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Old 04/03/2008, 04:09 AM   #1
silent swordsman LV3
 
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BURN THEM TO DEATH - *Article included* my creation :)

Pokemon: (17)
3 Houndour DP5
3 Houndoom DP5
2 Heatran DP5
2 Heatran lvX DP5
1 Skarmory Ex PK
3 Torchic GE
1 Combusken GE
2 Blaziken PK
1 Blaziken GE

Trainers: (26)
3 Roseanne's Research
3 TV Reporter
4 Celio's Network
1 Castaway
2 Team Galactic's Wager
2 Battle Frontier
2 Strength Charm
3 Rare Candy
2 Time-Space Distortion
1 Night Maintenance
2 Warp point
1 Premier Ball

Energies: (16)
14 Fire Energy
2 Double Rainbow Energy


Card Reviews
Pokemon

Houndour - See below for Translations
Needed to Evolve to Houndoom, it can screw up your opponent's starter positions using roar T1,

Houndoom - See below for Translations
Its body is awesome!, and for one colourless energy, it does 20 + burn if the opponent has any counters already on it.
Blaziken PK Helps get one counter on all of your opponent's pokemon with Fire stream. so most likly a burn added effect.
its Second attack is pretty nice too. Crimson flames, does 60 and flip a coin, if tails, discard 2 Fire energies attached to Houndoom, Then heatran Gobbles the Energies up and puts it to himself ^^

Heatran - See below for Translations
Its pokepower, Flash fire is soo awesome. it can move one fire energy from one pokemon, whether it is a fire basic, DRE or Multi
its big 100Hp for basic is kool too :)
attack is pretty decent, doing a max of about 100 if you really want, and have another Heatran lvX on the bench, and gobble up to 2 of the energies discarded

Heatran lvX - See below for Translations
its Pokebody and Pokepower is the game maker
firstly, its Body, Heat Metal can make your opponent keep its burn status, and they can only get rid of by retreating, but thats when Skarmory kicks in.
secondly, its power is the key, you dont lose your fire energies you discard for the cost of attacks, and only up to 2 of them goes to this pokemon, on the bench, then its Flash fire (from the Basic non lvX heatran) can move those energies to any other pokemon

Skarmory Ex - Tech
this card prevents your opponent from switching, and pretty much makes them keep the burn status, if needed, its a whirlwinder, to switch their pokemon, costing them to pay for retreat cost if they want to move their pokemon back (unless they counterwith Switch/Warp point [or Gardevoir lvX])

Torchic
Basically onnly needed to evolve to Blaziken
it can burn the defending pokemon with the cost of one fire energy, alright starter

Combusken
^same as above^ (except the burn bit)

Blaziken PK
its Fire starter is very useful, put one fire energy from the discard pile to one of your benched pokemon, use this when you have leftover fire energies in your discard pile, or you discarded with TV Reporter
Its Flame Stream can do 50 damage, and discard one fire energy to do 10 damage to your opponent's bench Pokemon, this helps set up your houndoom's first attack

Blaziken GE
This 130HP pokemon can basically snipe 80 damage to any of your opponent's pokemon for cost of, FREE if you have Heatran on your bench, it can move one energy back on to it, and you can attach one
Very good secondary attacker

Trainers

Roseanne's Research
Basically needed in any deck that runs Supporters ^^
helps get the fire energies out of the deck, or the basic's

TV Reporter
Draw 3 cards, then discard a fire energy, then get it back on your bench with Blaziken PK's Fire Starter

Celio's Network
Search for one pokemon in your deck, helps speed the deck up, very good staple card

Castaway
This card can search one fire energy, tool and supporer, very useful card if you really need a +10 bonus and a fire energy

Team Galactic's Wager
Often used then your opponent has too may cards in their hand, then distrupts your opponent's strategy

Battle Frontier
this stadium card can cripple Delcatty's and Togekisses
very useful, especially when it doesn't effect any pokemon in this deck

Strength Charm
Always useful when you have a DRE attached, or you need that +10 bonus to just kill a pokemon

Rare Candy
Speeds up the Blaziken process, and can have a T1 Houndoom

Time-Space Distortion
Can get pokemon back from the Grave very fast (compared to Night Maintenance)

Night Maintenance
in some situations, better than Time-Space distortion
if needed, it can return basic energies, if you have MASS loads of them in the discard, and need more in the deck

Warp point
Often Game winner cards
and when you have to switch your heatran to another pokemon, rather than wasting 4 energies just to retreat

Premier Ball
Often used in decks, its a very fast card, it can get LvXs from anywhere except the prizes lol


Energies

fire Energy
Self-Explanatory

Double Rainbow Energy
Can speed up Blaziken's attacks or Houndooms Attacks, but it -10 damage


Strategy:

OK This deck has ALOT of strategy to it, unlike some G&G decks
Houndoom can burn pokemon, heatran locks their burn, skar prevents retreating, blaziken pk returns energy to bench, and blaziken GE snipes
Heatran lvX eats up energy, and lets it go to other pokemon using Basic heatran's power

Pretty awesome deck

WOOT MY CREATION

Thanks for Reading if you got this far ^^



Quote:
Heatran Lv.X
120 HP [R]

Poke-Body: Heat Metal
Your opponent cannot remove the burn Special Condition from his or her Pokemon by Evolving, Devolving, or Leveling up. Count all of your opponent’s flips for burn damage as tails.


Poke-Power: Heat Wave
Once during your turn (before you attack), if Heatran is on your bench, you may use this power. During this turn, if your active [R] or [M] Pokemon’s attack would discard basic energy attached to that Pokemon, you may attach up to 2 of them to Heatran instead.

Weak: [W]x2
Resist: N/A
Retreat: [C][C][C][C]
Credit to secretdeck.com for the translations
*****************************************
Quote:
Houndour LV.12 – Darkness – HP50
Basic Pokemon

[C] Roar: Switch the Defending Pokemon with one of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
[D] Bite: 10 damage.

Weakness: Water (+10)
Resistance: Psychic (-20)
Retreat: 1
*****************************************
Quote:
Houndoom LV.45 – Fire – HP80
Stage 1 – Evolves from Houndour

Poke-Body: Vengeful Fang
If you have fewer Pokemon on your Bench than your opponent, any damage done by this Pokemon's attacks to any Active Pokemon is increased by 40.

[C] Cauterize: 20 damage. If the Defending Pokemon already has damage counters on it, the Defending Pokemon is now Burned.
[R][R] Crimson Flames: 60 damage. Flip a coin, if tails discard 2 Fire Energy attached to Houndoom.

Weakness: Water (+20)
Resistance: none
Retreat: 1
*****************************************
Quote:
Heatran LV.47 – Fire – HP100
Basic Pokemon

Poke-Power: Flash Fire
You can use this Power once during your turn. Choose 1 Fire Energy attached to your Pokemon and move it to this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.

[R][R][C][C] Magma Storm: 40 damage. You may discard any number of Basic Energy attached to Heatran. If you do, do an additional 20 damage for each Energy card you discarded.

Weakness: Water (x2)
Resistance: none
Retreat: 4
Thanks for Pokebeach for the translations
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Last edited by silent swordsman LV3; 04/03/2008 at 04:34 AM.
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Old 04/03/2008, 07:15 AM   #2
KAZUTO!!!
 
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It;s an okay idea. Props to you for making a pretty good rogue deck, but you'll probally have a big Bench (Heatran X, Skarm ex, Blaze PK, Blaze GE, and leftover Houdoom) which kind of isn't the way to run Houdoom.Why not take out the Blazes and Skarm completely (they'll probally be rotated when Heatran X comes out, except GE Blaze), along with all your pre-DP Trainers and DRE.
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Old 04/03/2008, 07:18 AM   #3
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i think magmoretr and magmorter LV.X would work better in this deck than houndoom because mag LV.X can auto burn them and they take 30 and magmorter LV.X can snipe for 100 then switch the energy back to itself and deal massive damage from magmorter SW's first attack but if you want to keep it the way it is then just so you know heatran LV.X can use basic heatrans power as well as it's own
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Old 04/03/2008, 07:51 AM   #4
Jason
 
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Seems like a really nice deck, Sean but still - it can get slaughtered by Kingdra.... ;)
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Old 04/03/2008, 12:23 PM   #5
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i agree that magmortar would be better in here than houndoom.
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Old 04/03/2008, 04:47 PM   #6
Nevermore
 
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With all the fire circulation going, you might consider Star Mountain (Stadium) to be in _total_ control of your fire energy.
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