|11/23/2008, 10:40 AM||#1|
T2 Rampardos [DP-GC]
Pokemon (Including Fossils) - 18
4-2-4 Rampardos GC
2-2 Claydol GE
2 Uxie LA
1 Unown G GE
1 Unown Q MD
Trainers/Supporters/Stadiums (Exluding Fossils) - 27
4 Fossil Excavator
4 Bebe's Search
4 Rare Candy
4 Poke Healer+
2 Time-Space Tear
2 Night Maintenance
2 Roseanne's Research
2 Dusk Ball
Energy - 15
11 Fighting Energy
4 Call Energy
My main goal with the deck is to get a T2 Rampardos to hit for 80. Claydol and Uxie is for consistency and the Unowns are there for obvious reasons. My T/S/S is based on getting a T2 Rampardos so I can donk for 80. I chose to go with only 2 Roseanne's because Bebe's and Fossil Excavator should be enough to get my Pokemon. So I'll just be using Roseanne's to get energy.
Skull Fossil – HP50
Poke-Body: Skull Stone
If this Pokemon's HP is reduced to 0 during your opponent's turn by damage from an opponent's attack, the owner of this card flips a coin until he or she gets tails. Then he or she places damage counters on the attacking Pokemon equal to the number of heads.
This Pokemon can be played as a Colorless-type Basic Pokemon (if this card is Knocked Out the opponent player takes a prize), This card can't be affected by Special Conditions and can't retreat. The owner of this card can discard this card from play during his or her turn (this effect isn't a Knock Out).
Cranidos LV.27 – Fighting – HP80
Stage 1 – Evolves from Skull Fossil
[F] Rock Smash: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.
[F][C] Smash: 40 damage. You may discard a Stadium in play.
Weakness: Grass (+20)
Rampardos LV.54 – Fighting – HP130
Stage 2 – Evolves from Cranidos
Poke-Body: Iron Skull
Any damage done to your opponent's Pokemon by this Pokemon's attacks bypasses Resistance and any effects.
[F] Head Smash: 80 damage. If the Defending Pokemon's HP is reduced to 0 by this attack, Rampardos does 40 damage to itself.
[F][C] Mold Breaker: 40 damage. Until the end of your next turn, any damage done to Rampardos is reduced by 20.
Weakness: Grass (+30)
Each player can Evolve his or her Pokemon on the turn that it comes into play. (A Pokemon that Evolved on this turn can also be Evolved.)
You can put a Stadium into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.
Last edited by Toxic; 11/23/2008 at 11:38 AM.