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#1 |
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Speed Octillery
This is a fun deck I've been messing around with lately.
Speed Octillery Pokemon (14) 4 Remoraid MT 4 Octillery PL 3 Baltoy GE 3 Claydol GE Trainers (21) 4 Bebe's Search 2 Roseanne's Research 3 Broken Time-Space 4 Poke Drawer+ 3 Quick Ball 2 Great Ball 2 Night Maintenance 1 Luxury Ball Energy (25) 11 Water Energy 4 Fighting Energy 4 Call Energy 4 Cyclone Energy 2 Warp Energy Strategy: Swarm with Octillery as soon as possible with help from Claydol's "Cosmic Power" Poke-Power. Octillery's first attack is effective with so many energy in the deck, and it gets better and better after cycling through the deck with "Cosmic Power" and Trainers (Poke Drawer +, Quick Ball, Great Ball). Cyclone Energy is here to pull something up from the opponent's bench when needed. Broken Time-Space helps land a first-turn Octillery sometimes. All in all, it's just a fun deck to use. Not so fun if you're bad at flipping coins though.
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#2 |
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I'd find someway to put Delcatty PT in their for a possible 150.
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#3 |
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why would you put in fighting energies? like claydol will even need to attack
-4 Fighting energies -2 Warp energy -1-1 Claydol (2-2 is enough) +2-2 Delcatty Pt +4 Felicity's Drawings (discard the water energies then use Delcatty's Power) run 14 Water and 4 Call |
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#4 |
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Claydol's actually not bad against Ampharos and Regigigas. I like the Delcatty idea, I'll try it out. Since the Trainer line is a bit lacking, I think a 3-3 Claydol's best. In testing, getting out 2 to 3 Claydol means that halfway through the game, you're pulling 5 energy every time with Water Vein.
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