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Old 04/05/2008, 11:25 AM   #1
Camberme
 
New player Electric deck help please.

Pokemon (31):
Rotom x2
Psyduck x2
Pichu x1
Pika x2
Raichu x2
Mareep x4
Flaaffy x3
Ampharos x2
Electabuzz x3
Electivire x2
Electivire X x2
Voltorb x3
Electrode x3

Trainers/Supporters/Stadiums (14):
professor oaks visit
PlusPower x2
Bebe's Search x3
Team Galactic's Mars x2
Warp Point
Professor Rowan
Island Hermit x2
Speed Stadium
Scott


Energy (15):
Electric Energy

Kinda basic I've been playing Pokemon for umm, 2 months now?

I've bought a few boxes, and some boosters as you can probably tell from my spread.

as far as stragety for the deck goes...
Rotom and psyduck are for messing with the opponent
Pichu cause he's cute
Pikachu for his energy recover with pichu
Raichu for energy draw

MAreep-Ampharos for draw/stage 2 damage

Electabuzz-Electivire for discharge. X for Pulse Barrier (and their pokebody/powers

Voltorb-Electrode for ion blast.

P.Rowan for recycle
Warp point for that one active, one bench switch
P.Oaks for draw
Speed stadium I've won more than I've lost with it
Scott to help me get more supporters
Plus powers to be able to do 10-20 more than what is printed
Mars and Hermits for draw/Messing with opponent
Bebe's to get more Pokemon

Thats what i got for stragety, not much please give suggestions/help
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Old 04/05/2008, 11:31 AM   #2
afstandopleren
 
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If you want to go Electric. Then see the deck from the link in my signature.
I have played over 6 months with it and it is fairly good.
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Old 04/05/2008, 11:55 AM   #3
Camberme
 
so basically no hints or help on MY deck, you just want me to switch to yours? l
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Old 04/05/2008, 01:26 PM   #4
Blaziken 1111
 
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Quote:
Originally Posted by afstandopleren View Post
If you want to go Electric. Then see the deck from the link in my signature.
I have played over 6 months with it and it is fairly good.
Wow. Thats not really helping especially yours doesn't really look that special no offence but still.

For fixes you have way to many pokemon so try to keep it below 20. I would take out the rotom and the psyduck for a start and maybe take out the raichu line and triming the ampharos line.
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Old 04/05/2008, 01:31 PM   #5
nekorion
 
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You're trying to do to many things with this deck. Pick a focus or two and try and make those as good as you can. Trying to do everything just means you'll be mediocre at everything at best.

Rotom being there isn't doing you any favors. He's not that good of a card. Psyduck really isn't doing you favors either. Either put in a golduck or don't run a psyduck at all. Running the golduck might help since you'd have to run a different energy types. That'll make it possible for you to use ampharos without discarding every energy attached to him to do bench damage.

Using raichu just for energy draw is kind of unnecessary. Keep him if you feel if you really need him. I don't think he'd do you much help.

Which electivire are you using. There are two. I'll assume SW one, just because there are no elekids.
How about electabuzzes. Which are you using? I can't make an assumption on that one.

Might want to run a few rare candies to skip the entire flaffy step of ampharos.

Electrode is pretty useless if you're not intentionally trying to waste prizes for some specific goal, and especially useless if you're monotyping youre deck. (that is to say, only running electric)

In general team galactics wager > mars
Don't know what else to say.
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Old 04/05/2008, 02:08 PM   #6
afstandopleren
 
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I am sorry with for my previous post.

You want advice on your deck which I did not give you untill now.

Electabuzz DF: This is a card that must be played with Elekid since it's attack is useless. The reason for putting up to 4 in a deck is because of it's Power of Evolution Poke-Power. Whenever Electabuzz is evolved, you can use the Poke-Power to draw the bottom card of your deck. Since it does not say that you can use only 1 Power of Evolution, you can try and setup 4 on the bench in order to draw 4 cards per turn! If you decide to play this, then I'd remove Speed Stadium since it's not a sure way of getting a lot of cards.

Rare Candy: They are not rare but they can only be found as Uncommon in GE boosters. They let you 'skip' 1 stage of evolution and evolve a Basic into a Stage to. This card is great for setting up Ampharos.

Other Basic energy: If you want to spam the effect of Ampharos's attack, you might want to consider putting in other kinds of Basic energy so that you don't have to throw every energy away if you want to damage benched pokemon.
Using this strategy allows you to throw away only 1 Lighting energy per attack!

Raikou: This is a neat card for electric decks. It has a Poke-Body that let's you put 1 damage counter on 1 of the opponents pokemon when you attach a Lightning energy from you hand to Raikou. Sadly, it has a drawback. It's attack might seem powerfull but it forces you to discard the top 3 cards from your deck. And chances are, that there are good cards getting thrown away. So I always keep mine on the Bench as much as possible.

And these cards that you might want to remove:
The Electrode line: There is no real good use for this pokemon in a deck. Since the only way to make it usefull is to make it feint. Which essentially means a free Prize for your opponent.

Psyduck: This is a pokemon that does not add a single thing to your deck. It's a waste of space.

The Pikachu line: Pickachu is reasonable but does not attack verry well. Raichu is even worse. Since it's only damaging attack makes you throw away ALL lighting energy, it will take 1 to 2 turns before it can deal damage.
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Old 04/05/2008, 04:26 PM   #7
burnpsy
 
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Talking

Quote:
Originally Posted by Camberme View Post
Pokemon (31):
Rotom x2
Psyduck x2
Pichu x1
Pika x2
Raichu x2
Mareep x4
Flaaffy x3
Ampharos x2
Electabuzz x3
Electivire x2
Electivire X x2
Voltorb x3
Electrode x3

Trainers/Supporters/Stadiums (14):
professor oaks visit
PlusPower x2
Bebe's Search x3
Team Galactic's Mars x2
Warp Point
Professor Rowan
Island Hermit x2
Speed Stadium
Scott


Energy (15):
Electric Energy

Kinda basic I've been playing Pokemon for umm, 2 months now?

I've bought a few boxes, and some boosters as you can probably tell from my spread.

as far as stragety for the deck goes...
Rotom and psyduck are for messing with the opponent
Pichu cause he's cute
Pikachu for his energy recover with pichu
Raichu for energy draw

MAreep-Ampharos for draw/stage 2 damage

Electabuzz-Electivire for discharge. X for Pulse Barrier (and their pokebody/powers

Voltorb-Electrode for ion blast.

P.Rowan for recycle
Warp point for that one active, one bench switch
P.Oaks for draw
Speed stadium I've won more than I've lost with it
Scott to help me get more supporters
Plus powers to be able to do 10-20 more than what is printed
Mars and Hermits for draw/Messing with opponent
Bebe's to get more Pokemon

Thats what i got for stragety, not much please give suggestions/help
remove:
Pikachu Line
1 electivire lv. X
professor rowan
maybe speed stadium

add:
1 electivire (secret wonders)
maybe 4-2-4 Luxray (Diamond & Pearl) line
a combination of 2 of Professor oak's visit / Scott / Warp Point

(look 'em up)

helpful hint: you should put the name of the pack they're from in brackets next to each pokemon on the list...
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