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#1 |
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Gengar/Gallade
My Gengar/Gallade deck. I've used it a few times and so far I'm doing pretty good, but help is always appreciated....
Pokemon: 20 4x Gastly SF 2x Haunter SF 4x Gengar SF 3x Ralts 2x Kirlia 2x Gallade 2x Drifloon (shiny) 1x Drifblim SF Trainers: 25 3x Bebe's Search 3x Professor Oak's Visit 3x Cynthia's Feelings 2x Roseanne's Research 2x Team Galactic's Mars 2x Buck's Trainning 4x Rare Candy 2x Luxury Ball 2x Poke Radar 2x Technical Machine TS-1 Energy: 15 Psychic Energy: 13 Multi Energy: 2 Stradegy: Keep the game slow and let your opponent set up. Start setting up gallade on the 5th turn and reveal a Gengar or two once the game starts speeding up. Target the opponents draw power, (most likely claydol) and start hitting your opponents pokemon with shadow room. Once you've knocked out a pokemon or two purposfully send out a Gengar and let it take a few hits while you make sure Gallade is set up. Once Gengar is knocked out, (flip coin 50/50) send out Gallade and start hitting your opponent with sonic blade to leave it with at least 50 Hp. Do this a few times then send out a Gengar and finish the job. Or you can get Gallade out and use Psychic Cut to start knocking out the big pokemon if some are still in play. Drifblim is here to gather 2 basics at a time and equip them each with one energy to get them going. |
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#2 |
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u need claydol and warp point or switch
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THE LEGACY OF THE UCHIA CLAN BEHOLD THE MANGENKYO SHARINGAN CURRENT DECK: MALICE MOONLIGHT V3 (gengar/cresselia) WIN RECORD: 29 LOSE RECORD: 2 |
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#3 |
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Claydol and warp point I'll add, but switch isn't nesesary because Gengar and Drifblim have free retreat
costs. Gallade is two colorless energy, which can be easily recovered with drifblim...
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