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#1 |
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New player Electric deck help please.
Pokemon (31):
Rotom x2 Psyduck x2 Pichu x1 Pika x2 Raichu x2 Mareep x4 Flaaffy x3 Ampharos x2 Electabuzz x3 Electivire x2 Electivire X x2 Voltorb x3 Electrode x3 Trainers/Supporters/Stadiums (14): professor oaks visit PlusPower x2 Bebe's Search x3 Team Galactic's Mars x2 Warp Point Professor Rowan Island Hermit x2 Speed Stadium Scott Energy (15): Electric Energy Kinda basic I've been playing Pokemon for umm, 2 months now? I've bought a few boxes, and some boosters as you can probably tell from my spread. as far as stragety for the deck goes... Rotom and psyduck are for messing with the opponent Pichu cause he's cute Pikachu for his energy recover with pichu Raichu for energy draw MAreep-Ampharos for draw/stage 2 damage Electabuzz-Electivire for discharge. X for Pulse Barrier (and their pokebody/powers Voltorb-Electrode for ion blast. P.Rowan for recycle Warp point for that one active, one bench switch P.Oaks for draw Speed stadium I've won more than I've lost with it Scott to help me get more supporters Plus powers to be able to do 10-20 more than what is printed Mars and Hermits for draw/Messing with opponent Bebe's to get more Pokemon Thats what i got for stragety, not much please give suggestions/help |
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#3 |
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so basically no hints or help on MY deck, you just want me to switch to yours? l
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#4 | |
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Quote:
For fixes you have way to many pokemon so try to keep it below 20. I would take out the rotom and the psyduck for a start and maybe take out the raichu line and triming the ampharos line. |
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#5 |
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You're trying to do to many things with this deck. Pick a focus or two and try and make those as good as you can. Trying to do everything just means you'll be mediocre at everything at best.
Rotom being there isn't doing you any favors. He's not that good of a card. Psyduck really isn't doing you favors either. Either put in a golduck or don't run a psyduck at all. Running the golduck might help since you'd have to run a different energy types. That'll make it possible for you to use ampharos without discarding every energy attached to him to do bench damage. Using raichu just for energy draw is kind of unnecessary. Keep him if you feel if you really need him. I don't think he'd do you much help. Which electivire are you using. There are two. I'll assume SW one, just because there are no elekids. How about electabuzzes. Which are you using? I can't make an assumption on that one. Might want to run a few rare candies to skip the entire flaffy step of ampharos. Electrode is pretty useless if you're not intentionally trying to waste prizes for some specific goal, and especially useless if you're monotyping youre deck. (that is to say, only running electric) In general team galactics wager > mars Don't know what else to say.
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I've taken to writing lately. Short stories, journal entries, that kind of things. Apparantley, my stuff's pretty good. My friend was quite shocked when he read some of it. "Are you sure this is yours?" he asked.
"That's right," I said. "I Rotom". |
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#6 |
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I am sorry with for my previous post.
You want advice on your deck which I did not give you untill now. Electabuzz DF: This is a card that must be played with Elekid since it's attack is useless. The reason for putting up to 4 in a deck is because of it's Power of Evolution Poke-Power. Whenever Electabuzz is evolved, you can use the Poke-Power to draw the bottom card of your deck. Since it does not say that you can use only 1 Power of Evolution, you can try and setup 4 on the bench in order to draw 4 cards per turn! If you decide to play this, then I'd remove Speed Stadium since it's not a sure way of getting a lot of cards. Rare Candy: They are not rare but they can only be found as Uncommon in GE boosters. They let you 'skip' 1 stage of evolution and evolve a Basic into a Stage to. This card is great for setting up Ampharos. Other Basic energy: If you want to spam the effect of Ampharos's attack, you might want to consider putting in other kinds of Basic energy so that you don't have to throw every energy away if you want to damage benched pokemon. Using this strategy allows you to throw away only 1 Lighting energy per attack! Raikou: This is a neat card for electric decks. It has a Poke-Body that let's you put 1 damage counter on 1 of the opponents pokemon when you attach a Lightning energy from you hand to Raikou. Sadly, it has a drawback. It's attack might seem powerfull but it forces you to discard the top 3 cards from your deck. And chances are, that there are good cards getting thrown away. So I always keep mine on the Bench as much as possible. And these cards that you might want to remove: The Electrode line: There is no real good use for this pokemon in a deck. Since the only way to make it usefull is to make it feint. Which essentially means a free Prize for your opponent. Psyduck: This is a pokemon that does not add a single thing to your deck. It's a waste of space. The Pikachu line: Pickachu is reasonable but does not attack verry well. Raichu is even worse. Since it's only damaging attack makes you throw away ALL lighting energy, it will take 1 to 2 turns before it can deal damage. |
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#7 | |
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Pikachu Line ![]() 1 electivire lv. X ![]() professor rowan ![]() maybe speed stadium add: 1 electivire (secret wonders) maybe 4-2-4 Luxray (Diamond & Pearl) line ![]() a combination of 2 of Professor oak's visit / Scott / Warp Point ![]() (look 'em up) helpful hint: you should put the name of the pack they're from in brackets next to each pokemon on the list...
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My Metagross Deck (Division: Masters, Status: Consistent and Finished) My Younger Brother's BeautyChomp Deck (Division: Seniors, Status: Consistent and Finished) My Baby Brother's Charizard Deck (Division: Juniors, Status: Consistent and Finished) |
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