|07/01/2008, 08:19 PM||#1|
Alakazam Lv.X 120HP
whenever an attack damages Alakazam Lv.X, place 2 damage counters on the attacking pokemon
Roll a 6-sided die. Put that many damage counters on your opponents benched pokemon in any way you like.
colorless Dark Mind - 30+
This attack does an additional 20 damage for each basic dark energy attached to Alakazam Lv.X
Weakness - x2
Resistance - None
Retreat - :colorless
i like this concept
i'd probably run this if it were real =)
[weavile + this = death]
Last edited by Taylor45; 07/01/2008 at 08:40 PM.
|07/01/2008, 08:35 PM||#2|
Body = awesome
1st attack = awesome and a good way to incorporate dice into the game
2nd attack = meh
overall, not bad
I reject your reality and subtitute my own!
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|07/01/2008, 08:37 PM||#3|
phychic wave, i mean it could be really bad while sometimes alright. not everyone will always have a die with them. i always though of something like that though. retreat should be 2? nvm. 1s alright.dark mind odd, alakazam barely has anything to do with dark. maybe 20+ for each special or each something?
Who's ready for worlds!!!
|07/01/2008, 08:37 PM||#4|
randydragon: ya i didnt wanna overdo it
i tried to make it practical
charchar: ya i know about the dark thing but its just how i always saw alakazam. i thought he could be incorporated somehow with it. tahts probably why its never been done tho.. ahaha
|07/01/2008, 09:00 PM||#6|
dark mind whooo ho they have nothing related with alakazam; and weavile it doesn't matter unless you have darkrai too.
There are reasons why pokemon never used dice so i wouldn't advice that effect at all maybe x coin flips?
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