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#1 |
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anti blasty tech.
what if you put 1-1 menetic into a deck.
Think about it. bench damage prevent? It makes the most hyped deck in the format (blastcatty) waste 2 double launchers to kill manetrik. And it is awesome in my dusky deck because if I, for instance, am up against blastcatty with a dialga g lv.x tech then he/she will try to shut offl my bodies with dialga g lv.x. then that person has played a 4th bench so i can bounce something with Dusky DP. Well?
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Don't worry buddy! There are plenty of fish in the sea!
LOL JK there's a oil spill. |
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#2 |
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Please read Dialga G Lv X, which Blastoise had BETTER be running if it doesn't like the thought of dying from AmphyTric.
Not a bad idea, it's just that I strongly suspect Stoise already covered this issue. |
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#3 |
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Exactaly my point.
yes i have read it. but if they get it out then i could dark palm something and who cares if manetrik is shut off i could just kill/darkpalm their dialga g lv.x. i am talking about this in a dusky deck. Use or not?
__________________
Don't worry buddy! There are plenty of fish in the sea!
LOL JK there's a oil spill. |
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#4 |
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Dusknoir doesn't exactly fear damage to the bench from the Turtle, considering Blastoise being able to easily OHKO you should be your primary concern.
Thought it would prevent bench in general, which is for the death for Dusknoir Lv X, so it might be worth it anyway. Nice idea. |
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#6 |
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Sure.
17 characters. |
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#7 |
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Play like a 2-2 manectric with a couple of electric energies. I mean the delcatties usually have like 40 on it and you hit the active blastoise for 60 so if you have a plus power and hit twice with manectric you can kill all the catties and the active blastoise while making the rest and the claydo go to 60 which is still easy to kill. Plus waht are the chances they whill get dialga out so fast.
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