of crobat. Crobat works well with a super scoop up in the deck. eliminate the skarmory ex because muk (your main pkmn) prevents retreats of the opponent pkmn, and if the skarmory ex is knock out your opponent takes 2 prices (duels with this type of strategies are long and competitives, pkmn ex have you a great disadvantage in the dp era)
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