PokeGym Home PagePokeGym ForumsPokeGym Members BlogsPokeGym Image GalleryPokeGym Researching TowerPokeGym TCG SearchPokeGym Tournment Decklist CreatorPokemon Official Rulings Compendium

Go Back   The PokeGym > Pokemon Trading Card Game > Cards: Strategy and Rulings Discussion


Reply
 
Thread Tools Display Modes
Old 08/26/2003, 08:21 PM   #1
adrianmew2
 
adrianmew2's Avatar
 
Question The dark problem

1) how does the dark energy works in the new rules?

does its effect it only works for one turn or until the pokemon gets knocked out. can somebody explain me?

Last edited by adrianmew2; 08/26/2003 at 08:22 PM.
adrianmew2 is offline   Reply With Quote
Old 08/26/2003, 08:52 PM   #2
Maverick Hunter Zero
 
Images: 43
Send a message via AIM to Maverick Hunter Zero
To put it all basically:

Under the new rules, Darkness Energy only lends its special effect to Dark Pokemon, or Pokemon with Dark in their name. If it is attached to say, a Water Pokemon, it will NOT allow them to do an extra 10 damage with their attack.

The same goes for it's Poison-like effect. Under the new rules, if you put a Darkness Energy on (For example) Slakoth, Slakoth will NOT take damage inbetween turns anymore. (But again, neither will it be allowed to DO extra damage)

[EDIT - That's WilyREPLOID to you.]
__________________
AIM: MasterHunterZero
http://mhz.deviantart.com
kachu Pika piii Kaa pi pikachu?

Last edited by Maverick Hunter Zero; 08/26/2003 at 10:50 PM.
Maverick Hunter Zero is offline   Reply With Quote
Old 08/26/2003, 08:54 PM   #3
BPM
 
BPM's Avatar
 
Send a message via ICQ to BPM Send a message via AIM to BPM Send a message via MSN to BPM Send a message via Yahoo to BPM
Darkness Energy only affects Darkness Pokémon now (and Pokémon with Dark in their names). If it isn't Dark/Darkness, then it only provides one Energy. No added damage for attacks, no "poison".

And like with all card rewordings, these new rulings affect older printings of Darkness Energy. Or at least that's what I'm told.

Also, on a related note, Metal Energy now only provides the -10 defense for Metal Pokémon. Non-Metal Pokémon get no special effects from this. Would work like a single Colorless Energy for them.

[edit]That blasted Wilybot beat me to it.[/edit]
__________________
[bpm]
is squirrel-handed

Pokémon Aaah! - We get signal!!
[left]My deviantART page - It's stuff I drew/made. Isn't that great?

Last edited by BPM; 08/26/2003 at 08:55 PM.
BPM is offline   Reply With Quote
Old 08/27/2003, 11:26 AM   #4
Carrington388
 
Carrington388's Avatar
 
Simply put, under the new rules, the only thing Darkness and Metal provide to off-type Pokémon is that color Energy (reference Sharpedo).
Carrington388 is offline   Reply With Quote
Old 08/27/2003, 05:08 PM   #5
adrianmew2
 
adrianmew2's Avatar
 
Thanks for replying. To get rid of this confusion I have an example.
If I'm using Mightyena's Bite 20 does the attack goes up to 40 with 2 dark enegies?
adrianmew2 is offline   Reply With Quote
Old 08/27/2003, 05:25 PM   #6
yoshi1001
 
Images: 8
Send a message via AIM to yoshi1001
That is correct.
__________________
Listen to PIRN! The Pokemon Internet Radio Network. We have tons of Pokemon Music, along with interviews with major players in the Pokemon world. Now in CD quality!
Latest Song Parody: Dewott You Do
League Leader-Pegasus Games-Madison, WI
yoshi1001 is offline   Reply With Quote
Old 08/28/2003, 03:18 PM   #7
Omega Ant
 
Omega Ant's Avatar
 
consider it as a continious plus power that gives you dark energy . It will only add damage if the attack does any damage to the defending pokemon .
Omega Ant is offline   Reply With Quote
Old 08/29/2003, 01:57 AM   #8
NoPoke
 
NoPoke's Avatar
 
Images: 6
Send a message via AIM to NoPoke
Quote:
Originally Posted by Omega Ant
consider it as a continious plus power that gives you dark energy . It will only add damage if the attack does any damage to the defending pokemon .
I think that is wrong Omega... The new Darkness says that it adds adds ten damage. It is no longer conditional upon doing damage in the first place.

So if you have a Dark Pokémon that does no damage it WILL do ten damage with a single Darkness energy attached.

Last edited by NoPoke; 08/29/2003 at 02:00 AM.
NoPoke is offline   Reply With Quote
Old 08/29/2003, 07:05 AM   #9
dkates
 
dkates's Avatar
 
Send a message via AIM to dkates Send a message via MSN to dkates
Technically, that falls under "unwritten rules." One of them is you can't add damage to an attack that does none. In other words, Omega's right.
__________________
Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

There's an exception to every rule, except this one. This one has two.
dkates is offline   Reply With Quote
Old 08/29/2003, 08:47 AM   #10
NoPoke
 
NoPoke's Avatar
 
Images: 6
Send a message via AIM to NoPoke
Quote:
Originally Posted by dkates
Technically, that falls under "unwritten rules." One of them is you can't add damage to an attack that does none. In other words, Omega's right.
hmmm, that was always true under Wotc but that isn't the case under Nintendo.. page 17 of the R&S rulebook..

Quote:
Originally Posted by R&S rulebook
b) Figure out damage effects on the Attacking Pokémon ( for example darkness Energy effect..........) Then if the base damage is zero......
Note that the rulebook instructs you to check darkness before checking if the base damage is zero. If the intention is that attacks without a number are unaffected by darkness then the english is poor.

Its not even an academic question since Poocheyena's Knock Off attack require 1 dark and does no damage. So with a rainbow energy it does NO damage but with a Darkness Energy it does 10.
NoPoke is offline   Reply With Quote
Old 08/29/2003, 09:45 AM   #11
dkates
 
dkates's Avatar
 
Send a message via AIM to dkates Send a message via MSN to dkates
Exactly, NoPoke. Under Wizards, you always added PlusPower, Strength Charm, Darkness Energy, etc. after checking whether there was a base damage to begin with. By following the sequence as you mentioned in the Nintendo rulebook, that rule is broken, allowing non-damage attacks to become damage attacks. Bad precedent, Nintendo! My guess is that either a ruling will be issued or, when the next set comes out, the rulebook will be edited to weed out that important technicality.
__________________
Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

There's an exception to every rule, except this one. This one has two.
dkates is offline   Reply With Quote
Old 08/29/2003, 10:06 PM   #12
drackmere
 
Re: The Rule Debate
I don't think there is anything to fix.

In both the Nintendo (EX Ruby & Sapphire) and the Wizards (version 10) rulebooks, the following statements exist in step b) of How Do You Figure Out the Damage?

"Then if the base damage is 0 (or if the attack doesn't do any damage at all), just stop figuring the damage. You're done now. Otherwise, keep going."

These statements would seem to stop the rest of the damage process. Furthermore, since you would never get to the step where you would place 1 damage counter for every 10 damage the attack ends up doing, an attack that does no damage would still do no damage even if the effect of a Darkness Energy, PlusPower, or Strength Charm would 'alter' it.

Re: Darkness Energy
It has not been touched on in this topic, but I think it is important to note that the damage additions (that Darkness Energy, PlusPower, Strength Charm, and other effects add to a damaging attack) are applied before Weakness and Resistance under Nintendo's rules. This may not have the largest effect, but it is a change from the old system.

For example, take a Base Hitmonchan with 1 PlusPower attached using Jab against an Electabuzz with Fighting Weakness.

Under Wizard's rules, Hitmonchan would do 50 damage (20*2+10).
Under Nintendo's rules, Hitmonchan would do 60 damage ((20+10)*2).
__________________
A League Leader, Tournament Organizer, and Professor from the state of Iowa.
PTO since February 2004
Third place: 2006 Rockford IL City Championship
First place (15+): FRLG Prerelease: Overland Park, KS
drackmere is offline   Reply With Quote
Old 08/30/2003, 10:15 AM   #13
Carrington388
 
Carrington388's Avatar
 
That makes Neo Discovery Tyrogue with Strength Charm and Neo Genesis Sneasel with two genuine Darkness even more deadly under Nintendo's rules against Weakness. Let's break those two down:

Wizards Tyred face powder w/Strength Charm vs. Weakness: Heads flip required; 30 base * 2 (Weakness) = 60 + 10 for Strength Charm = 70 total damage
Nintendo Tyrogue w/Strength Charm vs. Weakness: Heads flip required; 30 base + 10 for Strength Charm = 40 * 2 (Weakness) = 80 total damage

(NOTE: Both Sneasel scenarios assume at least one heads)
Wizards Sneasel w/2 Darkness against Weakness: 20 times flip base = 20, 40, 60, 80, 100, or 120 * 2 (Weakness) = 40, 80, 120, 160, 200, or 240 + 20 (for Darkness) = 60, 100, 140, 180, 220, or 260 total damage
Nintendo Sneasel w/2 Darkness against Weakness: 20 times flip base = 20, 40, 60, 80, 100, or 120 + 20 (for Darkness) = 40, 60, 80, 100, 120, or 140 * 2 (Weakness) = 80, 120, 160, 200, 240, or 280 total damage
Carrington388 is offline   Reply With Quote
Old 08/30/2003, 10:31 AM   #14
dkates
 
dkates's Avatar
 
Send a message via AIM to dkates Send a message via MSN to dkates
Of course, since so few Pokemon have Darkness Weakness at all, and most of those Pokemon have 80 HP or less anyway, only a few of them would have survived a single-heads Beat Up even under Wizards rules. But that little "technicality" can still be a big deal. After all, 10HP sometimes makes the difference between a win and a loss.
__________________
Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

There's an exception to every rule, except this one. This one has two.
dkates is offline   Reply With Quote
Old 08/30/2003, 12:20 PM   #15
NoPoke
 
NoPoke's Avatar
 
Images: 6
Send a message via AIM to NoPoke
Not hard to see why Darkness only works on dark type/named pokemon now. A single darkness energy will add 20 damage if your opponent is weak to your attacker. Tyrogue flips heads and does 80 to electric pokemon: OUCH!

wonders if there are going to be more Dark name pokémon in future Nintedo printed sets????

Last edited by NoPoke; 08/30/2003 at 12:23 PM.
NoPoke is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 06:23 AM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.

This site is owned and operated by Team Compendium, Inc.
All content is © 2000-2011 Team Compendium, Inc.
The PokeGym is not affiliated with The Pokémon Company, International
or any anime or video game companies.