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Old 08/28/2008, 08:11 AM   #1
d13tp3ps1
 
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Vileplume vs. Bellossom vs. Victreebel

I built a deck to just play around with, as I am growing weary of constantly testing my BR deck.
Right now I've got 4-3-4 Vileplume (grass oddish and gloom) and 2-1-2 Victreebel. Do I need Bellossom? Really?
I haven't tried playing with it, but it doesn't seem that great.
Opinions?
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Old 08/28/2008, 08:12 AM   #2
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One good deck is 4 oddish 3 Gloom 3 Bellossom and 2 vileplume with 2-2 claydol.
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Old 08/28/2008, 08:48 AM   #3
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Well with 3 energy with vileplume you won't be using it to attack much. Belossom give you the ]qucik attack power I mean it already does 2 for 60 and 50% chance of burn compared to vileplumes 60 for 3 and 50% chance of not Trainers for a tun. Vilplume shold really only be used for a tech unless you are trying for condition deck.
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Old 08/28/2008, 09:00 AM   #4
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2-2 Claydol
3-2-3-1 Vileplume/Bellossom
3-3 Weezing

4 Call
3 Multi
9 Psychic


Claydol = Draw
Vileplume = Poison and trainer lock
Bellossom = Nice hitter when needed
Weezing = More damage for poison inbetween turns


Just an idea tho...i havent tested it out or anything
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Old 08/28/2008, 09:26 AM   #5
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3 Bellossom, 2 Vileplume. Lock decks only really wrk when there is certainty the lock takes place. It's flippy, sooo.....
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Old 08/28/2008, 11:22 AM   #6
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The whole point of the list i gave was hitting 90 a turn....60 and a 50% chance of no trainers and 30 for poison (10 for reg and 20 for 2 weezings)
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Old 08/28/2008, 11:55 AM   #7
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i took your advice and added weezing, we'll see how it plays out when i play later on.
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Old 08/28/2008, 12:54 PM   #8
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The Bellossom and Vileplume combo is really amazing. Run 3 Bell and 2 Plume, as said already. 120 damage + Burn + Poision + Asleep for 2 nrg = Awesome.

BTW, Bellossome>>>>>>>>>>>Victreebel.
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Old 08/28/2008, 02:06 PM   #9
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The problem are the low HP of Bellossom. Anything not named Kingdra will take it out easily, I already tested that kind of deck for some matches (3 Bellossom, 2 Vileplume). Damage output is really great for two energy (80-100 + possible burn in average with a good setup engine), but usually Bellossom is knocked out so fast that you don't have time to attach energy to Vileplume and use its power.
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Old 08/28/2008, 03:15 PM   #10
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Yeah. The HP is a downside, but is made up by it's speed. But, yeah I agree that the HP is pretty bad.
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