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#1 |
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PKMN Top Design - Team Meditite Rox (See Post 61 for Debate Questions)
This is the topic for players on Team Meditite Rox for Round 4's challenge. Team and challenge will be posted here, as well as team members.
----------------------------------- CHALLENGE #4: ???????????????????????? ----------------------------------- Team Members: 1. meditite rox (Project Lead) 2. Lucario EX 3. afstandopleren 4. honchvire ------------------------------------
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Budget Meganium still rocks more than you...
PokeGym's own WEREWOLF COMPENDIUM!!!!! Click this for my banner: http://www.pix8.net/pro/pic/7861a6KyF/176351.jpg 2012-2013 Rating, Record, and Spoils: I...judge more or less full time now? Last edited by Cardzmaster2004; 12/27/2008 at 07:34 PM. |
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#2 | |
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wow, wait, you where offline the whole time. How could this suddenly appear?
Quote:
Last edited by afstandopleren; 12/04/2008 at 04:44 PM. |
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#3 |
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So...
Mr. Mime HP40 [P] BASIC [Poke-POWER] Mime Mime Mime Once during your turn (before you attack), you may use this power. Mime a wall between you and your opponent. Until the end of your opponent's next turn, your opponent may not reach his or her hand across the area between your cards and your opponent's cards. You may not speak until the end of your turn. [.] <52 Card Pickup Throw your deck into the air, then restack them and put them back in your deck. Shuffle your deck afterwards however you like. Picture: There is a Joker card being thrown from the viewpoint at the Mr. Mime. Mr. Mime's hands are moving quickly to seemingly block it. Mr. Mime has a jester cap. Text: This MR. MIME can stop anything thrown at it. See the invisible wall blocking the card thrown at him? No? Too bad, it is there. Just an idea. |
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#4 |
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I like it, though it clearly is a funny card. But being able to get any card you want due to your shuffling way.............
Yungerer - - 60Stage 1 Poke-Power: About a Boy If you are a male, you may play yourself on the Bench as a Pokemon card. You are now Kadabra but you can't evolve or devolve. If you where to be Knocked Out, have someone call the Ambulance. If you become Active, you can use any attack from other Kadabra in play without having to pay for the attack costs. Your Retreat costs are zero. Spooooooooooon!!!! 10xThis attack does 10 damage for each for every spoon you can bend with you mind. Weakness: Whenever people say during an attack that Kadabra is illegal, those attacks do 10 more damage to Yungerer. Resistance: Retreat: :colorless Picture: Uri Geller and Kadabra having a Spoon Bending showdown, with Uri clearly loosing. Text:" How to bend a spoon? It's quite easy and your mind has nothing to do with it...." This is a spur of the moment idea.... But how about discussing and choosing a subject to work with? |
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#5 |
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Good idea. Some ideas...
can't use 1/2 I guess... Trading hands? Using cards not in your deck? Staring contest? Thumb War? Must be played with your left hand? Must be played upside down? I like the Yungerer as a card for the second category. I'll fix up the grammar. Yungerer LV.25 HP60 [P] STAGE 1 [Poké-POWER] About a Boy Once during your turn (before you attack), you may use this power. Play yourself on your Bench as a Pokémon card. You are now Kadabra but you can't evolve or devolve. If you where to be Knocked Out, have someone call an ambulance. You may use any attack from other Kadabra in play without having to pay for the attack costs. Your Retreat Cost is 0. [P] Spooooooooooon!!!! 10x Does 10 damage times the number of spoons you have ever bent with your mind. Weakness: [Uri Gellar]+20 Resistance: Retreat: Picture: Uri Geller and Kadabra having a Spoon Bending showdown, with Uri clearly loosing. Text:" How to bend a spoon? It's quite easy and your mind has nothing to do with it...." |
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#7 |
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Moderator
Fanfic Contest Host |
Gimme!
Trainer Search your deck for a Trainer card with the same name as this one and put it into your hand. If your opponent asks to see the card you chose, take one of your opponent's Prize Cards. Since editing is allowed, I'll just post a lame first attempt for now.
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"While I live, I want to shine." -Grovyle, Pokemon Mystery Dungeon; Explorers of Sky
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#9 |
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Reworded:
SUPPORTER You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. As long as this card is next to your Active Pokémon, whenever you flip a coin and get tails, put 1 Tails counter on this card. When there are 3 Tails counters on this card, ???. I don't know what it should do, but drawing a Prize Card is too good. As far as Gimme!, it could be like this: TRAINER Cheat Search your deck for a Trainer card called Cheat and put it in your hand. Do not show it to your opponent. If your opponent asks to see it, show it to your opponent. If it is Cheat,???. If it is not Cheat, your turn ends. Like it? Back to back posts merged. The following information has been added: Kecleon LV.23 HP70 [C] BASIC [Poké-BODY] Interlocking Pattern Whenever Kecleon would be affected by an attack, flip a coin for each Benched Kecleon you have in play. If any of them are heads, prevent all effects of that attack, including damage, done to Kecleon. [C] Interlocking Pattern 10 If you have at least 2 Kecleon on your Bench, the Defending Pokémon is now Confused. W:[F]+10 R: RC:[C] Picture: The pattern on Keckleons belly repeating in an interlocking pattern off the picture. Flavor Text: Which one is it? No one knows. Not even KECKLEON. Why bother fighting it? Back to back posts merged. The following information has been added: TRAINER Stadium Old School This card stays in play when you play it. Discard this card if another Stadium card comes into play. As long as this card is in play, treat all Stadium cards and all Supporter cards as Trainer cards. A player may retreat his or her Pokémon more than once per turn. When a player tries to retreat a Confused Pokémon tries to retreat, that player flips a coin after paying the Retreat Cost. If tails, the Defending Pokémon is still the Active Pokémon. Treat all Poké-Powers and Poké-Bodies as Pokémon Powers instead, and all mentions of Poké-Powers and Poké-Bodies as Pokémon Powers.
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Last edited by meditite rox; 12/06/2008 at 01:40 PM. Reason: Doublepost Eliminator |
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#10 |
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Ditto - :colorless - 50HP
Everything you can do, I can do better.Whenever Ditto is your Active Pokemon, Ditto can use every attack from the Defending Pokemon without having to pay for it's attack costs, Ditto's has 20HP more then the Defending Pokemon and Ditto receives 20 less damage by attacks from the Defending Pokemon. Weakness: Ditto Resistance: Ditto Retreat: Ditto |
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#11 |
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^Broken. Good idea, but give it some kind of downside to make up for it.
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#13 |
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I've always wanted to do something involving being able to use your opponents cards, energy, discard, etc. Heres my first stab at something. It looks broken at first glance, but when you realize that many high energy/high damage attacks require a decent amount of colored energy, and colorless costs usually dont exceed 2, I think it might be ok. Low HP and High retreat also help.
Tentacruel Lv X Water 110 Hp Poké-Power: Tentacle Sweep Once during your turn, when you play Tentacruel Lv X to Level Up one of your Pokémon, you may choose as many energy cards as you like attached to your opponents Pokémon and move them to your opponent's discard pile. Poké-Body: Energy Tentacle All of your Pokémon's attacks cost :colorless less for each basic energy card in your opponents discard pile. weakness: Lightning x2 resistance: retreat cost: :colorless :colorless PS. Sorry I've been MIA for awhile, finals and City Championships have taken up lots of time. Plus was without a computer for Thanksgiving. |
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#15 |
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Only 4 of the cards have to refer to an inside joke.
Claydol LV X :fighting 100 HP Poké-Power: Comic Power Once during your turn before your attack, if none of your Pokémon have used any powers this turn, you may use this power. Take a coin or a die and spin it. Then tell your opponent a joke. If the coin or die stops spinning or falls out of the play area, your joke ends. If your opponent smiles or laughs at your joke, search your deck for any 4 cards and put them in your hand. weak: :grass x2 resist: retreat: colorlessBack to back posts merged. The following information has been added: Dialga lv 55 :metal hp 90 :metal Time-Rewind-Revenge 10 If the Pokémon Oranized Play season is 2007-2008 AD(or CE if you are silly), you may discard as many Gardevoirs and Gallades from play as you like. Weak: :fire x2 resist: :psychic -20 retreat: colorlessBack to back posts merged. The following information has been added: Stadium Random Adjust Stadium This card stays in play when you play it. Discard this card if another Stadium card comes into play. If there is another card in play with the same name, you can't play this card. Keep of piece of paper in the playfield with a table that contains columns for each player and rows with the headings "Heads" and "Tails." Anytime a player flips a coin, if it is treated as heads, then make a mark in that player's "Heads" column. If it is treated as tails, then make a mark in that player's "Tails" column. In between turns, if either player's "Heads" column minus "Tails" column is greater than 2, treat all coinflips for that player as heads until the end of the next player's turn. In between turns, if either player's "Tails" column minus "Heads" column is greater than 2, treat all coinflips for that player as tails until the end of the next player's turn. Last edited by honchvire; 12/08/2008 at 02:25 PM. Reason: Doublepost Eliminator |
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#16 |
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"The chosen mechanic should be something that would never see regular play but is not broken and is highly interesting."
Like the Random Adjust Stadium. But we currently have more than enough for the 4 make fun of it cards, and need a concept for the other 4. Maybe something like... Poke-Powers on your Pokemon that your opponent can use (during your turn or your opponent's turn, specified by card)(can't be turned off by C Crystal or anything). Anyone agree? We need something. We should have a vote at some point to decide the 4 make fun of cards. Any more ideas should be submitted sooner than later. Jumpluff LV.29 HP80 [G] STAGE 2: Evolves from Skiploom [Poké-POWER] Blown Away Once during your opponent's turn (before your opponent attacks), if Jumpluff is your Active Pokémon, your opponent may use this Power. Your opponent leans his or her head at Jumpluff and blows on it really hard. If it and all cards attached to it move farther back then any of your Benched Pokémon, your opponent switches Jumpluff with 1 of those Benched Pokémon. This power can't be used if Jumpluff is affected by a Special Condition. The ability to use this power isn't affected by any other cards. [G] Puff Punch 40x Flip 2 coins. This attack does 40 damage for each heads. If neither coin is heads, the Defending Pokémon is now Confused. If both coins are heads, if your opponent uses Blown Away during his or her next turn, your opponent must do it with his or her eyes closed. W:[R]+20 R:[F]-20 RC: Should I change the damage for Puff Punch? Back to back posts merged. The following information has been added: Wailord LV.47 HP200 [W] STAGE 1: Evolves from Wailmer [Poké-POWER] Broadside Revenge As often as your opponent likes during either player's turn (before that player attacks), your opponent may use this Power. Your opponent throws a damage counter onto his or her Active Pokémon. If it lands on the card, leave it there, and your opponent puts 2 damage counters on Wailord. This Power cannot be used to Knock Out a Pokémon. The ability to use this power isn't affected by any other cards. [W][W][W][W] Water Spout 150- Does 150 damage minus 10 damage for each damage counter on Wailord. If this attack does no damage, remove damage counters from Wailord until it only has 10 damage counters on it, and throw them at your opponent's face. W:[L]x2 R: RC:[C][C][C][C][C]
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Last edited by meditite rox; 12/11/2008 at 05:58 PM. Reason: Doublepost Eliminator |
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#17 |
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Moderator
Fanfic Contest Host |
Electrode Lv. 41 80 HP
(L) Stage 2 Evolves from Voltorb (. ) Kaboom! All Pokémon in play are Knocked Out (yours and your opponent's). After using this attack, you and your opponent both yell "Kaboom!" as loud as you can. If this attack results in a tie, instead of playing Sudden Death, whoever yelled louder wins. Weakness (F)+20 Resistance (M)-20 Retreat Cost 0 Porygon-Z Lv. 32 100 HP (C) Stage 2 Evolves from Porygon2 PokéBody Cyber Distortion As long as Porygon-Z is in play, neither player draws a card at the beginning of his or her turn. (This would not cause either player to lose the game.) (C)(C) Hack 50 Flip 2 coins. If both are heads, your opponent can't play any Supporter or Trainer cards during his or her next turn. Weakness (F)+30 Resistance 0 Retreat Cost (C) One joke card, one crazy mechanic.
__________________
"While I live, I want to shine." -Grovyle, Pokemon Mystery Dungeon; Explorers of Sky
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#18 |
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The Battle (Hax) Tower - Stadium
Every Pokemon in play now has the Wonder Guard Poke-Body. :p-body: Wonder Guard This Pokemon can only be damaged by types that it is weak to but can't have any Poke-Tools attached. Any other effects can still happen. Last edited by afstandopleren; 12/09/2008 at 05:08 PM. |
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#19 |
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Lucario EX: The first one is broken, if your opponent has enough Pokemon in play to let you draw all your prizes, if you make sure you don't, you always win. Bad idea.
What is the mechanic on the PorygonZ? The no drawing? That is too easy to abuse. If your opponent has no draw cards, or no hand, you can easily cinch the game. Too broken. afstandopleren: Too broken in many cases. Pokemon without weaknesses (like, ironically, the new Shedinja) become almost unstoppable, and if it is attached with Unown G, it is INVINCIBLE. That is something we really want to avoid. Does anyone like the powers usable by your opponent? Comments please. |
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#21 |
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Invincibility is something to be avoided in this game. Now, do you like the mechanic of powers your opponent gets to use?
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#23 |
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Swalot LV.38 HP90 [P]
STAGE 1: Evolves from Gulpin [Poké-POWER] Feed Me As often as your opponent likes during his or her turn (before he or she attacks), if there are at least 3 damage counters on Swalot, your opponent may use this Power. Your opponent removes 3 damage counters and all Special Conditions from Swalot, then you discard 1 Energy card from Swalot. [P][C] Poison Blob 40 Flip 2 coins. If both are heads, the Defending Pokémon is now Poisoned and Confused. If 1 is heads, both the Defending Pokémon and Swalot are now Poisoned. If both are tails, Swalot is now Poisoned and Confused. W: R: RC:[C][C] Not right now. I'm going to do my homework soon. But the problem with PorygonZ is that it is too abusable. If you use Wager, your opponent has only 3-6 cards, or if you use cards like Mars, if you remove all of your opponent's search cards in his or her hand, he's doomed. And imagine how many games it could make into a draw, or last forever unless either player does a certain, almost suicidal move. If it's on the Bench, neither player has a hand, neither Active can retreat or damage the opponent, all Energies are on Benched Pokemon, what can happen? NOTHING. It would have to be edited to make less extreme. There was a card that could prevent your opponent from drawing a card if you attacked with it, which quickly got banned because anyone without search or draw cards could do absolutely nothing. If this sounds like too much, I apologize. But it is. Blah. Could more people make cards with this concept? I don't want to be the only one making them, and we need all four cards to use the same concept. Girafarig LV.19 HP70 [C] BASIC [Poké-POWER] Two heads Once during your opponent's turn (before your opponent attacks), your opponent may use this power. Your opponent puts 1 Head marker on Girafarig. If there is already 1 Head marker on Girafarig, your opponent removes 1 Head marker from Girafarig. [P][P] Headbutt 40 If there is 1 Head marker on Girafarig, or there are any Special Energy cards that provide more than 1 type of Energy attached to Girafarig, you may not use this attack. Flip a coin. If heads, the Defending Pokémon is now Confused. [D][D] Bite 30+ If there are no Head marker on Girafarig, or there are any Special Energy cards that provide more than 1 type of Energy attached to Girafarig, you may not use this attack. Flip a coin. If heads, this attack does 30 damage plus 40 more damage. W:[D]+20 R: RC:[C] Edit: Allowed for Special Energy cards providing only 1 type of Energy, changed to Head marker instead.
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Last edited by meditite rox; 12/09/2008 at 06:26 PM. |
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#25 |
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A counter which, if it is there, allows Girafarig to only use bite. If it is not there, it can only use Headbutt. Because the attacks need different Energy costs, if you attach a basic [P] Energy to it, you opponent could just put a Head counter on it to prevent you from using headbutt next turn. If you then attach a [D] Energy, your opponent must decide which one to let you possibly use next turn. If you run out of 1 Energy type, it can be forced to not attack. It needs either something like Energy Switch or 4 Energy attached to be fully used every turn. Does that explain it well enough?
Back to back posts merged. The following information has been added: Shuckle LV.24 HP40 [F] BASIC [Poké-POWER] Ferment Juice Once during your opponent's turn (before your opponent attacks), your opponent may use this Power. Your opponent emoves 3 damage counters from both of each player's Active Pokémon. This Power may not be used if Shuckle is affected by a Special Condition. [Poké-BODY] Hard Shell Reduce all damage done to Shuckle by attacks by 20 (after applying Weakness and Resistance). [G][C] Revenge 10+ Does 10 damage plus 10 more damage for each damage counter on Shuckle. W:[W]+10 R: RC:[C][C][C]
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Last edited by meditite rox; 12/09/2008 at 06:43 PM. Reason: Doublepost Eliminator |
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