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Old 03/22/2009, 03:34 PM   #1
Empolionx54
 
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Cool Milotic

Milotic 100 HP

Energy Rain
Once during your turn (before you attack) you may attach 1 energy on to one of your Pokemon.
You can't use more than two Energy Rain PokePowers each turn. This power can't be used if Milotic is affected by a special condition.

[W]Twister 20
Flip a coin if heads the Defending Pokemon is Paralized, if tails draw a card


[W][W][C] Charge Pump 50+
This attack does 50 damage plus 20 damage for each Energy attached to
all of your pokemon. You can't add more than 60 damage this way.

Weakness::lightning +30 Resistance: -30 Retreat Cost: colorless
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Last edited by Empolionx54; 03/23/2009 at 12:37 PM.
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Old 03/22/2009, 03:41 PM   #2
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Cool Milotic Lv. X

Milotic Lv.x 130 HP

Storm Gaurd
If there is a :lightning Pokemon in play then all your Pokemon's attacks do 20 more damage to
the opponents Pokemon. You can't use more than 1 Storm Gaurd Pokebody each turn.

Hydro Pump 90

Weakness: :lightning x2 Resiance: -30 Retreat Cast: colorless
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Last edited by Empolionx54; 03/23/2009 at 02:19 PM.
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Old 03/22/2009, 04:25 PM   #3
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Couldn't you have at least posted Milotic and Milotic LV.X in the same thread?
Anyways, Twister needs an Energy cost, or [.].
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Old 03/23/2009, 12:22 AM   #4
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milotic is missing a type
like charmander rox said about the cards and attack cost


why [G] resistance?
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Old 03/23/2009, 12:23 AM   #5
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storm guard need this text

You can't use more than 1 Storm Guard Poke-Body each turn.

look at past card's Hydro Pump
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Old 03/23/2009, 07:33 AM   #6
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Yeah your right. Making unlimited use is "cheap".
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Old 03/23/2009, 07:35 AM   #7
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In resopse to Carmander Rox, Yeah I should have done that.

Back to back posts merged. The following information has been added:

Feebas

50 HP

Glare
FLip a coin if heads the Defending Pokemon is now Paralized.


:colorless Helpless Tackle 30

Feebas does 10 damage to itself


weakness: +10:lightning Resitance: Retreat Cost: colorless
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Last edited by Empolionx54; 03/23/2009 at 07:39 AM. Reason: Doublepost Eliminator
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Old 03/23/2009, 01:46 PM   #8
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I like it but maybe make Hydro Pump do 80? 90 seems high for 3 energy.
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Old 03/23/2009, 05:24 PM   #9
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Quote:
Originally Posted by Qwachansey View Post
I like it but maybe make Hydro Pump do 80? 90 seems high for 3 energy.
Empoleon Level X's Hydro Impact does 80 for 3 Water Energy, but it also snipes. An extra 10 damage and no sniping seems fair in comparison, for a Stage 1 Level X compared to a Stage 2 Level X.
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Old 03/23/2009, 06:12 PM   #10
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Hydro Impact disables Empoleon X from attacking next turn...
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Old 03/23/2009, 06:31 PM   #11
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Quote:
Originally Posted by Qwachansey View Post
Hydro Impact disables Empoleon X from attacking next turn...
Hmm...true, true...still...sniping is a fairly big deal...but, after a quick search, it is rare to have 3 energy do 80 damage without a draw-back of some kind...
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Old 03/23/2009, 06:32 PM   #12
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Heheheh that's what I thought till Dragon Frontiers.
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Old 03/23/2009, 06:50 PM   #13
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Looking at every attack that does at least 90 for up to 3 Energy, it either requires a discard or self-damage, or the 90 is conditional.
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But I can already tell that this is gonna be the superior team... The Rox brothers alone will make this team amazing.
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Old 03/23/2009, 06:57 PM   #14
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Flygon EX, Kingdra EX, Gardevoir EX - all from DF.
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Old 03/23/2009, 07:10 PM   #15
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Those were all Stage 2 exs, and that was 80 damage, not 90.
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But I can already tell that this is gonna be the superior team... The Rox brothers alone will make this team amazing.
DP Blanks My cards
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Old 03/23/2009, 10:35 PM   #16
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why a small pokemon like feebas has 2 retreat cost.. and a big lvl x like milotic has 2 retreat cost
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Old 03/24/2009, 11:03 AM   #17
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charmander rox is right they only did 80. I know cause Dragon Frontiers was one of my biggest pet peaves.

But come on i this is only a FAKE card right. It's not as if it will actually become a real card and a Meta Game star.
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Old 03/24/2009, 11:07 AM   #18
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Quote:
Originally Posted by Empolionx54 View Post
Milotic Lv.x 130 HP

Storm Gaurd
If there is a :lightning Pokemon in play then all your Pokemon's attacks do 20 more damage to
the opponents Pokemon. You can't use more than 1 Storm Gaurd Pokebody each turn. Make it your opponents Pokemon

Hydro Pump 90 Perfectly fine

Weakness: :lightning x2+30 is fine here Resiance: -30Water types are actually weak to grass in DPP so that makes no sense Retreat Cast: colorless Fine here
Comments in bold. I really like the card
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Old 03/24/2009, 12:09 PM   #19
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Quote:
Originally Posted by Empolionx54 View Post
charmander rox is right they only did 80. I know cause Dragon Frontiers was one of my biggest pet peaves.

But come on i this is only a FAKE card right. It's not as if it will actually become a real card and a Meta Game star.
I assume you're posting the card here to be critiqued and/or offered suggestions. If you intend the card to be for some specific use (play in a custom fake-set, inteded to break/counter a particular deck, whatever,) feel free to add that to the original post. That way, we'll know how to phrase our comments to be more useful to you.

Generally, though, we assume that the card is created as a fake-addition to the current metagame, and phrase our comments accordingly.
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Old 03/24/2009, 02:28 PM   #20
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Oh, and one other comment: Hydro Pump is already an attack, with an established Water Gun-type effect. A different name should be used. And less damage should be dealt.
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But I can already tell that this is gonna be the superior team... The Rox brothers alone will make this team amazing.
DP Blanks My cards
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Old 03/24/2009, 02:29 PM   #21
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Feebas should have 50 HP, [C] Retreat.
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Originally Posted by NidoPrince View Post
But I can already tell that this is gonna be the superior team... The Rox brothers alone will make this team amazing.
DP Blanks My cards
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Old 03/24/2009, 02:34 PM   #22
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I don't know...I might give Feebas a Retreat Cost of [C] to bring it in line with Magikarp and other, previous Feebas; but, I can also understand giving Feebas a Retreat Cost of [C][C], as Feebas is allegedly a poor swimmer, and unable to easily maneuver on land (fluff-wise.)

That said, I probably would then reduce the Retreat Cost of the Milotic evolution, as Milotic does not have the same movement issues and is relatively fast in the video game (assuming you even want to use fluff or the video game as a reference for card-creation.)
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Old 03/24/2009, 02:48 PM   #23
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Size is a better indication of Retreat Cost than VG Speed. Look at Charizard: it's RC is always 2 or 3, while its Speed is 100. Milotic has always had [C][C], while Feebas has always had [C].
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Originally Posted by NidoPrince View Post
But I can already tell that this is gonna be the superior team... The Rox brothers alone will make this team amazing.
DP Blanks My cards
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Old 03/24/2009, 03:13 PM   #24
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Quote:
Originally Posted by charmander rox View Post
Size is a better indication of Retreat Cost than VG Speed. Look at Charizard: it's RC is always 2 or 3, while its Speed is 100. Milotic has always had [C][C], while Feebas has always had [C].
I understand your point, but it seems to go by either. Examples:

Rapidash is a large, fast pokemon with RC=0
Infernape is a medium-sized, fast pokemon with RC=0
Garchomp is a large, fast pokemon with RC=0
Dodrio is a medium-to-large, fast pokemon with RC=0
Cascoon and Silcoon are small, slow pokemon with RC=3
Unown W is a very small pokemon with RC=3 (no doubt to fit the fluff of the power than the VG or size)
Aron is a very small, though admittedly heavy pokemon with RC=2
Cherrim is a very small, slow pokemon with RC=2
Chinchou is a very small, slow pokemon with RC=2
Dustox is a relatively small, light pokemon with RC=2
Slugma is a small, slow pokemon with RC=2
Heck, all 3 Legendary Sprites weigh in at .7 pounds and 1 ft in height, yet have RC=1 (though the reduced retreat Body may be why.)

My point isn't that you should use the fluff or video game speed, only that there is precedent for doing so.
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Old 03/24/2009, 03:34 PM   #25
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and charizard is big and fast with 3 rc


milotic always had 3 not 2 rc
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