|06/10/2004, 06:11 PM||#1|
3 Metagross ex
4 Steven's Advice
2 Life Herb
3 Poke Ball
2 Double Rainbow
Mostly the strategy is to get out Dunsparce do SR then put down 2 beldums and Jirachi, switch out for Jirachi evolve the beldum maybe the second one also if you want to switch out for metagross ex and start striking 3 or 4th turn.
|06/10/2004, 10:44 PM||#4|
I think your trainers need a lot of work. It's gonna end up really slow. You wont be able to get you Metals fast enough.
Try attaching rainbows to wynaut after you get started, evolve it healing with its power, then energy transfer the rainbow forward to Metagross EX
+3 wallys training or masterball
you hardly have supporters, so it wont conflict.
Your hand will run low without draw power.
Last edited by Warbuzz; 06/10/2004 at 10:50 PM.
|06/10/2004, 10:50 PM||#5|
nah put in 4 TV Reporter, some other draw trainers to fill in the rest of your needs. no need for PETM as you use jirachi. turn all the multis to psychics. gorebyss is godly in this deck. take out two stevens for 2 copycats. put in a stadium.
|06/11/2004, 07:44 AM||#13|
Look at Gorebyss with a DRE on it. You just need 4 other psychic energies in play to OHKO Blaziken EX. The calculation is (20 + 6 *10) * 2 - 10 = 150 because the DRE counts as both water to attack and psychic to count the increased damage. And any psychic, multi, rainbow or DRE that the opponent plays will add to the damage as well!
70HP is a little low, but free retreat is wonderful and electric weakness is not too bad.
|06/11/2004, 08:23 AM||#14|
wow Gorebyss is good... Okay here are my maybe changes
+3 Wally's Training
Last edited by Pokekid; 06/11/2004 at 09:09 AM.