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#1 |
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Vileplume vs. Bellossom vs. Victreebel
I built a deck to just play around with, as I am growing weary of constantly testing my BR deck.
Right now I've got 4-3-4 Vileplume (grass oddish and gloom) and 2-1-2 Victreebel. Do I need Bellossom? Really? I haven't tried playing with it, but it doesn't seem that great. Opinions?
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![]() ![]() ![]() Co-Founder of Team Upset (cuz we're losin). |
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#2 |
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One good deck is 4 oddish 3 Gloom 3 Bellossom and 2 vileplume with 2-2 claydol.
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#3 |
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Well with 3 energy with vileplume you won't be using it to attack much. Belossom give you the ]qucik attack power I mean it already does 2 for 60 and 50% chance of burn compared to vileplumes 60 for 3 and 50% chance of not Trainers for a tun. Vilplume shold really only be used for a tech unless you are trying for condition deck.
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#4 |
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2-2 Claydol
3-2-3-1 Vileplume/Bellossom 3-3 Weezing 4 Call 3 Multi 9 Psychic Claydol = Draw Vileplume = Poison and trainer lock Bellossom = Nice hitter when needed Weezing = More damage for poison inbetween turns Just an idea tho...i havent tested it out or anything
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#6 |
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The whole point of the list i gave was hitting 90 a turn....60 and a 50% chance of no trainers and 30 for poison (10 for reg and 20 for 2 weezings)
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#8 | |
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The Bellossom and Vileplume combo is really amazing. Run 3 Bell and 2 Plume, as said already. 120 damage + Burn + Poision + Asleep for 2 nrg = Awesome.
BTW, Bellossome>>>>>>>>>>>Victreebel.
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#9 |
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The problem are the low HP of Bellossom. Anything not named Kingdra will take it out easily, I already tested that kind of deck for some matches (3 Bellossom, 2 Vileplume). Damage output is really great for two energy (80-100 + possible burn in average with a good setup engine), but usually Bellossom is knocked out so fast that you don't have time to attach energy to Vileplume and use its power.
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#10 | |
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Yeah. The HP is a downside, but is made up by it's speed. But, yeah I agree that the HP is pretty bad.
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