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Old 02/03/2009, 03:21 PM   #1
ArmoredMewtwo
 
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Mightyena + Skuntank G + Broken Time-Space = Broken Concept?

All I have to say is this: 80 Damage on Turn 1, not including if the opposing Pokemon is weak to Dark. Crud... This could be the anti-Dusknoir/anti-Giratina...

I'm thinking of just making a deck with this to counter my area's slowly-growing Psychic Meta... I think it could be fun.

4-4 Mightyena (Platinum)
4 Skuntank G (Platinum)
3-4 Broken Time Space (Platinum)
4 Power Spray

Could I have some thoughts on this?
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Old 02/03/2009, 03:23 PM   #2
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Dialga completely destoys this idea. Very low energy makes dialag an autoloss. Power lock hurts it too and also the fact taht after poison mightyena has 80 HP left. The defending only has to do 70 to kill a mightyena. Thats not a lot. It's a great donk idea but I don't see it doing good late game.
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Old 02/03/2009, 03:24 PM   #3
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It's already been thought of but I really think it will see play since hitting 80 for ZERO is BROKEN.
Also, it could be played with Crobat G as it puts extra damage for a KO on high HP pokes and let's you abuse Power Spray faster.
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Old 02/03/2009, 03:27 PM   #4
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Originally Posted by Blaziken 1111 View Post
Dialga completely destoys this idea. Very low energy makes dialag an autoloss. Power lock hurts it too and also the fact taht after poison mightyena has 80 HP left. The defending only has to do 70 to kill a mightyena. Thats not a lot. It's a great donk idea but I don't see it doing good late game.
I'm not going to be living in fear of something that won't be able to get out until the turn after this thing deals 80 to something else. In fact, I'm not very afraid of Dialga G at all as it's really just an Anti-AM Mewtwo card...


Edit: Also... You could just use Leftovers to nullify the poison.

Last edited by ArmoredMewtwo; 02/03/2009 at 03:35 PM.
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Old 02/03/2009, 03:45 PM   #5
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Uhm, it doesn't do in between turns (Leftovers) so it would take poison damage anyways, having atleast 20 damage before you begin your next turn.
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Old 02/03/2009, 03:46 PM   #6
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I love this deck idea. To bad "Broken Time Space" does't work on turn one unless you play your poochyena from your hand. Otherwise it would be insane. I have a build that includes Toxicroak G. with energy gain. lots of fun.
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Old 02/03/2009, 04:03 PM   #7
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I love this deck idea. To bad "Broken Time Space" does't work on turn one unless you play your poochyena from your hand. Otherwise it would be insane. I have a build that includes Toxicroak G. with energy gain. lots of fun.
Thus we have cards like Switch and Warp Point. :P

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Uhm, it doesn't do in between turns (Leftovers) so it would take poison damage anyways, having atleast 20 damage before you begin your next turn.
Seems you are correct. That's a tad annoying, but all the same...
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Old 02/03/2009, 04:03 PM   #8
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Lol @ Dialga being solely a Mewtwo tech
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Old 02/03/2009, 04:10 PM   #9
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I'd play Toxicroak over Mightyena any day. Croak has a built in Unown G, and doesn't get poisoned from Skunk. Mightyena doesn't require energy and has a higher damage output, but will eventually destroy itself by poison damage.
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Old 02/03/2009, 04:21 PM   #10
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Lol @ Dialga being solely a Mewtwo tech
Well, it could also be used in a Dusknoir Deck... But other than that, the practical uses of the card (in my honest opinion) are rather limited...

@ Bippa: ... Yeah, the attack cost and damage output is what I'm going for here. The strategy is to insta-bonk anything that hits the Active Slot with one energy... And, when need be, I could heal Mightyena with cards like 'Life Herb', 'Poke Healer+', etc...
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Old 02/03/2009, 04:27 PM   #11
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you could try running two or four of both and see what happens. Then you have complete poison control.

Alternatly, you could use Toxicroak to clean up Mightyena's mess and heal Mightyena on the bench for another round.
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Old 02/03/2009, 04:31 PM   #12
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you could try running two or four of both and see what happens. Then you have complete poison control.

Alternatly, you could use Toxicroak to clean up Mightyena's mess and heal Mightyena on the bench for another round.
True, true... Toxicroak could be useful for that purpose...
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Old 02/03/2009, 04:52 PM   #13
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I love this deck idea. To bad "Broken Time Space" does't work on turn one unless you play your poochyena from your hand. Otherwise it would be insane. I have a build that includes Toxicroak G. with energy gain. lots of fun.
Not true. All pokes in play can use BTS, even the starters. Only problem is going 1st still = no stadiums, trainers or supporters. Gotta go 2nd!

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Old 02/03/2009, 05:03 PM   #14
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Originally Posted by ArmoredMewtwo View Post
All I have to say is this: 80 Damage on Turn 1, not including if the opposing Pokemon is weak to Dark. Crud... This could be the anti-Dusknoir/anti-Giratina...

I'm thinking of just making a deck with this to counter my area's slowly-growing Psychic Meta... I think it could be fun.

4-4 Mightyena (Platinum)
4 Skuntank G (Platinum)
3-4 Broken Time Space (Platinum)
4 Power Spray

Could I have some thoughts on this?
you plan to have 3 skuntank g benched to use power sprays? lol
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Old 02/03/2009, 05:06 PM   #15
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you plan to have 3 skuntank g benched to use power sprays? lol
You only need two, but it's not a bad idea to be prepared...

Also, thanks for the clarification, Keith. And, yeah... Too bad there isn't an 'anti-Sableye'...
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Old 02/03/2009, 05:10 PM   #16
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Power Spray reads:

"If you have 2 or less Pokemon SP in play, you can't play this card."

So you need 3 or more.
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Old 02/03/2009, 05:12 PM   #17
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Power Spray reads:

"If you have 2 or less Pokemon SP in play, you can't play this card."

So you need 3 or more.
Ah, thought it said 'less than two'. In that case, yes... Unless I add other SP Pokemon into that deck.
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Old 02/03/2009, 05:16 PM   #18
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I say yessssss
mighteyena is better than croak, simply because mightyena has more capacity for damage, and will be able to attack at full power more frequently not to mention its a T1 its much faster and deals more damage than rampardos. please dont use this deck in texas because we dont want any more donk than we already have.
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Old 02/03/2009, 05:24 PM   #19
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In my opinion you would be better off running a straight SP deck, with Toxicroak/Skuntank, Power Spray, Energy Gain, Poketurn, Team Galactic HQ, etc. with a small Mightyena tech line.

Toxicroak doing 60 for 1 (with Energy Gain) without being shut down by Dialga G lv. X (which as Magnechu alluded to is far from just a Mewtwo lv. X tech. Think about Ampharos, Manectric, Sceptile, Shaymin lv. X, etc..), with the same HP as Mightyena but as a Basic, is just a better deal overall. It also doesn't get Poisoned by your Skuntank G and makes it much easier to use Power Spray. Getting 3 Skuntank G on your bench in the deck idea you mentioned would mean that 2 of your bench slots were completely wasted.
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Old 02/03/2009, 06:10 PM   #20
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Getting 3 Skuntank G on your bench in the deck idea you mentioned would mean that 2 of your bench slots were completely wasted.
Which is why I would consider putting in other SP pokemon, not just Skuntank G...
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Old 02/03/2009, 06:18 PM   #21
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This deck fails to Dialga G Lv X.
There is no reason whatsoever to run this and not be using Toxicroak G, it still kills easy early game, its two baiscs as opposed to an evolution, and there isn't one card that makes your deck into a box of scraps (Tony Stark would use this deck to make another deck. In a cave.)
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Old 02/03/2009, 06:30 PM   #22
mewbreon
 
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well
your correct
this is a completely broken idea

however
everyone and their uncle's will being using dialga g x
therefore...

you start
get 1- 3 prizes


then.... you lose
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Old 02/03/2009, 06:46 PM   #23
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Originally Posted by ArmoredMewtwo View Post
Well, it could also be used in a Dusknoir Deck... But other than that, the practical uses of the card (in my honest opinion) are rather limited...

@ Bippa: ... Yeah, the attack cost and damage output is what I'm going for here. The strategy is to insta-bonk anything that hits the Active Slot with one energy... And, when need be, I could heal Mightyena with cards like 'Life Herb', 'Poke Healer+', etc...
Dialgia is an amazing tech and a key hitter in some decks. As for the deck at hand, the fact that you need to have a stadium in play+have the opponet have at least one energy attached to it says this is not a great deck. Rather play rampardos.
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Old 02/03/2009, 08:42 PM   #24
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This deck fails to Dialga G Lv X.
There is no reason whatsoever to run this and not be using Toxicroak G, it still kills easy early game, its two baiscs as opposed to an evolution, and there isn't one card that makes your deck into a box of scraps (Tony Stark would use this deck to make another deck. In a cave.)
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Dialgia is an amazing tech and a key hitter in some decks. As for the deck at hand, the fact that you need to have a stadium in play+have the opponet have at least one energy attached to it says this is not a great deck. Rather play rampardos.
Wow... So you both are just going to bash my ideas? Great... Lovely way to help cultivate an idea: keep saying that everyone and their uncle is going to run this other card and I should forget it.

News Flash: That isn't true. For obvious reasons, certain decks won't be running this card (Dialga G).

Also, I need to note that Honchkrow G actually makes a good tech in this deck type.
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Old 02/03/2009, 08:55 PM   #25
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Wow... So you both are just going to bash my ideas? Great... Lovely way to help cultivate an idea: keep saying that everyone and their uncle is going to run this other card and I should forget it.

News Flash: That isn't true. For obvious reasons, certain decks won't be running this card (Dialga G).

Also, I need to note that Honchkrow G actually makes a good tech in this deck type.
They both are kinda true. Dialga shuts Mightyena's body off, leaving you with a helpless, poisoned dog.
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